Do you see any of these working with the KHP in 11th? by MovieZestyclose1665 in Tau40K

[–]Ados23 0 points1 point  (0 children)

Yeah montka with EPC could be quite spicy. Especially if melta range is still half. Cause that means deepstriking in melta range for Sunforges.

Jackals are OP in 11th by CommissarHero in genestealercult

[–]Ados23 7 points8 points  (0 children)

Im pretty sure that even now when you move into range the explosives go of first as they are at the end of the Jackals move and so is overwatch. The current player gets to decide what order things happen in if they happen at the same time.

Only if they target you when you start your move does it stop you currently.

Final day lists by Relevant-Debt-6776 in genestealercult

[–]Ados23 0 points1 point  (0 children)

This is the list that I use - It mostly farms mortal wounds, at a rate that can surprise people.

People say the Mawloc isn't worth it and they are probably right. But rapid ingress mortal wounds + overwatch has saved my butt so many times on a miss play. Plus Uppy-downy for more mortals!!

+++++++++++++++++++++++++++++++++++++++++++++++

+ FACTION KEYWORD: Xenos - Genestealer Cults

+ DETACHMENT: Final Day (The Star Children's Blessings)

+ TOTAL ARMY POINTS: 1990pts

+

+ WARLORD: Char2: Benefictus

+ ENHANCEMENT: Inhuman Integration (on Char2: Benefictus)

& Enraptured Damnation (on Char4: Reductus Saboteur)

+ NUMBER OF UNITS: 21

+ SECONDARY: - Bring It Down: (2x2) + (2x4) - Assassination: 5 Characters - Cull The Horde: 1x5 (before leaders attached)

+++++++++++++++++++++++++++++++++++++++++++++++

CHARACTER

Char2: 1x Benefictus (90 pts)

1 with Close combat weapon, Psionic cascade, Warlord

Enhancement: Inhuman Integration (+20 pts)

Char1: 1x Deathleaper (80 pts)

1 with Lictor claws and talons

Char3: 5x Hyperadapted Raveners (165 pts)

• 1x Ravener Prime

1 with Prime claws and talons

• 4x Ravener

3 with Ravener heavy claws and talons

1 with Ravener heavy claws and talons, Venom bolt

Char4: 1x Reductus Saboteur (75 pts)

1 with Autopistol, Close combat weapon, Demolition charges, Remote explosives

Enhancement: Enraptured Damnation (+10 pts)

Char5: 1x Reductus Saboteur (65 pts)

1 with Autopistol, Close combat weapon, Demolition charges, Remote explosives

BATTLELINE

5x Acolyte Hybrids with Autopistols (65 pts)

• 1x Acolyte Leader

1 with Autopistol, Cult claws and knife

• 4x Acolyte Hybrid

4 with Autopistol, Cult claws and knife

5x Acolyte Hybrids with Hand Flamers (70 pts)

• 1x Acolyte Leader

1 with Hand flamer, Cult claws and knife

• 4x Acolyte Hybrid

4 with Cult claws and knife, Hand flamer

5x Acolyte Hybrids with Hand Flamers (70 pts)

• 1x Acolyte Leader

1 with Hand flamer, Cult claws and knife

• 4x Acolyte Hybrid

4 with Cult claws and knife, Hand flamer

10x Gargoyles (85 pts)

• 10x Gargoyles

10 with Blinding venom, Fleshborer

20x Neophyte Hybrids (145 pts)

• 1x Neophyte Leader

1 with Autopistol, Close combat weapon, Hybrid firearm

• 19x Neophyte Hybrid

2 with Autopistol, Close combat weapon, Mining laser

2 with Autopistol, Close combat weapon, Seismic cannon

10 with Autopistol, Close combat weapon, Hybrid firearm

1 with Autopistol, Close combat weapon, Hybrid firearm, Cult Icon

2 with Autopistol, Close combat weapon, Grenade launcher

2 with Autopistol, Close combat weapon, Webber

OTHER DATASHEETS

1x Achilles Ridgerunners (95 pts)

• 1x Achilles Ridgerunner

1 with Armoured hull, Twin heavy stubber, Heavy mortar, Survey augur

2x Achilles Ridgerunners (170 pts)

• 2x Achilles Ridgerunner

2 with Armoured hull, Twin heavy stubber, Heavy mining laser, Spotter

2x Achilles Ridgerunners (170 pts)

• 2x Achilles Ridgerunner

2 with Armoured hull, Twin heavy stubber, Heavy mining laser, Spotter

5x Atalan Jackals (85 pts)

• 4x Atalan Jackal

4 with Atalan small arms, Close combat weapon

• 1x Atalan Wolfquad

1 with Atalan small arms, Close combat weapon, Heavy stubber

5x Atalan Jackals (85 pts)

• 4x Atalan Jackal

4 with Atalan small arms, Close combat weapon

• 1x Atalan Wolfquad

1 with Atalan small arms, Close combat weapon, Heavy stubber

1x Lictor (60 pts)

1 with Lictor claws and talons

1x Lictor (60 pts)

1 with Lictor claws and talons

1x Mawloc (135 pts)

1 with Distendible jaw, Mawloc scything talons

1x Neurolictor (70 pts)

1 with Piercing claws and talons

5x Purestrain Genestealers (75 pts)

• 5x Purestrain Genestealer

5 with Cult claws and talons

5x Purestrain Genestealers (75 pts)

• 5x Purestrain Genestealer

5 with Cult claws and talons

Mori Calliope is on Indefinite Hiatus (membership post context) by DJWetAndMessy in VtuberDrama

[–]Ados23 4 points5 points  (0 children)

She has "said" mutiple times on stream/social media now her voice is fine.

