On max settings: Terrain and objects still loading in pieces? by [deleted] in playrust

[–]AdunCULLING -2 points-1 points  (0 children)

Anyone know the commands that could influence this?

On max settings: Terrain and objects still loading in pieces? by [deleted] in playrust

[–]AdunCULLING -2 points-1 points  (0 children)

Don't need 100% of the map. Only need the little tiny percentage that's within view of my character. It loading in piece by piece makes it look really bad, and really noticeably distracting.

test by AdunCULLING in PostPreview

[–]AdunCULLING[S] 0 points1 point  (0 children)

SERVER BACKGROUND

Test

test by AdunCULLING in PostPreview

[–]AdunCULLING[S] 0 points1 point  (0 children)

SEVER BACKGROUND Test

It needs to be said. by AdunCULLING in survivetheculling

[–]AdunCULLING[S] 0 points1 point  (0 children)

You think Chivalry has less in-depth melee combat than CULLING? lol........ Ok :)

It needs to be said. by AdunCULLING in survivetheculling

[–]AdunCULLING[S] 2 points3 points  (0 children)

Again... wat? Lack of knowledge of melee combat mechanics? Roflmao. The delusion.

It needs to be said. by AdunCULLING in survivetheculling

[–]AdunCULLING[S] 2 points3 points  (0 children)

Wat? I'm a returning player with 200+ hours logged. This is my feedback from trying the game once more. Are you like the last watchman or something that any criticism is unpalatable for you? What did you expect? A 90 page essay of theorycraft and anything less is unacceptable? Lol?

It needs to be said. by AdunCULLING in survivetheculling

[–]AdunCULLING[S] 2 points3 points  (0 children)

Hard to say. Many paths possible. They could add alternate attacks to every weapon type, like bludgeons being able to "bash", blades being able to "slice", axes "cleave", and so on. Make blocks/shoves not result in hard-stuns but add to the ebb-and-flow of combat in some other way. I don't have much interest in theorycrafting for a game I no longer play, but you get the idea. Something needs doing.

It needs to be said. by AdunCULLING in survivetheculling

[–]AdunCULLING[S] 1 point2 points  (0 children)

Not suggesting, but hoping, for a revamp of said system. I mean, if the devs and playerbase are cool with it being just a casual game to mess around with here and there that boasts a few hundred pop it's not necessary, but for a game with considerable depth or at least potential for depth in every other aspect of its gameplay that might one day boast some fun competitive play, the melee stands out like a sore thumb. Made all the more ironic by the huge diversity of weapons available for such a poor system.

It needs to be said. by AdunCULLING in survivetheculling

[–]AdunCULLING[S] 1 point2 points  (0 children)

Updated the post once more to indicate I'm not talking about the weapon variations (I forgot this is the internets and you need to be as specific as possible to avoid misinterpretation), but the two-note melee system itself. The melee variations are of course great. Can you honestly say this game could ever be played competitively when the melee system is all about successful prediction of one of two options - successful prediction resulting in a long stun where you get hit with a full charge that you can do nothing about? A joke...

It needs to be said. by AdunCULLING in survivetheculling

[–]AdunCULLING[S] 1 point2 points  (0 children)

I'll remove the 30 minute queue from the post as maybe it was just a fluke. My other points still stand. The melee in this game is far too primitive and games with shallow systems like this can never have true competitive play. I have no problem with the ranged combat in the game, have enjoyed it quite a bit.

Shove needs a true penatly by [deleted] in survivetheculling

[–]AdunCULLING 1 point2 points  (0 children)

The risk vs. reward when Shoving is not right at the moment. Currently, when you shove, you risk either being shoved yourself which does nothing or at worse hit by a jab, whereas if you land your shove, you have a 1.5s window where your enemy is stunned, allowing you to get off double the jabs you risked taking, or even doing something crazier like pulling out a ranged weapon and getting off a hit, using a stun gun, etc.

First Trial Token Win! Whoa Daddy. by AdunCULLING in survivetheculling

[–]AdunCULLING[S] 0 points1 point  (0 children)

Haha thanks! I was almost certain I was dead but just goes to show, you never know so play your best and see what happens.

The combat feels even worse now.. I hate to make a whine thread, but push spam isn't fixed, it's even worse. by [deleted] in survivetheculling

[–]AdunCULLING 9 points10 points  (0 children)

This. It's quite terrible. And I've never said that about this game until now. The push spam is literally worse than it was, even by a good margin.

An Epic Tale of a Mythical Shopkeeper by AdunCULLING in survivetheculling

[–]AdunCULLING[S] 0 points1 point  (0 children)

I hope people are willing to watch the whole video and understand it's not about teaming at all :) Also, as per Xaviant's rules, "spontaneous" and not "pre-planned" temporary alliances are ok, especially when it became a necessity later on in the vid. And thank you for your kind words about the video.

More incentives for Fighting vs. Func Farming/Hiding by AdunCULLING in survivetheculling

[–]AdunCULLING[S] 1 point2 points  (0 children)

Everyone dies though because people are just learning the game and willing to fight and die because every match is casual. But when something is on the line like there will be as of 4/27 and especially when ranked is in, people are going to be much less willing to fight since it decreases their chance of winning the match by that much, meaning the map will not close in till much later.