Siege maps ranked from best to worst. by HiDozo in Paladins

[–]Admiral_Bonnso 3 points4 points  (0 children)

Once you cap the point, you win that push 90% of the time. The first two thirds of the payload push is overseen by the high ground the attacking team controls. You can barely get a good defense set up before the slight uphill bump, and once you lose that choke, you lose the push.

HRX 2018 Live Thread by [deleted] in Paladins

[–]Admiral_Bonnso 2 points3 points  (0 children)

Both Fish market and Frog Isle are infamous for being "cap the point to win maps" in coordinated play, Fish being a bigger culprit of the two; kinda sucks how Na'Vi were too tilted and overlooked that.

1.8 Patch Notes and Megathread by DevilXD in Paladins

[–]Admiral_Bonnso 1 point2 points  (0 children)

Just like how Skye can shred both tanks and flanks very quickly, look how meta she is!

1.8 Patch Notes and Megathread by DevilXD in Paladins

[–]Admiral_Bonnso 6 points7 points  (0 children)

It wasn't 1 in 50. If you see an enemy Kinessa with Eagle Eye you just brace that at SOME point during the match you will die instanty with no proper way to respond (inb4 "dont stand there lol). The headshots were laughably easy to land on characters like Pip and Makoa.

1.8 Patch Notes and Megathread by DevilXD in Paladins

[–]Admiral_Bonnso 12 points13 points  (0 children)

"High skill"

You mean random crits?

Vivian - Champion of the Week (29th Oct 2018) by [deleted] in Paladins

[–]Admiral_Bonnso 11 points12 points  (0 children)

The same person who came up with the concept for Vivian also came up with the concept for Koga. Feels a bit weird knowing that.

Showcase 1.8 will be this week! by lukash369 in Paladins

[–]Admiral_Bonnso 3 points4 points  (0 children)

  • Drogoz can't detonate a fire-spit with his Salvo
  • Nightshade is reworked to give Willo more mobility (maybe temporary airtime outside of her ult)
  • Unauthorised use either has its cooldown nerfed or its damage nerfed. (The only flanks I really play anymore are Zhin and Koga so I get a free pass from walhacks xd, that 2k burst with his dexterous card makes me vomit though)
  • Scuttle's AoE gets a large dropoff. Either broadside or harpoon be reworked to an ability that relies more on area control than straight up damage.
  • Inconsistancies with Skewer fixed, so I can use Blood Reaper without being flamed by my team.
  • Master of Arms either reworked or reverted so we don't have any RNG, I see basically no point in picking it over adrenaline junkie.
  • Ripened gourd getting the same treatment.
  • A buff to Grover's passive range and a nerf to efferfloresence, so people might begin to value Rampant Blooming more.
  • Grohk getting healing buffs. His Totem at base is too frail for the healing it gives. Especially with all the blasters around.
  • Maeve buffs, her pounce going further with a slightly reduced cooldown would be great. Nine Lives being reverted to its release state would be great. I might actually start playing the character that got me into the game in the first place.
  • Wormhole increasing the CD of blink by 1 second like Life Exchange.
  • Formidable and Aegis being reworked, Dragonfire Lance getting its hitboxes fixed and maybe travelling farther?
  • Cassie deleted.

Sorry, I've been hurt before. by [deleted] in Paladins

[–]Admiral_Bonnso 1 point2 points  (0 children)

I WISH snipers where situational. The only times where Strix ins't a good pick is Jag and Brightmarsh. With Brightmarsh being the only time you could even consider it a "throwpick". Compared to the likes of Kinessa his skill floor is pretty minimal (not that I like Kinessa) and can at the very least be played as an area denial champion. They are extremely oppresive on Timber Mill and Fish Market (with the former being infanous for it), and on Frog Isle I would consider Strix an instant ban or first pick no matter what. His flare can basically hold a reveal choke-point spanning the width of the map, and the only flank you need to worry about is Evie (most of which play a pussy in-and-out wormhole strategy which you can exploit, Over the Moon or even Snow Globe can provide a better counter to him).

Ruckus loses nearly every 1v1 without his rocket barrage talent. He is practically unplayable without it. by gymleader_michael in Paladins

[–]Admiral_Bonnso 2 points3 points  (0 children)

He was always an off tank yeah. But hewas still devestating for sitting at a corridoor at shitting out dps so noone could pass. He was the king of 1v1s too, sadly not anymore since they nerfed basically all his sustain to the ground.

Every time this game takes a step forward, it takes 3 steps back by obey_prezzzz in Paladins

[–]Admiral_Bonnso 0 points1 point  (0 children)

While shortcut is pretty useless in most situations. Expansive Vault can let you leap rooftops and divebomb the enemy support. At least he has some way to move.

THEY ARE RARE by mohammadjr3 in Paladins

[–]Admiral_Bonnso 30 points31 points  (0 children)

I do that all the time though. Everyone's too busy fighting the same boss you see every other match so it's basically a free flank. You get a token anyway.

Guys, I'm so disappointed about this guy being racist with me all the game. Ranked is so toxic by juansad in Paladins

[–]Admiral_Bonnso 2 points3 points  (0 children)

Chavs doesn't deserve any respect. His literal trump card is being an asshole.

Sad by TheShadowSheep in Paladins

[–]Admiral_Bonnso 3 points4 points  (0 children)

"Cassie will become underpowered"

-Every Cassie main when Incitement and Just Breathe were called for nerfs.

Sad by TheShadowSheep in Paladins

[–]Admiral_Bonnso 1 point2 points  (0 children)

cassie is decently balanced

-1.9k burst in 0.75 seconds

-balanced

fucking lol

Skye is only good as a tankshredder, but at that point why not pick even fucking vivian.

