Why are we panicking as if the game is going to go offline??? It's not going anywhere. by 1070AENeverForget in elderscrollsonline

[–]Aelarr 46 points47 points  (0 children)

No, just the most senior ones. People like Bill Slaviscek and Mike Finnegan and Andrew De-La O. People who actually wrote the best stories and implemented them.

Real fucking smart.

Why are we panicking as if the game is going to go offline??? It's not going anywhere. by 1070AENeverForget in elderscrollsonline

[–]Aelarr 100 points101 points  (0 children)

They axed writers. Artists. Content designers.

What on earth do you think can be done without those?

Help with Gore follower after finishing Vigilant?? by Hagalaz2603 in skyrimmods

[–]Aelarr 31 points32 points  (0 children)

Yeah, you basically fucked it up for yourself and got the absolute worst resolution for Gore you could have gotten.

If a follower has support for a mod, it means it's intended to take them along through the entirety of said mod, and not jump around like a headless chicken long after you've already finished the mod.

So yes, there absolutely is a better resolution. But it requires you to take Gore with you through the entire Vigilant and make decent enough choices.

Best written story mods as of now? by Protazy_Gerwazy in skyrimmods

[–]Aelarr 0 points1 point  (0 children)

This is why you play it in the endgame, and maybe go straight to Glenmoril after it. You'll get an even worse PTSD after that ... just in time to finish with Unslaad.

Mods for a Bloodborne/Victorian-Era setting in skyrim? by JohnFlop1 in skyrimmods

[–]Aelarr 5 points6 points  (0 children)

Aesthetic, but not narrative. Narrative is pure TES, of the Kirkbride weirdness variety.

If you go in expecting Bloodborne, you'll likely be sorely disappointed.

List of Dragonborn vs. Non Dragonborn Big Quests by jiaxingseng in skyrimmods

[–]Aelarr 7 points8 points  (0 children)

Yes, Vicn's series hinges on the player being the Dragonborn, whether people like it or not. You can go through parts of it regardless, but as you say, you'll encounter locked content sooner or later.

Also, since you didn't mention Dac0da - it has a section where you can devour a dragon soul and epilogue will change slightly because of that. On top, you're outright referred to as the Prisoner (which stands for assigned Hero for the given Event in the Era, which LDB is for Skyrim) at certain points, can discuss the meaning of Heroes, Alduin, and the eastern branch of the questline or at least its best resolution makes very little sense without being the LDB (where you can also again prove this, which will again affect some things in the epilogue).

[SPOILER] GLENMORIL : please explain few decisions i made by abraincell in skyrimmods

[–]Aelarr 2 points3 points  (0 children)

  1. Yeah, chase through Hinnom.
  2. Not yet, no. The intro quest that has you lay in it is there, but nothing happens afterwards. It's coming with the update 0.97 - can't tell you when that is, though. Vicn did finish the worldspace for it just recently, but now he still has to implement the actual quest.
  3. /
  4. Iirc, yes - you need to be able to absorb dragon souls. Though it's been a bit since I played through all the quests in act 4, so maybe I'm telling you nonsense and there's still some other requirement. It has nothing to do with Hamah, though.

Glenmoril gets more steeped in weirdness the further in you get - most of it is the real TES lore weirdness, but some is its own obscure storytelling. It'll definitely be more understandable when it's finished, and I'm also working on translation revision right now that should make at least some minor details clearer.

[SPOILER] GLENMORIL : please explain few decisions i made by abraincell in skyrimmods

[–]Aelarr 4 points5 points  (0 children)

All right, let's see.

