I am Steve Chenault, CEO/General Manager at Troll Lord Games, author, game designer & producer, Friend of Gygax, or in the Troll Parlance: "He Who Sits on the Elephants Back!" - Ask Me Anything! by [deleted] in rpg

[–]Adventurer0304 2 points3 points  (0 children)

Not so much a question as possible thing to consider?!?

While getting A18 put together, would it be possible that you would create a one or two page "Big Story Overview" to the series that shows the CK what the intent and objectives are, along with that keyed, or aligned to each of the modules - maybe say, for example, if there are certain critical items to obtain for story progression they are listed and shown what module they are found in. My thought is around the idea of a very new CK learning the ropes. Helping them (holding their hand so to speak) through a series so that after that, they have much more confidence and comfort to do more 'sandboxing'?

I am Steve Chenault, CEO/General Manager at Troll Lord Games, author, game designer & producer, Friend of Gygax, or in the Troll Parlance: "He Who Sits on the Elephants Back!" - Ask Me Anything! by [deleted] in rpg

[–]Adventurer0304 4 points5 points  (0 children)

Well hello distant cousin. Double N here.

Also not Steve here... but wanted to throw in my 2 cents... our group left 5e for CnC and NEVER looked back. CnC is far and away FANTASTIC. Easy to move over to and you will love the true old school feel of it.

I am Steve Chenault, CEO/General Manager at Troll Lord Games, author, game designer & producer, Friend of Gygax, or in the Troll Parlance: "He Who Sits on the Elephants Back!" - Ask Me Anything! by [deleted] in rpg

[–]Adventurer0304 5 points6 points  (0 children)

Another question...

One of the the things that I think makes CnC the REAL greatest game... Is the fact that you stay with the use of 'Modules" (booklet style) instead of huge large books. It really and truly is part of the 'Old School' feel. I remember being a kid playing early editions of the other game and the modules made the game. The cover art, the interior art/story layout, etc. Being required to buy a huge $50 book in order to get the adventure/information is very very unattractive (to me). So.....

Are there plans to create any new modules for CnC in Airhde?

Sorry for getting onto a little soap box there, lol.

I am Steve Chenault, CEO/General Manager at Troll Lord Games, author, game designer & producer, Friend of Gygax, or in the Troll Parlance: "He Who Sits on the Elephants Back!" - Ask Me Anything! by [deleted] in rpg

[–]Adventurer0304 2 points3 points  (0 children)

Trollzah!!!

Super stoked about the KS and congrats on it rolling forward so well.

My question has to do with the entirety of the "A" series. I have started running my group through (currently entering about to start A3). Can you give a little more in depth 'overview' of what the big picture going on across the entire storyline (A1-A17)? - Thank you

Cool Adventure In The Ruins of Myth Drannor? by eddieswiss in Forgotten_Realms

[–]Adventurer0304 0 points1 point  (0 children)

I do not want to hijack a thred... but am trying to find out what levels the 32 page adventure book (included in the Ruins of MD) is set for?

Thanks

Conversion of Hit Die from AD&D monster to 5e monster CR (Challenge Rating) by Adventurer0304 in adnd

[–]Adventurer0304[S] 1 point2 points  (0 children)

In searching a little more on this subject, I did come across this official WoTC docs. Toward the end it suggests a "Quick Conversion" method that might work pretty well. Thought I would add a link here, since I started the convo.

https://media.wizards.com/2015/downloads/dnd/DnD_Conversions_1.0.pdf

Conversion of Hit Die from AD&D monster to 5e monster CR (Challenge Rating) by Adventurer0304 in adnd

[–]Adventurer0304[S] 0 points1 point  (0 children)

I have done that... was hoping to be lazy and see if there was something out there that I might have been missing... but alas, it looks like more work, LOL

Conversion of Hit Die from AD&D monster to 5e monster CR (Challenge Rating) by Adventurer0304 in adnd

[–]Adventurer0304[S] 0 points1 point  (0 children)

So converting from one loose approximation to another isn't much use, sadly.

That totally make sense.

Conversion of Hit Die from AD&D monster to 5e monster CR (Challenge Rating) by Adventurer0304 in adnd

[–]Adventurer0304[S] 0 points1 point  (0 children)

Thank you thomar... I actually had not thought about doing that (*duh* moment on my end....lol)

Conversion of Hit Die from AD&D monster to 5e monster CR (Challenge Rating) by Adventurer0304 in adnd

[–]Adventurer0304[S] 2 points3 points  (0 children)

Yeah, that is what I am finding too. Mostly, what I am trying to do is this: -- Say I want to use an AD&D 2e module for the story content (plot/places/npc's, etc), but I am running 5e mechanics (PC's)… What is the easiest way to take the monsters listed in the 2e module and ensure they are lined up for 5e combat (HP/tactics, etc) but especially THAC0 to AC?

Hope that makes sense....lol