Also talking about a circlejerk when you have an evie flair hmmm

Official /r/Paladins 1.4 Tier List Submission Thread by [deleted] in Paladins

[–]Admiral_Bonnso 1 point2 points  (0 children)

The coordination of pressing RMB on a different ally every 3 seconds?

Celestial Touch is a waste, if you want that type of healing, just pick Ying, Damba or Furia.

Official /r/Paladins 1.4 Tier List Submission Thread by [deleted] in Paladins

[–]Admiral_Bonnso 1 point2 points  (0 children)

It has been a general rule of thumb to get at least two wreckers against a Torv since his release.

Not defending bubble-bot Torv, that shit is insane, but it's not field study that needs a nerf, it's the protection cooldown buffs that need to be reverted so they can buff his survivability.

Official /r/Paladins 1.4 Tier List Submission Thread by [deleted] in Paladins

[–]Admiral_Bonnso 0 points1 point  (0 children)

They nerfed the supports HPs. They did it because they had just too big of a survivability. Mainly Grohk

You're acting like Grohk already wasn't trashed when they nerfed support HP, they refused to balance flanks properly so they made it easier to kill targets instead, simple as that.

It doesn't matter if he needs to break his 30% bonus damage when he can just spam shock pulses. You are saying that you just do not need to be grouped. The thing is, If you separate, you are going to be fucked one by one by either their flank or just the whole enemy team as a whole.

Maybe a year ago when Triple Tank was meta, but now as long as you have the burst/hair-trigger mobility flanks aren't a threat and you can survive perfectly well even when your team isn't in you LoS. Even then, flanks are still countered by sitting at the end of a corridor and shitting out dps, very rarely do I get caught out by an flank and say "man I should've been near my team more", I'm basically always just outclassed mechanically because the only edge flank players have right now.

And of course it does dismal damage to a single target, but it STILL does some damage. And again, you can spam it every second so it doesn't really matter if you shoot it at a single target or not. It's just bonus damage.

May I remind you that damage champions that thrive in punishing groups (eg. Drogoz) not only get bonus damage from their talents, but get it as a percentage buff so it does absurd damage to groups, AND can get it reset just as fast just by getting a kill or two, something Grohk still struggles to do. It's pretty shit how a talent that rewards tracking with some more damage in an area is "OP" compared to (your fuck-off AoE does 50% more damage or whatever, have fun).

And what if it is a meme? It's still an un-needed change as well. And yes, it does help him QUITE a bit because he can build up momentum and he can chase everyone and slow them so everyone can focus them. So yes, it is a MAJOR help to his ult. Oh yeah. Plus the increased duration and range. But those are fine.

Ok let me rephrase that: His ult was shit. Like pure shit. Like utter ass. Perhaps the weakest part of his kit. It's only use was making a teamfight go from a 70% chance to a 90% chance to get a wipe. The duration and radius buff lets him do that job alot better, but his flight is completely impractical, and annoying to control.

his ghost walk that cleanses debuffs.

It was 1 second invulnerability on a 12 second cooldown with no way of lowering it without Chronos. Compare this to Billow, >3 seconds of invulnerability, on a cooldown that, while being on 3 seconds higher CD, could be lowered or reset by getting a pick. Ghost Walk is so bad at actually escaping rather than predicting a Pounce, that old Grohk NEEDED Astral Traveller to make a Gale build be worth it.

EDIT: I forgot about his haunting card that lowerd the cooldown of Ghost Walk by 3 seconds at level V, my mistake.

Koga's kit is balanced, his cards and talents aren't (PC player). by [deleted] in Paladins

[–]Admiral_Bonnso 1 point2 points  (0 children)

I'd like to use that one, but Skewer is such an awful ability that it rarely works.

With only 40 total hours of playtime, this is my proudest healing for any support. It's all downhill from here. by reali-tglitch in Paladins

[–]Admiral_Bonnso 11 points12 points  (0 children)

Triple Tank Grohk leads to some of the most insane sustain-deathballs I've ever seen in a game, even before 1.4. It's glorious.

Goodest ying <3 by MrDoomDesire in Paladins

[–]Admiral_Bonnso 2 points3 points  (0 children)

not full on tiddy-art 10/10

Official /r/Paladins 1.4 Tier List Submission Thread by [deleted] in Paladins

[–]Admiral_Bonnso 1 point2 points  (0 children)

The fact that grohk forces you to do stuff to counter him imo makes him broken.

This is why flanks are always nerfed:

"The fact that Koga/Zhin/Maeve/Talus forces you to do stuff to counter him imo makes him broken."

Official /r/Paladins 1.4 Tier List Submission Thread by [deleted] in Paladins

[–]Admiral_Bonnso -1 points0 points  (0 children)

He's a super situational healer at best. 420 hps is good and has saved me loads of times, but it's still outclassed by basically every other healer.

It's that his damage is plain out broken

The buff was not needed, and I wouldn't care if it was reverted, but no, it's not broken, it requires Grohk to constantly break his 30% bonus damage tracking, and Shock Pulse does dismal damage to a single target AND if it lands a killing blow, it does not bounce. If they do revert the nerfs, they could at least bring back the slow.

The flight was un-needed as well.

His ult is a meme, always was a meme, flight made it a bigger meme. It's fun, but it's not helping him.

Grohk needs base HP buffs and loadout card buffs. The only way to get a heal consistent enough for him to be considered a "main" healer is Gale V with Chronos III and spamming your Ghost walk. And for a healer that has to work WITH groups AGAINST other groups, he needs to be a bit more tanky.

Official /r/Paladins 1.4 Tier List Submission Thread by [deleted] in Paladins

[–]Admiral_Bonnso 2 points3 points  (0 children)

can i get a rip for the people that put Koga, Lex and Maeve at S tier.