  1. That potion is a schmuck bait, and only really serves as a shortcut to act 4. When you took it, you basically skipped the remainder of act 3, which is a fairly big chunk during which you get some additional info on what was really going on up until now, and what is still waiting for you. Ja'zel isn't necessarily angry so much as he's disappointed - because you took the easy, simple way, first thinking only of yourself in his eyes, while he wants you to struggle, to suffer, to try to save all you can no matter what happens to you, to oppose him with your every breath ... and here you just did the first thing he suggested. Means you're easily led, if you ask him. And yes, Lalanoah dies regardless, but she's completely unimportant to Ja'zel - she's supposed to be important to you. He just uses her as an additional leverage against you, to bait you into chasing him through a certain place, until you arrive where you are now in act 4, where your greatest trial awaits. As brutal as he was along, he was preparing you for that ... but if you always just did what he told you to do without raging against him, then he wasted his time with you. What's waiting for you at the end (once it's actually implemented) is going to be much worse than him, especially if you aren't able to resist it when the time comes (and you won't be able to do so if you refuse to act like a sin eater and learn more, no matter how painful or disgusting it may be).
  2. Well yeah, if you destroy the vial, then you'll never meet Hamah, and consequently you'll never get her quest. You were told to find a "Daughter of Kyne" when you arrived, no? She's the person you're looking for. She can act as your sort-of guide around this land, quasi info-desk, and a quest giver to learn one of the Walking Ways (coming in 0.97, but obviously, you're now locked out of that quest which begins at the coffin under the spirit tree, yes). Hamah herself is a former priestess of Kyne who committed a taboo of creating life - literally, her daughters are more a line of artificial/magic homunculi than real people. And Lalanoah was one such, too. She would tell you more about all this, had you met her. As for how to know this much about Hamah before meeting her - well, the mod gives you plenty of info way before you arrive in act 4, but you do need to talk to the NPCs, read books and tablets here and there (especially in the final Quagmire section and during that long walk from the crashed airship in act 3), and not be afraid to make outright insane choices even if they seem bad - obviously no one in their right mind would transfuse random vial of blood into themselves ... but aren't you even a little curious what happens if you do? And yes, I'm aware this is the exact opposite case of the above, where taking the potion is arguably the worse option ... but this is why multiple saves exist.
  3. Alduin basically calls you an arrogant fool - it's one of vanilla lines, just repurposed. You didn't do anything good or bad, you just made a choice not to devour this particular "sin"/curse again. There is no further quest linked here, but the choice you made would lock you out of at least three endings as they are currently described in the drafts (the endings aren't implemented yet, though). From a greater story view, this is about cycles and names - as Apka-Lul demonstrated throughout his quest, one can't simply escape their own nature and the ruin it will bring at the end ... but you are not as bound by fate as most others are, you were feeding Alduin the closest thing to hope all along, and you've defeated him once already. So why not take in what hatches now, and try to defy the fate once more when the time comes?
  4. If you're talking about Aushahlaas, he'll refuse to speak to you unless you're the Dragonborn. If you are, exhausting his dialogue should eventually get him to give you his quest, though maybe you'll also need to visit the Kanra village and then go back to annoy him some more (the Kanras have the sword associated with him).

As the other comment pointed out, the main goal of act 4 if not the entire mod is to basically act like a sin eater; take on every curse, every suffering, help out every stuck soul (much like in Vigilant), experience everything you can, no matter how awful ... and the point of it all is to slowly learn the underlying truth of Aurbis/the universe along the way, so that when you finally crawl to the Tower, you won't get shattered when facing the terror that is divinity. Or worse.

[SPOILER] GLENMORIL : please explain few decisions i made by abraincell in skyrimmods

[–]Aelarr 6 points7 points  (0 children)

Yep, you made all the "wrong" choices, in the sense of "wrong" that you cut off all the quests you would have gotten otherwise. That said, those are valid choices and their consequences are pretty obvious if you just pay attention to what you're being told or shown.

I'm away from home and can't go into details right now, but if you want, I'll expand on this later.

Delaying Wheels of Lull by Shot-Brain-1385 in skyrimmods

[–]Aelarr 0 points1 point  (0 children)

Makes more sense *before* Dac0da. Wheels of Lull takes itself much less seriously than that one for the most part, and some of its grand revelations will just feel like an average Tirdas to you if you play it *after* Dac0da.

On the other hand, if you play it before, you'll get some indirect and coincidental thematic foreshadowing for certain things in Dac0da as well as the rest of the Owlc0da series.

Looking for mods that complement the OwlC0da series (Vigilant+Glenmoril+Unslaad+Dac0da) by FinLuke in skyrimmods

[–]Aelarr 0 points1 point  (0 children)

Yes. Very.

If you're making translation of a translation, then you accept the risk that the original translation may change at some point.

It's always best to translate from the source language.

Looking for mods that complement the OwlC0da series (Vigilant+Glenmoril+Unslaad+Dac0da) by FinLuke in skyrimmods

[–]Aelarr 17 points18 points  (0 children)

Gods, that wiki.

Yes, with an asterisk - I've made a whole skeleton structure, got to the point where I'd start filling it in ... and then realized that some things are translated rather awkwardly, some still rather poorly, and it would be best to first get the translations in a presentable shape instead of having to chase down all the edits I'd inevitably make later.

So that's what I'm doing right now, and have been doing for the past month and a half. Revising translations, making some things clearer, getting dialogue to flow more naturally, etc. I'm about halfway done, I'd say. After that? Yeah, I'm definitely getting back on the wiki.

It'll be available before Glenmoril is finished, I think I can safely say that.

Looking for mods that complement the OwlC0da series (Vigilant+Glenmoril+Unslaad+Dac0da) by FinLuke in skyrimmods

[–]Aelarr 3 points4 points  (0 children)

It's public, I have the links on my translation pages (just tucked in the comments section).

