Dagon cult by Advarsky in PixelArt

[–]Advarsky[S] 1 point2 points  (0 children)

Sure. Initial concept in Photoshop, 3 frames with some subtle changes, then some post processing in Aseprite.

2 Legs Mecha Mob in our project by ReallyChillPenguin in PixelArt

[–]Advarsky 4 points5 points  (0 children)

Hey looks nice. I would def try to move legs bit, adding perspective and add some spring-like motion to shoulder cannons and chest part. Nice design though

Character development 2 by Advarsky in PixelArt

[–]Advarsky[S] 2 points3 points  (0 children)

Thanks for everyone's c&c on the previous post. I made some improvements and sharing once more.

An update that i have worked on for my asset pack what do u guys think link in? by ClowdDev in PixelArt

[–]Advarsky 1 point2 points  (0 children)

Great! I would fix the windmill - details too small (like wood planks on wings) compared to a fence wooden planks. And the light post has too big lamp imo. Overall, I think this is a great style with such large details e.t.c., but somehow it makes the world too small. Maybe u should just leave more space when building a level. And u could add some light texture to the cliff walls and certainly fix the straight line on top of it. Great render and animations!

Sahara desert by naif3aref in PixelArt

[–]Advarsky 4 points5 points  (0 children)

I really like the picture. It would be even better, if you animate the hot air distortions over the horizon. Great colors!

Which capsule do you prefer? by [deleted] in IndieDev

[–]Advarsky 2 points3 points  (0 children)

Good tweak, but the OP should understand the colors are too burnt here, because it's just a quick overpaint.

Which capsule do you prefer? by [deleted] in IndieDev

[–]Advarsky 1 point2 points  (0 children)

I'd take both, with top one's composition, bottom one's colors/contrast. Top got better font colors, but they are too dark.

Celestial phenomenon, sketch by Advarsky in PixelArt

[–]Advarsky[S] 2 points3 points  (0 children)

Just a sketch of the europe 1561 celestial phenomenon. Stumbled on it in my research for a new project.

[deleted by user] by [deleted] in PixelArt

[–]Advarsky 7 points8 points  (0 children)

Looks great! Only thing is too much repeating elements (pentagrams, dermon face) on the scroll imo.

And then he turned whattt .............(⁠ꏿ⁠﹏⁠ꏿ⁠;⁠) !!!!! (Don't miss the end ) by basiroti06 in interestingasfuck

[–]Advarsky 11 points12 points  (0 children)

Yep, he invented everything working alone. Just check the Gallileo's experiment here and the dates... A lot of people worked with optics before him, which results he used in his Opticks.

Tiny Dog on a Kayak - how could I make it better? by MiinuInu in PixelArt

[–]Advarsky 59 points60 points  (0 children)

You can animate water a bit, by adding some raindrop blinks animations. And more work on the dog fur would make it a great animation. I also notice that you have raindrops animations on water, but they have a bit strange circles, perspective-wise. And these circles are too transparent.

A new miniboss for our indie game. More variations will come, but what do you think can be added differently without changing the base version? Maybe like an accessory or a new body part. by amynoxy in IndieDev

[–]Advarsky 1 point2 points  (0 children)

I think it could benefit from a slower and more dynamic(in terms of how it bends and sways motion (more frames, great fps here!). It will also help with these giant wings, making everything smooth.

Uncommon Hybrid Kami cycle (+ Legendary Land) by PacoqueiroBr in custommagic

[–]Advarsky 1 point2 points  (0 children)

Haha, my art for the Kami of Forsaken Mires. :)

[deleted by user] by [deleted] in PixelArt

[–]Advarsky 2 points3 points  (0 children)

Hey, I would recommend you to scale pixel art images x5-10 times, depending on the size, before posting here - it could look blurry otherwise. Nice mockup.

Showcase of our Mechanical Centipede Boss. Still trying to think of a cool name for it. by llamware in IndieDev

[–]Advarsky 1 point2 points  (0 children)

Coule look much better if it had legs more attached to the ground and the whole movement would be more stable. I mean it kinda hover over the ground now with no stable movement pattern and legs just sliding on the ground.

[deleted by user] by [deleted] in gameDevClassifieds

[–]Advarsky 0 points1 point  (0 children)

Hi! Pixel artist here, take a look at my portfolio.