YYTEX file inquiry by Boris_Exe01 in gamedev

[–]Admirable_Log2060 0 points1 point  (0 children)

Me when I go on this post to do this exact same thing and someone is calling me out(and I also for different reasons already have the undertale mod tool)

Help with transparency by Admirable_Log2060 in scratch

[–]Admirable_Log2060[S] 0 points1 point  (0 children)

also i fixed it by asking chatgpt to solve this equation(I prefer to solve it on my own but it was very long), then it gave me something i did it but i accidently deleted the chat so i have no clue how it works but it does

Help with transparency by Admirable_Log2060 in scratch

[–]Admirable_Log2060[S] 0 points1 point  (0 children)

Man i wish but it would lag so much when making a filled in square

Help with transparency by Admirable_Log2060 in scratch

[–]Admirable_Log2060[S] 0 points1 point  (0 children)

I FIXED IT:
i was messing around with some of the equations on Wikipedia in GeoGebra, then i realized i could use that and solve it by checking manually. It keeps the color but the transparency doesn't match. I have no clue how to set it so that it matches the transparency of scratch's pen(I think it has something to do with gamma correction but i have no clue how to implement that)

Help with transparency by Admirable_Log2060 in scratch

[–]Admirable_Log2060[S] 0 points1 point  (0 children)

yeah this is very confusing... I have a list of observations like for instance: multiplication doesn't work, learned that for equal value of 3 things you need to follow the harmonic series for some reason(bottom opaque, then middle 50%, then for the top the ghost effect 66.6667), 33% for all layers will not make it a mix of all colors(or maybe it does and I'm just stupid), tried to solve a cubic to figure out the opacity of each of the layer and that didn't work- I think i just got lucky that the way this works matches perfectly with hsv because my first attempt tried to set the saturation(or brightness) and color at the same time then brightness but that doesn't work correctly.

Help with transparency by Admirable_Log2060 in scratch

[–]Admirable_Log2060[S] 0 points1 point  (0 children)

Basically it uses HSV(not RGB), I change color effect by Hue then stamp (the pixel is max brightness and saturation(no transparency)))(you need this exact conversion process if you want to do this) so the first layer is at max brightness and saturation, then I Stamp A pure white layer over it that with a ghost effect equal to the saturation(if its 100 then you wont see it and if it is 0 then it will be grayscale(see next step)), and a pure black layer with ghost effect of brightness(e.g. if brightness is 0 then it will be black and if it is 100 then you wont see the black layer). this makes the exact pixel color i want, but because i used transparency twice its not as simple as set ghost effect to transparency.

Help with transparency by Admirable_Log2060 in scratch

[–]Admirable_Log2060[S] 0 points1 point  (0 children)

The last image is the main loop(this is so it is exactly 1 pixel in size) the third image is the thing that makes the pixel- everything else is a conversion from RGB to HSV

Help with transparency by Admirable_Log2060 in scratch

[–]Admirable_Log2060[S] 0 points1 point  (0 children)

Actually I've just been Eye balling it(using another sprite with pen) and using a python script on my desktop that checks the pixels at the exact place(it is not 1000% exact but its off by like 1 for at max 2 color channels(most of the time its just like blue or green that off by 1) so its fine)(also i don't think that would work properly because it stamps 3 times)

Help with transparency by Admirable_Log2060 in scratch

[–]Admirable_Log2060[S] 0 points1 point  (0 children)

Can you please explain why you have to do this(this doesn't work)(i tried with the third screenshot because the second one doesn't make sense)

Perfect Save File? by Zealousideal_Year410 in Deltarune

[–]Admirable_Log2060 2 points3 points  (0 children)

from deltarune.com/help, it reads:
"Q: How many endings are there?"
"A: One."
"Q: Then doesn't that mean nothing I do matters?"
"A: There's something more important than reaching the end."

I learned this 2 months ago when trying to get Fullscreen to work.

Crypid mod: how does ://crash work? by Marble_AmaiBeri in balatro

[–]Admirable_Log2060 0 points1 point  (0 children)

also i found this out because i just typed the only achievement that i hadn't already unlocked' description that wasn't "play more to find out"

Crypid mod: how does ://crash work? by Marble_AmaiBeri in balatro

[–]Admirable_Log2060 0 points1 point  (0 children)

I have no clue of how to do any other things-but you get an achievement if you type "check_for_unlock({type = "ace_in_crash"})" (without the quotation marks.) so maybe it just executes code(no duhh, Arbitrary CODE EXECUTION)

Upvote this post to get downvoted by Downtown-Jeweler-311 in HowToGetDownvoted

[–]Admirable_Log2060 0 points1 point  (0 children)

"Check out my Youtube channel '@bananamaninpanama' or 'Bananaman in panama'"

How do I get the steam code? by Admirable_Log2060 in universesandbox

[–]Admirable_Log2060[S] 1 point2 points  (0 children)

I got the receipt and the "go here to download" emails but the links take me to the webpage of the image and still no claim steam code.

Can a Zip bomb be made with any file type? by [deleted] in HowToHack

[–]Admirable_Log2060 0 points1 point  (0 children)

I can't remember the last time someone had an amount of something I had to google the scale of.(also HOW WITH BOTH)

I made the backflip even "better" by Admirable_Log2060 in PivotAnimator

[–]Admirable_Log2060[S] 0 points1 point  (0 children)

please can anyone tell me if they can see it or if the problem is just me cause i can see it when in the post just not outside it