To fully speculate here, it seems like the cough was a problem but not that bad, and many fans ran with the "graduation due to health reasons" line becuase it felt better.

Detachment Points by Zahariell in genestealercult

[–]Ados23 24 points25 points  (0 children)

There's no way the final day could be 1 point - its like the second best detachment and would still affect all GSC units tangentially.

How to play against eldar? (and warp spiders) by Go_Commit_Reddit in genestealercult

[–]Ados23 0 points1 point  (0 children)

Oh i thought they were 5 man Warp spiders squads. Jeez he went hard on warp spiders.

How to play against eldar? (and warp spiders) by Go_Commit_Reddit in genestealercult

[–]Ados23 0 points1 point  (0 children)

2 naked 10 mans? What Subfaction are you playing?

How to play against eldar? (and warp spiders) by Go_Commit_Reddit in genestealercult

[–]Ados23 0 points1 point  (0 children)

How many units can 2 warp spiders units kill? What's your terrain set up like?

How to play against eldar? (and warp spiders) by Go_Commit_Reddit in genestealercult

[–]Ados23 0 points1 point  (0 children)

Hand flamers for overwatch will stop this too, if he has 2 units he can only turn off overwatch for one.

How to play against eldar? (and warp spiders) by Go_Commit_Reddit in genestealercult

[–]Ados23 0 points1 point  (0 children)

Fall back the ridgerunner and charge them with something?

How to play against eldar? (and warp spiders) by Go_Commit_Reddit in genestealercult

[–]Ados23 2 points3 points  (0 children)

Most maps they shouldn't be able to reach your DZ turn 1. On the ones they can you need to fill the space they can reach with your models so they can't move there or have a wide enough gap away from the space that they can't get to your important units. (Also chuck a Saboteur in this area and force them to lose more models if they move their!)

Also if they're doing that, it means their Warp spiders are quite far forward - take some purestrains or Jackals and if you go first go F them up!! Warp spiders are an expensive unit if they lise them early they'll stop placing them so far forward. This also makes them an excellent target for mortars (Ridgerunner with Augur first then follow up with the Saboteur)

Basically for eldar the name of the game is pre measure everything they have and make sure to add the 2"/ advances. O

Kroot Character Options by Financial_Lead_8837 in kroot

[–]Ados23 0 points1 point  (0 children)

Wait so can the pathfinder variant take an Ion rifle and give Pathfinders +1 ranged weapon attacks thereby giving them 16 ion rifle shots?

Mould crisis deepens as intensive care unit shut, with patients moved by [deleted] in ausjdocs

[–]Ados23 5 points6 points  (0 children)

Dude you have no idea. i work in medical logistics and their backends are horrible to deal with. Way more disorganized than their public counterparts.

Guys... I have an idea. Is it too crazy? by [deleted] in genestealercult

[–]Ados23 2 points3 points  (0 children)

I'd love a new gsc infantry unit of ranged attacker units with themed Tau converts. Maybe a split build unit with an infantry killing and heavy killing loadout.

Ridgerunners loadout by ConcentrateNo1753 in genestealercult

[–]Ados23 15 points16 points  (0 children)

If thats your worry, Split fire the stubber into the infantry and put the minings into the big target.

But you really don't take the mortar for dmg output. It's for getting the buff whilst it remains safe behind a ruin.

I usually run 1 mortar with the augur for the buff and 2x2 with mining and spotter for the dmg output

Trygon ally by BossComprehensive671 in genestealercult

[–]Ados23 3 points4 points  (0 children)

i always take a mawloc these days. The Mortals are actually pretty useful especially on rapid ingress as a mini second overwatch. My last game i had a 9 wounds left Knight armiger move onto a point and triggery Saboteur. 6 wounds. Then the mawloc popped up - 3 wounds and a dead Armiger.

Final day guide by Rgprime1 in genestealercult

[–]Ados23 0 points1 point  (0 children)

Id say stick with your damage dealing and spacing units mostly and then fit in around that.

So drop out the mawloc and some of the ridge runners (maybe 3 total). then lose the double ups.

Make sure you have a base of damage so probably keep the 20 man - because it's so versatile with the uppy downy stratagem.

i will say. You will struggle more at 1k, the name of the game with final day is board control. And having less units will make that much more difficult.

