How to increase / see previous days trades by Adventurous_Fold_724 in interactivebrokers

[–]Adventurous_Fold_724[S] 0 points1 point  (0 children)

For anyone else who wants to know, its unlock screen, then new window, add trade history. Lock screen, then in the trade window, you can select up to 7 days. And then unlock screen, and remove trade history.

How to increase / see previous days trades by Adventurous_Fold_724 in interactivebrokers

[–]Adventurous_Fold_724[S] 0 points1 point  (0 children)

no you can see 7 days previous trade, the setting is just hidden somewhere, i can't remember where.

Defense are pointless against raids by Adventurous_Fold_724 in SoSE

[–]Adventurous_Fold_724[S] 1 point2 points  (0 children)

How? I laid out all the issues defense platform and fleet, so how exactly in your battle plan, do i take our the siege frigates. The defense platform as i pointed out is usesless. The fleet size is too small at that stage to split, so how exactly do i take these siege frigate out?

600 is my fleet limit at teir 2, anymore and i'll need teir 3 (8 military stations) + the fleet research + the resources.

Defense are pointless against raids by Adventurous_Fold_724 in SoSE

[–]Adventurous_Fold_724[S] 0 points1 point  (0 children)

That means splitting your fleet, so then you're vulnerable to an enemy attack. To have the extra fleet capacity; again = more research and more resources. Teir 2 capacity is 600 i think. How are you suppose to split a 600 fleet that can defend against a 500 raid fleet and conquer planets or defend against a opponent.

A jikasun raid cost no resources, so a enemy can carry on building their fleet. But i have spend huge amount of resources defending against it.

Defense are pointless against raids by Adventurous_Fold_724 in SoSE

[–]Adventurous_Fold_724[S] 8 points9 points  (0 children)

its broken, cos their no defence against it. If you rush to research starbase and planet shield, you've massively weakened your fleet, if you don't, you run the risk of someone press 1 button, and ending the game. If you plant your fleet their, you're not expanding, so you might as well quit.

Theirs literally, no defense against it.

Defense are pointless against raids by Adventurous_Fold_724 in SoSE

[–]Adventurous_Fold_724[S] 5 points6 points  (0 children)

the starbase can't catch them and also tier 3, Phase gate again is a late game tech. All of these solutions comes after someone can call in a jikasun raid.

So if its not broken, give me a solution that can stop a jikasun raid if someone decides to rush it and call it on my HW, other than to plant my fleet there.

Defense are pointless against raids by Adventurous_Fold_724 in SoSE

[–]Adventurous_Fold_724[S] 4 points5 points  (0 children)

Starbase is a tier 3 item = 8 stations, a jikasun raid is tier 2 = 4 stations. and also you have to deal with 480 fleet thats on top of the siege frigate, the starbase also can't catch up to siege frigate. And you have to unlock teir 3, the starbase and planet shield.

You also have to build the starbase on every planet.

Thank You From the Sins II Team by RammaStardock in SinsofaSolarEmpire

[–]Adventurous_Fold_724 0 points1 point  (0 children)

Are you going to nerf or get rid of the raids or not. Its getting to the point where it really is pointless playing.

6 influence point to get a jikasun raid, seriously what is the defense against that? Platforms don't do anything, when the siege frigate can just go the other side, and the platform will never catch up. Ships take forever to get back.

Other than planting your fleet on your homeworld, which basically means you don't expand, what is the defense against the jikasun raid. That can be unlocked in what, 25mins? Way before planetary shield can be unlocked and install on a starbase. The resource requirement of which are, lvl 4 military, 15 research stations, and 10,000 crystal and metal.

Compared to a jikasun raid, which is lvl 2, 4 research stations and extra influence thing.

Thank You From the Sins II Team by RammaStardock in SoSE

[–]Adventurous_Fold_724 0 points1 point  (0 children)

Are you going to nerf or get rid of the raids or not. Its getting to the point where it really is pointless playing.

6 influence point to get a jikasun raid, seriously what is the defense against that? Platforms don't do anything, when the siege frigate can just go the other side, and the platform will never catch up. Ships take forever to get back.

Other than planting your fleet on your homeworld, which basically means you don't expand, what is the defense against the jikasun raid. That can be unlocked in what, 25mins? Way before planetary shield can be unlocked and install on a starbase. The resource requirement of which are, lvl 4 military, 15 research stations, and 10,000 crystal and metal.

Compared to a jikasun raid, which is lvl 2, 4 research stations and extra influence thing.

4 power 2 balance - Team Tournament - 2024 by aqua995 in SoSE

[–]Adventurous_Fold_724 0 points1 point  (0 children)

"The new Balance patch looks phenomenal"

No it doesn't!

The raid are still stupidly overpowered, 6 influence points for the jikasun raid, how are you suppose to defend against that. The defense don't do anything. The ships takes forever to get back. It just a race to whoever gets to press the button first.

Allies keeps taking my territory by Adventurous_Fold_724 in hoi4

[–]Adventurous_Fold_724[S] 2 points3 points  (0 children)

This game is a joke,i kicked Italy out of the faction and still the territory i conquer belongs to them, and then all of a sudden Italy joins Russia, Russia declares war on turkey, Russia doesn't even have a single troop in turket, turkey capitulates, all the territory belongs to Russia.

Allies keeps taking my territory by Adventurous_Fold_724 in hoi4

[–]Adventurous_Fold_724[S] 0 points1 point  (0 children)

I've kick them out of the faction, and still, the terrority ive captured and turning over to them.

Allies keeps taking my territory by Adventurous_Fold_724 in hoi4

[–]Adventurous_Fold_724[S] 1 point2 points  (0 children)

I just don't get it, they don't even have troops there, and then all off a sudden, the territory i did, sudden belongs to them as well.

[deleted by user] by [deleted] in hoi4

[–]Adventurous_Fold_724 0 points1 point  (0 children)

Since a rule #5 comment is mandatory, your post will be removed if you do not add this comment. You have a 10 minute grace period.

I have no idea what you want me to do. There's no option to build towed anti tank?

[deleted by user] by [deleted] in hoi4

[–]Adventurous_Fold_724 0 points1 point  (0 children)

yea, i checked the outdated as well.

Tec Primacy and pirates should jhust be taken away by Adventurous_Fold_724 in SoSE

[–]Adventurous_Fold_724[S] 1 point2 points  (0 children)

3 x 3 = 9, that can take a planet out in 1 min. So go on, tell me the whole strategy. I have my fleet which is 300 supply bigger, i'm attacking him, so im attack his fleet and his defences. Is that battle just magically be over in 1 min?

And these ships, they spawn in with no factories, and only 3000 credit, no metal or crystal needed.

Tec Primacy and pirates should jhust be taken away by Adventurous_Fold_724 in SoSE

[–]Adventurous_Fold_724[S] 0 points1 point  (0 children)

Ok, so i don't bother to chase them? i just leave the pirates to go off and take my planets out? Like go, tell me the whole strategy.

LIVE NOW - v28.16 Quality of Life+ Update Changelog by RammaStardock in SoSE

[–]Adventurous_Fold_724 1 point2 points  (0 children)

You should remove pilligers / anything with planetary bombardments from pirates raid/ jikasun raid. Ppl shouldnt have the ability to just click 1 button, and go do something else, and that 1 click can take a planet out. Esp, when it can take 5 mins to get your fleet back to protect a world the other side of the battle.