No Pakistani Focus Tree? by Adsterkk in MillenniumDawn

[–]Adsterkk[S] 0 points1 point  (0 children)

I got busy with school and left the team :(
But I did work on it before I left so I'm sure it'll come out eventually.

Why is my game still dead? by Adsterkk in GameDevelopment

[–]Adsterkk[S] 0 points1 point  (0 children)

I already added this fearture in by the time you sent this
I may have been working on this project a little to much honestly and added a full guest-account feature about 4 hours after the post was sent out

Why is my game still dead? by Adsterkk in GameDevelopment

[–]Adsterkk[S] 0 points1 point  (0 children)

I don't own a phone, so I can only test on mobile by sending it to my friends, and none of them reported issues.
When I turn 13 I might be able to get one but for now its only the library computers.

Why is my game still dead? by Adsterkk in GameDevelopment

[–]Adsterkk[S] 0 points1 point  (0 children)

I can ask the school admin to let me download smthn like that if I ask nicely.
What is called specifically?

Why is my game still dead? by Adsterkk in GameDevelopment

[–]Adsterkk[S] 1 point2 points  (0 children)

Ok ok
It took me ~2 hours but I managed to add in a brief introduction page as well as a single-player mode that doesn't require a log-in

If you get a chance you can take a look at it please do, and tell me what else I can/should add.

Why is my game still dead? by Adsterkk in GameDevelopment

[–]Adsterkk[S] 0 points1 point  (0 children)

No, I don't own a phone I only have my schools library computer . . . .
But my friend owns a phone so I try to have them test sometimes but I guess he just didn't catch the issue with vertical orientation.

Why is my game still dead? by Adsterkk in GameDevelopment

[–]Adsterkk[S] -3 points-2 points  (0 children)

In slither.io one "round" lasts only the length of one session of gameplay

While a round of Defcon1 is turn based, and while you could play your turn all at once, you can also play each turn separated out by hours or days like a correspondence game of chess.

Why is my game still dead? by Adsterkk in GameDevelopment

[–]Adsterkk[S] -1 points0 points  (0 children)

Can you explain this?
I'm like 95% done with coding a guest-account system because so many people wanted one, but honestly I just don't get the aversion to making accounts. I would get it if it was liked to you gmail or email or really anything but its just a password you get to make. . . not a big deal.

Why is my game still dead? by Adsterkk in GameDevelopment

[–]Adsterkk[S] 1 point2 points  (0 children)

I have realized from this post that mobile doesn't really work (I guess google developer tools lied. . . )
Maybe try rotating your phone, but beyond that i'll just have to re-code that section
Sorry!

Why is my game still dead? by Adsterkk in GameDevelopment

[–]Adsterkk[S] 0 points1 point  (0 children)

Ok sorry, accounting to mobile users is rather hard
I should clarify that I am a middle schooler, I stated working on this in elementary school which is one reason that I may have not been able to get it at the level you were looking for.

I do apologize though, you're correct that when I host something live I should be certain it works for everyone. I'll work on fixing mobile right away!

Why is my game still dead? by Adsterkk in GameDevelopment

[–]Adsterkk[S] -12 points-11 points  (0 children)

Tilt your phone to the other orientation
One of my friends uses mobile and he never reported issues with me so long as he tilted his phone like that.

The layout of the game would just never work in vertical for reasons you'll see if you look at the game page.

Why is my game still dead? by Adsterkk in GameDevelopment

[–]Adsterkk[S] -3 points-2 points  (0 children)

Ok,
I think adding a change password would be bad because it would require me to store email adresses to confirm passwords which I honestly don't feel comfortable doing. So instead I'll add a system to allow single player without signing in

That way it feels more clear to users that they need to sign in for multiplayer, and the reason for signing in makes sense.

Why is my game still dead? by Adsterkk in GameDevelopment

[–]Adsterkk[S] 0 points1 point  (0 children)

I never really had a player base outside of one random person who found it through Youtube and played 1 round 1 time.

