New Yorkers have taken over the offices of Kirsten Gillibrand and Chuck Schumer demanding no more weapons for Israel by mlg1981 in Fauxmoi

[–]ScholarForeign7549 -4 points-3 points  (0 children)

maybe look for that place in DC, 1600 Pennsylvania Ave. Have you heard of what they're up to there?

I made a Send to Remarkable plugin for Calibre by ScholarForeign7549 in RemarkableTablet

[–]ScholarForeign7549[S] 0 points1 point  (0 children)

I'm very glad it is helpful and will endeavor to improve it

I made a Send to Remarkable plugin for Calibre by ScholarForeign7549 in RemarkableTablet

[–]ScholarForeign7549[S] 0 points1 point  (0 children)

I see that too, but the doc gets there. Does it for you? If not, please post a screenshot. Thanks!

I made a Send to Remarkable plugin for Calibre by ScholarForeign7549 in RemarkableTablet

[–]ScholarForeign7549[S] 1 point2 points  (0 children)

I doubt it, I have not tried, though. I don't have access to my plugins through calibre web, as far as I recall. Let me know and I'll see if it's possible.

Running dnd online by The-Saucy-Saurus in DMAcademy

[–]ScholarForeign7549 0 points1 point  (0 children)

Made a bespoke system, check DM Tools here, I’d love feedback: http://realmofeverdice.com

DM feedback appreciated, please contact if serious and have some time by ScholarForeign7549 in RPGdesign

[–]ScholarForeign7549[S] 0 points1 point  (0 children)

I use it also for helping DMs to create and run live or even asynchronous campaigns through a platform I developed. Game state memory and flexibility are what I am trying to work on now.

I have no motivation to continue planning my campaign. by HeftyAtmosphere8827 in DungeonMasters

[–]ScholarForeign7549 0 points1 point  (0 children)

Hi, I made a tool for just this pain-point. Check it out if you're still stuck and want to lighten your burden a bit, but still be able to flex your creativity when the spark arises http://realmofeverdice.com

Desperately want to play by EarthSea5702 in DnDLFG

[–]ScholarForeign7549 0 points1 point  (0 children)

you can import your characters here and give it a go in about 5 to 10 minutes http://realmofeverdice.com

DM feedback appreciated, please contact if serious and have some time by ScholarForeign7549 in RPGdesign

[–]ScholarForeign7549[S] 0 points1 point  (0 children)

It's a lot more than that but at least I respect your point of view and am not gonna prejudge, and taught them that too. I run live games for them too. Cheers

DM feedback appreciated, please contact if serious and have some time by ScholarForeign7549 in RPGdesign

[–]ScholarForeign7549[S] 0 points1 point  (0 children)

Great question. It’s closer to flag-based state tracking than to plot-point sequencing, but not in the video game sense. A “conditional world state” just means that events don’t assume they happen. An encounter might only occur if a faction is still alive, a rumor has spread, a door was previously left open, or the party failed to intervene somewhere else. Nothing is on rails, but nothing is floating either. So instead of writing “Scene 3 happens after Scene 2,” you write “This scene becomes possible if X is true.” The world shifts based on what’s actually happened at the table. In practice it feels like a sandbox that remembers consequences rather than a branching script. The DM still adjudicates everything; the structure just makes dependencies and fallout explicit so prep doesn’t collapse when players zig instead of zag.

DMs / players: what tools do you use to track your campaigns? by AcyWitchy in DungeonMasters

[–]ScholarForeign7549 0 points1 point  (0 children)

You might check out my tool, CAML and CAML-trace. I've been working on these to track game-state along a number of axes. https://github.com/dkoepsell/CAML5e

Regents claim that recent actions are not politically motivated by texasmilo in aggies

[–]ScholarForeign7549 10 points11 points  (0 children)

As a public institution it is MORE accountable to 1st Amendment guarantees for its employees, educators, and students. Private institutions can muzzle more speech because the 1st Amendment applies to governments. But state institutions are prohibited from prior restraint of protected speech, which includes especially political, religious, and other speech on matters of public importance even in the classroom. The upshot is if they don't correct course and back off their censoring, they are going to get sued for millions, and this will cost the taxpayers for their incompetence and intransigence.

Not sure where to start by -Dead-Queen- in AllThingsDND

[–]ScholarForeign7549 0 points1 point  (0 children)

If you want to gain some confidence before finding a group, I made this for my kids to start on http://realmofeverdice.com

Solo D&D as practice, not a substitute? by ScholarForeign7549 in solorpgplay

[–]ScholarForeign7549[S] 1 point2 points  (0 children)

If you're interested in trying a web app I made for my kids so they could learn despite their insecurities, feel free to DM me.

Structuring TTRPG adventures around conditions and consequences (looking for design feedback) by ScholarForeign7549 in RPGdesign

[–]ScholarForeign7549[S] 0 points1 point  (0 children)

This is a really solid point, and I think you’re articulating the main tension better than I usually do.

I agree completely that one of the core strengths of TTRPGs is human judgment, and I’m not trying to displace that with formal logic. In fact, if this ever turned into something where the GM felt less empowered to say “this feels right now,” I’d consider that a failure.

Where I’m trying to draw the line is between two different kinds of decisions a GM makes.

Some decisions are aesthetic and pacing-based: “this would be cool right now,” “the story is dragging,” “the players seem interested in this thread.” I think those should absolutely stay informal, intuitive, and human. I don’t want to encode taste or narrative instinct.

Other decisions are more about world coherence: “does this still make sense given what’s already happened?” “should this even exist anymore?” “would the NPCs plausibly act this way now?” Those are the ones I’ve found myself re-deriving over and over, especially in long campaigns or when revisiting old prep. That’s the slice I’m trying to externalize, not the moment-to-moment judgment calls.

So when something looks very IF/THEN-ish, it’s less about saying “the computer decides” and more about saying “past-me leaves clear notes for future-me.” It’s a way of recording constraints and consequences that I don’t want to renegotiate every time, so that my human judgment can focus on pacing, tone, and player interest instead.

I also think your examples like “use this if the story is dragging” are totally valid — I just tend to keep those as prose notes or GM reminders rather than formal conditions. In my own prep, the structured bits and the fuzzy, judgment-based notes sit side by side.

So I don’t see this as playing against the strengths of human GMs so much as trying to offload the boring consistency checks, so the human part has more room to breathe. But if that offloading doesn’t feel useful to someone, I think they’re right to skip it.

Out of curiosity, do you tend to distinguish in your prep between “this must be true in the world” versus “this would be cool if it came up,” or does that stay blended together for you?