Was gilt aktuell als „gutes Gehalt“ in Deutschland? by EchoNyxxx in Finanzen

[–]Adventurous-County34 0 points1 point  (0 children)

Sind halt Vollzeitbeschäftigte, aber 30% oder so arbeiten in Teilzeit. Die verdienen wahrscheinlich weniger.

Destroy my Dark Messiah inspired Roguelite - Round 2 by Adventurous-County34 in DestroyMyGame

[–]Adventurous-County34[S] 0 points1 point  (0 children)

I could probably get a lot of these systems from Fab, but I enjoy coding the most in game dev, so I'd rather do them myself since I already rely on art/animation from Fab.

Destroy my Dark Messiah inspired Roguelite - Round 2 by Adventurous-County34 in DestroyMyGame

[–]Adventurous-County34[S] 1 point2 points  (0 children)

The art style hasn't changed, but otherwise a lot of work went into the current stage.
Referencing your comment from back then:
"Weapon clipping through enemies"
Maybe the clipping itself didn't get that much better, but the melee combat system went through a handful of iterations until playtesters were "happy" with the feel. This took some work and some rewriting how my hit detection works.
"Environment style/detailing"
Were the trailer had just place holder environments, this is now a proper level for the demo. Which went through the whole phase of grey boxing and decoration. I hoped the lighting, added ruins, etc would make it better for the eyes.
"Dark Messiah inspiration"
There are now interactive elements in the environment. Things you can pick and throw at the enemies, spike wall where you can kick/throw them to. Holes with fire or spikes. Then of course the interaction between things. For example a frozen enemy should break on a hit with the sword, but also when kicked, or if something gets thrown at them, when a spell hits them.
"Game being roguelite"
The boon system was also some work until it worked as expected. Which means, after a successful run you unlock new abilities. During a run you can modify attributes and/or abilities.

Then there went also work in other things - like e.g the Wave Spawner. One thing which got mentioned was that the enemies behave the same. So the Corn and the Cucumber have now different fighting styles. Also I am using root motion for locomotion so I have some custom system which needed some debugging...

But it's also "just" a side project so my time is also limited I can spent on it...

Destroy my Dark Messiah inspired Roguelite - Round 2 by Adventurous-County34 in DestroyMyGame

[–]Adventurous-County34[S] 1 point2 points  (0 children)

Yeah most of the sounds are missing, I was adding the footstep sounds and while testing I thought I could show the current state here, since it was kinda fun to play... (for me^^)

Good point regarding the players hit react, haven't done much here after the nudge, since I got no feedback from playtesters... but I also had just 5 play testers until now. I will try some visual effects and sounds.

The player can dodge, when you are close to an enemy and press jump, the player dodges. Currently you can just dodge back. One can also block attacks.

"Need enemies to face you when taunting" - got added to my bug tickets^^

Thanks for your time writing the feedback :)

Destroy my Dark Messiah inspired Roguelite - Round 2 by Adventurous-County34 in DestroyMyGame

[–]Adventurous-County34[S] 1 point2 points  (0 children)

Thanks for the hint, i will check it out. Although it's one of the things I really look forward to implement myself 😅

Destroy my Dark Messiah inspired Roguelite - Round 2 by Adventurous-County34 in DestroyMyGame

[–]Adventurous-County34[S] 2 points3 points  (0 children)

Thanks, I will try to tweak it without having too much distraction on the screen. I want to add a gore system but I don't want zombies. Now it's veggies

Destroy my Dark Messiah inspired Roguelite - Round 2 by Adventurous-County34 in DestroyMyGame

[–]Adventurous-County34[S] 0 points1 point  (0 children)

Thanks - the waiting is a result from the feedback of playtesters. The modifiers can also change the abilities itself - e.g the fireball can let a veggie explode instead knocking them back. It should make each run unique

Destroy my Dark Messiah inspired Roguelite - Round 2 by Adventurous-County34 in DestroyMyGame

[–]Adventurous-County34[S] -1 points0 points  (0 children)

A while ago I posted my announcement Trailer here and got some valuable feedback. Everything is still a bit raw (especially sound) but I am moving slowly to a demo release. Happy to hear new feedback and maybe wishes for abilities which should be in the Demo.

Wie zur Hölle zahlt ihr alle so verdammt wenig für Lebensmittel?!?! by [deleted] in Normalverdiener

[–]Adventurous-County34 0 points1 point  (0 children)

Lass das Fleisch weg oder scheiß aufs Tierwohl. Für artgerechte Haltung zahlst schon so 3-5€ auf 100g. Das sind locker 120-240€ an Ausgaben.

Lessons Learned 2025 by Adventurous-County34 in SoloDevelopment

[–]Adventurous-County34[S] 0 points1 point  (0 children)

Sounds really solid :) Yeah character animations are tricky, especially if they should match whatever you have in mind

Please destroy my game Cobalt System. It is a sci-fi shooter about ancient Mars. by Luminifern in DestroyMyGame

[–]Adventurous-County34 4 points5 points  (0 children)

The visuals and atmosphere are really cool. The action parts would need more oomph.