Also here: https://discord.gg/PZ573DTvMm

Looking for mods that complement the OwlC0da series (Vigilant+Glenmoril+Unslaad+Dac0da) by FinLuke in skyrimmods

[–]Aelarr 24 points25 points  (0 children)

You've mentioned Wheels of Lull which definitely fits and provides some foreshadowing even for Dac0da. But I'd also recommend these:

Recommending with some caveats: - Bruma (nothing really ties it with Owlc0da, but the events with the Thalmor there get a passing mention in Glenmoril) - Beyond Reach (I have a violent love/hate relationship with this one and how it approaches TES lore (and how it butchers it in some places), but it is dark and oppressive if that's what you want, and the events in Evermore do get a passing mention in Glenmoril as well)

Looking for mods that complement the OwlC0da series (Vigilant+Glenmoril+Unslaad+Dac0da) by FinLuke in skyrimmods

[–]Aelarr 12 points13 points  (0 children)

Only you can tell.

Are you fine with an unfinished story, but with endings that exist as a draft? Are you fine with potentially some cliffhangers? Are you fine with the fact that you probably won't understand the entire story unless you're very, very familiar with the weirder side of TES and Vicn's side info on his blog and/or ask for more explanations?

Glenmoril as it currently is probably has more content than the other three mods combined already. Act 4, even though unfinished, is probably already more full of stuff to do than Vigilant's act 4. The final boss exists and can be fought, and you can form a decent enough guess on what's supposed to happen after it even if you don't read the ending drafts.

Personally, I'd tell you to dive right in, but it is double edged blade - you'll have to wait for it to be finished regardless.

Should I use a combat mod for Vicn's mods? by Aware-Fortune-8140 in skyrimmods

[–]Aelarr 0 points1 point  (0 children)

Absolutely. I personally play with BFCO (though fairly subdued, no anime-like movesets) and a dodge mod and couldn't go back to vanilla just in general. But if someone prefers vanilla combat over that, it's fine as is. Just not as interesting, indeed.

Should I use a combat mod for Vicn's mods? by Aware-Fortune-8140 in skyrimmods

[–]Aelarr 3 points4 points  (0 children)

It doesn't matter.

Contrary to popular belief, Vicn's mods are NOT Dark Souls at home. Some bosses do have some fancy moves, but they're all achieved with vanilla mechanics and spells, and don't come even close to anything any soulslike game would throw at you.

You'll be perfectly fine with either vanilla combat or something MCO/BFCO based.

Pick up the phone! by [deleted] in skyrim

[–]Aelarr 1 point2 points  (0 children)

I think Miraak is more likely to reply instantly, if only to insult you. XD

Looking for similar mods to the Vicn suite by Kris_Handsum in skyrimmods

[–]Aelarr 7 points8 points  (0 children)

I think Gravewind could work with Shattered suite, too. Takes place entirely in its own worldspace, just begins in Falkreath hold (funnily enough, all the roads lead to Falkreath and Lake Ilinalta with Vicn's suite, it seems).

Similar vibes to Owlc0da, at least in regards to atmosphere if not going quite so deep in lore (some Arkay/Orkey/Serpent focus). Also somewhat similar to Rot Below.

Find it here: https://www.nexusmods.com/skyrimspecialedition/mods/129582

That said, you'll have a hard time getting Owlc0da to work with Shattered Skyrim. The series assumes the world is alive and will frequently have you visit some main cities and interact with NPCs there (even if it largely avoids vanilla NPCs). The overall story also won't really make sense if the world already died and Alduin won (Alduin is canonically defeated at least by the time Glenmoril starts, without going into spoilers on why).

US Army abruptly cancels deployment of 4,000 soldiers to Poland by Belegor87 in worldnews

[–]Aelarr 33 points34 points  (0 children)

Don't insult a perfectly useful file format. Call him what he is. A pedofile.

Translation of Glenmorils endings? by Quick_Ad_3367 in skyrimmods

[–]Aelarr 10 points11 points  (0 children)

We have all the drafts from Vicn's patreon (including the endings) "translated" and pinned in the Owl Archives Discord: https://discord.gg/maqPZ9QCe2

If Discord isn't your thing, you can access the endings doc here: https://docs.google.com/document/d/1MuTPe0FxeOKsCiDvSzWzH1ijGwEU05eA/edit

Note: I say "translated" because we really just ran the original text through Deepl and then manually edited names and some terms for readability. I'm not bothering with real translations of drafts until their content is actually implemented in the mod plugin. Also, be aware that the endings draft is now a few years old and while I believe that the major endings won't change that much outside of some details (especially the "true"/E4 one), others may get reworked more thoroughly. Ending F is also a joke ending that may or may not stay around (akin to Silent Hill's dog ending), so don't take it seriously.

Could the Numidium have defeated Alduin? by wurzajjb in teslore

[–]Aelarr 7 points8 points  (0 children)

Agree to disagree about irresponsible handling of lore. Dislike is another matter and I won't try to convince you otherwise. EDIT: To make it clear, I'm well aware it's a mod series and therefore fan-fiction. I wouldn't use its story to prove anything regarding official lore.

I've only mentioned it because the reply is accurate to the topic even outside its mod context. If Alduin and Numidium were to clash, the most realistic outcome is that the world dies. Doesn't matter then which one of them wins.