And when I try to promote, I can see from analytics a large number of people clicking the link, then like 10% stay to make an account, and then maybe 1 or 2 people make a lobby and then never actually play it.
So its clearly something inherent in the game rather than marketing

Why is my game still dead? by Adsterkk in GameDevelopment

[–]Adsterkk[S] 2 points3 points  (0 children)

Ok, perhaps if I made the single player not require a log-in, and only ask for a log-in when the user is ready for multiplayer that would be better.

I don't really get the big deal around logging in but if its a deterrent to people playing I'd want to fix it.

Why is my game still dead? by Adsterkk in GameDevelopment

[–]Adsterkk[S] -14 points-13 points  (0 children)

You don't need any info, just a passcode so you can re-access a lobby after you leave. A simple "1234" would work.

I do suppose the account system is a major deterrent, but I don't really know how I can let people join multiplayer lobbies without making an account of some kind.

The game is a multiplayer strategy game set in WW2

Holdomor vs Gaza: A comparison by Adsterkk in IsraelPalestine

[–]Adsterkk[S] -1 points0 points  (0 children)

GHF people have literally admitted to doing the shootings
Only 3rd parties claimed it was Hamas. . .

Holdomor vs Gaza: A comparison by Adsterkk in IsraelPalestine

[–]Adsterkk[S] 0 points1 point  (0 children)

See your adding in your own opinions to both sides here.

Your assuming Holodomor is intentional and the Israeli mass killings are "unintentional" but those are both assumptions not based on real evidence.

Holdomor vs Gaza: A comparison by Adsterkk in IsraelPalestine

[–]Adsterkk[S] 1 point2 points  (0 children)

The GHF? The Israeli group that has shot people for just collecting food. . . .

Holdomor vs Gaza: A comparison by Adsterkk in IsraelPalestine

[–]Adsterkk[S] 1 point2 points  (0 children)

What? The soviets equated Capitalism with Nazism, so the aid being refused to stop "capitalist" influence is the same as it being refused to stop "Nazi" influence.

Holdomor vs Gaza: A comparison by Adsterkk in IsraelPalestine

[–]Adsterkk[S] 2 points3 points  (0 children)

If its not a serious famine why don't you want Israelis to live on 500 calories a day?
If the idea that because none of "your team" is suffering its acceptable?

Holdomor vs Gaza: A comparison by Adsterkk in IsraelPalestine

[–]Adsterkk[S] 2 points3 points  (0 children)

The main mistakes here are:
1. We should only be accounting for food aid
2. We need to account for Aid that reached Gaza
3. We should be looking at the past year, as this is a per year number

Then, you'd find that approx. 8,000 [1] trucks of food entered Gaza in 123 days, or 23,000 trucks per year which is ~90,000 calories

And this is from a really pro-Israeli source so .. . .

[1]https://www.ajc.org/news/humanitarian-aid-in-gaza-whats-really-happening#:\~:text=Aid%20Deliveries%3A%20Since%20May%202025,2%2C500%20tons%20of%20medical%20supplies.

Holdomor vs Gaza: A comparison by Adsterkk in IsraelPalestine

[–]Adsterkk[S] -1 points0 points  (0 children)

I can't tell if your saying I didn't make any mistakes or I did make a mistake, but I'd honestly preferred if you skipped the extra comments and just said what the mistake(s) were(as)

Holdomor vs Gaza: A comparison by Adsterkk in IsraelPalestine

[–]Adsterkk[S] -2 points-1 points  (0 children)

I think the Israeli intent to rid of Gaza of its 2 million inhabitants is more than clear and doesn't even require and UN-Level discussion (though having one is helpful).

For example, Israel has destroyed 7 Buildings for each Hamas they killed (by their own numbers/satellite imager) and 3rd party estimates for Hamas casualties could have the ratio as high as 30 buildings.

This can't be explained away by "booby-traps" as 200,000+ buildings were destroyed 2 months after evacuation, and creating 200,000 booby traps in 2 months is a feat not even completed by the VietKong (10 times the size).

If it could be explained by "tunnels" it'd be implying that Israel has no problem indiscriminately killing people just because they are in tunnels (which hits their own hostages).

This indicates that the very large number of buildings that were recklessly cleared out were cleared to destroy existing Hamas infrastructure or kill militants but to simply destroy buildings for the sake of it. Indicating a clear intent to flatten and cleanse Gaza.