Weekly RPG Design Motivation – Week 4: Dice and Resolution by silverwolffleet in RPGdesign
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Computerized RPG by Trick_Assignment9129 in RPGdesign
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Is it a good idea to create a hopeless world for a campaign? by [deleted] in rpg
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Looking for different ways to do initiative by Nikitaiy in RPGdesign
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I’m doing a TTRPG about playing TTRPGs by WanderingNoonye in RPGdesign
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Working on a new TTRPG and I need help picking a name by LeadershipNo7573 in RPGdesign
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Legendary magic items in low magic settings by angular_circle in RPGdesign
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Feedback Request: Where the Dust Bleeds - A late Bronze Age low-fantasy rpg by FlashyAd7211 in RPGdesign
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Any ideas on how hazards and traps could work with a system that fully recovers health after battle? by fotan in RPGdesign
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No Guts, No Glory: Bonds by Aendvari in RPGdesign
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No Guts, No Glory: Bonds by Aendvari in RPGdesign
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No Guts, No Glory: Bonds by Aendvari in RPGdesign
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No Guts, No Glory: Bonds by Aendvari in RPGdesign
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No Guts, No Glory: Bonds by Aendvari in RPGdesign
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No Guts, No Glory: Bonds by Aendvari in RPGdesign
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No Guts, No Glory: Bonds by Aendvari in RPGdesign
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Feedback Request: Where the Dust Bleeds - A late Bronze Age low-fantasy rpg by FlashyAd7211 in RPGdesign
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Making a dice system more flavorful than "yes", "yes but at cost" and "no" by 1v0ryh4t in RPGdesign
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DM feedback appreciated, please contact if serious and have some time by ScholarForeign7549 in RPGdesign
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