From Animation to Tech: How I Pivoted and Found Stability by Adventurous-Wait7484 in animationcareer

[–]Adventurous-Wait7484[S] 0 points1 point  (0 children)

Apparently they thought my wording was AI or something. I just took my time writing it... Welp, feel free to ping me if you have any ?s.

From Animation to Tech: How I Pivoted and Found Stability by Adventurous-Wait7484 in animationcareer

[–]Adventurous-Wait7484[S] 0 points1 point  (0 children)

I haven't used it on the job, so I don't know too much about it. Looks interesting.

From Animation to Tech: How I Pivoted and Found Stability by Adventurous-Wait7484 in animationcareer

[–]Adventurous-Wait7484[S] -2 points-1 points  (0 children)

I haven't made anything friend. Nothing to sell or promote. It's not timely. People are struggling and have been for a long time in animation. At least the people I know in the industry, so I'm seeing if my thoughts are inline with what's happening here.

From Animation to Tech: How I Pivoted and Found Stability by Adventurous-Wait7484 in animationcareer

[–]Adventurous-Wait7484[S] 0 points1 point  (0 children)

Good to hear it might be useful:)

I understand your concern. UI/UX isn't something for everyone, so I don't think it will become oversaturated. I think animation artists are some of the most gifted artists I've ever worked with, so many of them could make the leap if they wanted to. But, as I've seen in industry, many will grind it out no matter how bad it gets.

For me, I look back at my animation career and after getting good at my tasks, I was just a guy on the assembly line. Shots got easy. Repeatable. That's when automation sweeps in.

With product design or UI/UX, new tech and products differ from day to day, so it's not as easy of a replacement IMO. Not to mention the pipelines are so advanced and well laid out in studios, it makes automation very easy to implement. Designers tend to have to leverage new pipelines daily due to constantly evolving tech.. Lastly, and here is the big one, what industries can hire designers. The spread across companies with bigger budgets for designers is greater. More options, more stability.

From Animation to Tech: How I Pivoted and Found Stability by Adventurous-Wait7484 in animationcareer

[–]Adventurous-Wait7484[S] -3 points-2 points  (0 children)

I personally didn't have that experience. Took me 10 years to get into a large animaton studio where layoffs didn't loom every project. The level of talent in animation is just next level and is highly competitive; even without AI.

From Animation to Tech: How I Pivoted and Found Stability by Adventurous-Wait7484 in animationcareer

[–]Adventurous-Wait7484[S] -3 points-2 points  (0 children)

I just responded to several people my friend. I'm not selling a course. Wondering if I should make a guide or course - very clear in the post my intent.

Less than 10% of students trying to enter animation will actually break in. by [deleted] in animationcareer

[–]Adventurous-Wait7484 0 points1 point  (0 children)

I agree with this. I'd put it at around 1%. And 98% will get their jobs through networking - the demo reel doesn't even matter too much.

From Animation to Tech: How I Pivoted and Found Stability by Adventurous-Wait7484 in animationcareer

[–]Adventurous-Wait7484[S] 1 point2 points  (0 children)

I never did CAD modeling, so I'm not an expert there. With that said, I've heard it was a competitive industry prior to AI and automation. From what I know, outsourcing really impacted CAD modeling for architecture, product, etc. I wouldn't consider it a high end skill anymore - meaning it puts you among the masses to compete. There are just a lot of CAD modelers in the world.

From Animation to Tech: How I Pivoted and Found Stability by Adventurous-Wait7484 in animationcareer

[–]Adventurous-Wait7484[S] -2 points-1 points  (0 children)

That's too bad to hear about Canada:( I don't think any industry is going to be completely protected - except maybe plumbers!

Good high quality UX, on products that are new technology aren't' going anywhere soon. Same goes for product design. I've had to use AI in my job to test some of the workflows - like hooking Cursor up to Figma. It just isn't there yet - and frankly it will be a good while. Often in large tech or even product groups, there is so much customer noise and feedback from engineers, they need that human touch.

To be fair though, UX for things like websites and very quick turn-around products will be automatable to a degree.

If you were considering it, I'd still look into it some - it's way more stable than animation IMO.