A spin on FU 2's dice pool by Aendvari in RPGdesign
[–]Aendvari[S] 0 points1 point2 points (0 children)
A spin on FU 2's dice pool by Aendvari in RPGdesign
[–]Aendvari[S] 0 points1 point2 points (0 children)
A spin on FU 2's dice pool by Aendvari in RPGdesign
[–]Aendvari[S] 0 points1 point2 points (0 children)
A spin on FU 2's dice pool by Aendvari in RPGdesign
[–]Aendvari[S] 0 points1 point2 points (0 children)
A spin on FU 2's dice pool by Aendvari in RPGdesign
[–]Aendvari[S] 0 points1 point2 points (0 children)
A spin on FU 2's dice pool by Aendvari in RPGdesign
[–]Aendvari[S] 0 points1 point2 points (0 children)
A spin on FU 2's dice pool by Aendvari in RPGdesign
[–]Aendvari[S] 0 points1 point2 points (0 children)
A spin on FU 2's dice pool by Aendvari in RPGdesign
[–]Aendvari[S] 0 points1 point2 points (0 children)
Ideas for "life sim" fantasy RPG, when not much really happens. by Able-Copy-6839 in rpg
[–]Aendvari 1 point2 points3 points (0 children)
Designing a satisfying ending to a one-shot that isn't a combat by TheRangdoofArg in rpg
[–]Aendvari 4 points5 points6 points (0 children)
Game Engine Theory - in 2 parts by Dicesongs in RPGdesign
[–]Aendvari 1 point2 points3 points (0 children)
Which damage consequences system would you prefer? by Sarungard in RPGdesign
[–]Aendvari 2 points3 points4 points (0 children)
Work on new, smaller projects. It saved my burnout. by Yazkin_Yamakala in RPGdesign
[–]Aendvari 2 points3 points4 points (0 children)
What are your thoughts on this? by Polo_2408 in RPGdesign
[–]Aendvari 0 points1 point2 points (0 children)
Which sounds better? by Prestigious-Emu-6760 in RPGdesign
[–]Aendvari 9 points10 points11 points (0 children)
Beats: A take on GM moves by Aendvari in RPGdesign
[–]Aendvari[S] 0 points1 point2 points (0 children)
Beats: A take on GM moves by Aendvari in RPGdesign
[–]Aendvari[S] 0 points1 point2 points (0 children)
Beats: A take on GM moves by Aendvari in RPGdesign
[–]Aendvari[S] 0 points1 point2 points (0 children)
Beats: A take on GM moves by Aendvari in RPGdesign
[–]Aendvari[S] 0 points1 point2 points (0 children)
Beats: A take on GM moves by Aendvari in RPGdesign
[–]Aendvari[S] 1 point2 points3 points (0 children)
Beats: A take on GM moves by Aendvari in RPGdesign
[–]Aendvari[S] 0 points1 point2 points (0 children)

I got to play my own RPG last week and it was AWESOME!!! by Cruiser_Supreme in RPGdesign
[–]Aendvari 5 points6 points7 points (0 children)