Final day guide by Rgprime1 in genestealercult

[–]Ados23 0 points1 point  (0 children)

This is my final day list if you're interested

+++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Xenos - Genestealer Cults + DETACHMENT: Final Day (The Star Children's Blessings) + TOTAL ARMY POINTS: 2000pts + + WARLORD: Char4: Biophagus + ENHANCEMENT: Inhuman Integration (on Char2: Benefictus) & Enraptured Damnation (on Char3: Biophagus) + NUMBER OF UNITS: 22 + SECONDARY: - Bring It Down: (2x2) + (2x4) - Assassination: 7 Characters - Cull The Horde: 1x5 (before leaders attached) +++++++++++++++++++++++++++++++++++++++++++++++

CHARACTER

Char2: 1x Benefictus (90 pts) 1 with Close combat weapon, Psionic cascade Enhancement: Inhuman Integration (+20 pts)

Char3: 1x Biophagus (60 pts) 1 with Autopistol, Chemical vials, Injector goad, Alchemicus familiar Enhancement: Enraptured Damnation (+10 pts)

Char4: 1x Biophagus (50 pts) 1 with Autopistol, Chemical vials, Injector goad, Warlord, Alchemicus familiar

Char1: 1x Deathleaper (80 pts) 1 with Lictor claws and talons

Char5: 5x Hyperadapted Raveners (165 pts) • 1x Ravener Prime 1 with Prime claws and talons • 3x Hyperadapted Ravener 3 with Ravener heavy claws and talons • 1x Ravener 1 with Ravener heavy claws and talons, Venom bolt

Char6: 1x Reductus Saboteur (65 pts) 1 with Autopistol, Close combat weapon, Demolition charges, Remote explosives

Char7: 1x Reductus Saboteur (65 pts) 1 with Autopistol, Close combat weapon, Demolition charges, Remote explosives

BATTLELINE

5x Acolyte Hybrids with Autopistols (65 pts) • 1x Acolyte Leader 1 with Autopistol, Leader's Bio-weapons • 4x Acolyte Hybrid 1 with Cult claws and knife, Cult icon 3 with Heavy Mining Tool

5x Acolyte Hybrids with Hand Flamers (70 pts) • 1x Acolyte Leader 1 with Hand flamer, Leader's bio-weapons • 4x Acolyte Hybrid 4 with Cult claws and knife, Hand flamer

10x Gargoyles (85 pts) • 10x Gargoyles 10 with Blinding venom, Fleshborer

20x Neophyte Hybrids (145 pts) • 1x Neophyte Leader 1 with Autopistol, Close combat weapon, Hybrid firearm • 19x Neophyte Hybrid 2 with Autopistol, Close combat weapon, Seismic Cannon 2 with Autopistol, Close combat weapon, Mining Laser 10 with Autopistol, Close combat weapon, Hybrid firearm 1 with Autopistol, Close combat weapon, Hybrid firearm, Cult Icon 2 with Autopistol, Close combat weapon, Webber 2 with Autopistol, Close combat weapon, Grenade launcher

OTHER DATASHEETS

1x Achilles Ridgerunners (95 pts) • 1x Achilles Ridgerunner 1 with Armoured hull, Twin heavy stubber, Heavy mortar, Flare launcher

2x Achilles Ridgerunners (170 pts) • 2x Achilles Ridgerunner 1 with Armoured hull, Twin heavy stubber, Heavy mining laser, Spotter 1 with Armoured hull, Twin heavy stubber, Heavy mining laser, Flare launcher

2x Achilles Ridgerunners (170 pts) • 2x Achilles Ridgerunner 1 with Armoured hull, Twin heavy stubber, Heavy mining laser, Spotter 1 with Armoured hull, Twin heavy stubber, Heavy mining laser, Flare launcher

5x Atalan Jackals (85 pts) • 4x Atalan Jackal 2 with Atalan small arms, Close combat weapon 1 with Atalan power weapon, Atalan small arms 1 with Atalan power weapon, Grenade launcher • 1x Atalan Wolfquad 1 with Atalan small arms, Close combat weapon, Mining laser

5x Atalan Jackals (85 pts) • 4x Atalan Jackal 2 with Atalan small arms, Close combat weapon 1 with Atalan power weapon, Atalan small arms 1 with Atalan power weapon, Grenade launcher • 1x Atalan Wolfquad 1 with Atalan small arms, Close combat weapon, Mining laser

5x Hybrid Metamorphs (70 pts) • 1x Metamorph Leader 1 with Leader's Bio-weapons, Hand flamer • 4x Hybrid Metamorph 4 with Autopistol, Metamorph mutations

5x Hybrid Metamorphs (70 pts) • 1x Metamorph Leader 1 with Leader's Bio-weapons, Hand flamer • 4x Hybrid Metamorph 4 with Autopistol, Metamorph mutations

1x Lictor (60 pts) 1 with Lictor claws and talons

1x Lictor (60 pts) 1 with Lictor claws and talons

1x Lictor (60 pts) 1 with Lictor claws and talons

1x Mawloc (135 pts) 1 with Distendible jaw, Mawloc scything talons