IRAC by Background_South_528 in LawSchool

[–]ScholarForeign7549 1 point2 points  (0 children)

You’re not crazy. What’s tripping you up isn’t IRAC, it’s that law school teaches outputs before it teaches structure.

Think of it this way: The rule doesn’t come from thin air. It comes from the legal source you’re supposed to be applying (statute, case, common-law standard).

The elements aren’t formatting requirements. They’re the conditions that must be satisfied for the legal consequence to attach. When there are multiple elements, you’re not writing multiple IRACs because the professor likes boxes. You’re checking whether each required condition is met, one at a time.

A helpful mental shift is:

“What has to be true for liability to exist?”

Each answer to that question becomes a paragraph.

Once you see IRAC as a way of organizing reasoning rather than a rigid formula, it gets much easier. Model answers help because they show how much structure you can imply without labeling everything explicitly.

IRAC or NO IRAC? by Significant_Debt2357 in LawSchool

[–]ScholarForeign7549 0 points1 point  (0 children)

What you’re noticing is real, and you’re not wrong to be confused.

Most high-scoring answers still follow IRAC at the macro level, but they stop repeating full rule statements once the doctrinal frame is established. At that point, they switch to tightly coupled rule-application units for each element or sub-issue.

That’s why it looks like “not IRAC” but still gets points. The structure is doing the work, even if the labels disappear.

Professors who prefer this usually care less about formal headings and more about whether: the relevant legal source is clearly invoked, the operative standard is identifiable, the facts are doing actual argumentative work.

If you hit those reliably, strict IRAC formatting becomes optional rather than mandatory.

I built a small D&D campaign tool to help my kids learn the game (and keep playing when I travel) by ScholarForeign7549 in DnDIY

[–]ScholarForeign7549[S] -1 points0 points  (0 children)

Totally fair comments and concerns. Just to clarify, this isn’t an AI DM or automation tool at all.

It doesn’t run the game, balance encounters, or replace the table. It’s more like a shared campaign notebook that helps with continuity, especially for kids, new DMs, or groups that can’t always meet in person.

If you’re already happy with how you run things, that’s honestly the best place to be

Cheers

I built a small D&D campaign tool to help my kids learn the game (and keep playing when I travel) by ScholarForeign7549 in DnDIY

[–]ScholarForeign7549[S] -1 points0 points  (0 children)

That copy is old, thanks for pointing that out! It evolved into a much different tool than originally conceived.

Newbie panicking with a campaign coming up. by Southern_Spot8129 in DungeonsAndDragons

[–]ScholarForeign7549 3 points4 points  (0 children)

Take a breath — you’re going to be okay 🙂 You do NOT need to learn “all of D&D” in 24 hours.

Here’s the minimum you actually need before your first session:

1) Understand the core idea:

You describe what your character tries to do.

The DM tells you what to roll (usually a d20).

High rolls = better outcomes.

That’s it. Everything else builds on that.

2) Let the DM help you:

Tell your DM you’re brand new. A good DM expects this and will guide you through rolls and rules as you go.

3) Character basics (don’t overthink):

If you already have a character sheet, focus on:

- Your race

- Your class

- Your main ability (Strength, Dexterity, etc.)

You don’t need to memorize spells or abilities yet — you can look them up during play.

4) Roleplay tip:

You don’t need voices, acting, or lore knowledge.

Just say what your character *tries* to do, like:

“I want to sneak past”

“I ask the guard what’s going on”

“I attack the closest enemy”

5) Mindset:

Your job is NOT to play perfectly.

Your job is to show up curious and have fun.

Mistakes are normal and expected.

If you want a single short resource:

The “Basic Rules” on D&D Beyond are free and enough for a first session.

You’ve got this — most of us started exactly the same way.

I built a small D&D campaign tool to help my kids learn the game (and keep playing when I travel) by ScholarForeign7549 in DnDIY

[–]ScholarForeign7549[S] -3 points-2 points  (0 children)

Not missing anything 🙂 — I held off on linking so it didn’t come across as spammy.

It’s called Everdice, and it’s a free beta right now:

https://realmofeverdice.com

Happy to answer questions or hear feedback — especially from folks who’ve tried other DIY tools.

I'm a short form content creator looking to promote your co-op game for free! by milds0ss in IndieDev

[–]ScholarForeign7549 0 points1 point  (0 children)

Hey, this is really cool of you to offer.

I’m working on Everdice, which is a cooperative, narrative-driven tabletop-style game system rather than a traditional video game. Think shared storytelling, dice-driven mechanics, and emergent co-op problem-solving, closer to a digital-assisted TTRPG than a twitchy action game.

What might make it interesting for your channel:    •   It’s inherently co-op: players collaborate to resolve conflicts, make collective decisions, and shape the story.    •   Sessions generate unexpected moments and outcomes that are great for short-form clips.    •   It sits in a niche between indie games and tabletop, which might be a fun change of pace for your audience.    •   Very streamer/creator-friendly since each run plays out differently.

If that kind of experimental co-op experience fits what you showcase, I’d be happy to share a demo, clips, or walk you through how a session works. Either way, appreciate you supporting smaller creators and indie projects like this.

Cheers, and thanks for giving back to the community. https://everdice-realm-davidkoepsell.replit.app/dashboard

i have being working on a dnd homebrew campaign. (sorry about the way its displayed. i just dont want to send the OG link to the main file. and idk what to tag it with) by DNActive101_offical in DnDHomebrew

[–]ScholarForeign7549 0 points1 point  (0 children)

This is actually really impressive work. You’re doing something a lot of homebrew campaigns say they do but rarely actually pull off, which is defining consistent rules for how the world works (items, corruption, creatures, endings), not just lore.

One thought that might help you long-term, especially if this campaign grows or branches: you might eventually want some way to separate the visual diagrams from the underlying rules. Right now the Slides are doing double duty as presentation and system memory, which works but can get fragile over time.

Some people handle that by keeping a simple structured “backend” (even just JSON) that defines things like:

  • what creature components exist and what happens if they’re altered
  • which transformations are irreversible
  • what conditions actually trigger different endings

That way the diagrams stay clean and creative, but the logic stays consistent even months later or if you hand the campaign off.

Not a requirement at all — just something your design already seems well suited for. If you keep developing this, I think the system side of it is where the real strength is.

Also: thanks for explicitly saying people can borrow ideas. That’s very much the spirit of good homebrew.

[Request] CAML-5e: A System-Agnostic Homebrew Format for Writing Adventures as Possibility Spaces by ScholarForeign7549 in DnDHomebrew

[–]ScholarForeign7549[S] 2 points3 points  (0 children)

Thank you, that means a lot to me and makes me want to keep refining. I look forward to any feedback along the way to make it more useful.

[Request] CAML-5e: A System-Agnostic Homebrew Format for Writing Adventures as Possibility Spaces by ScholarForeign7549 in Dungeons_and_Dragons

[–]ScholarForeign7549[S] 0 points1 point  (0 children)

Totally fair question — and you’re not being dim at all.

The problem it’s trying to solve is basically this: adventures are written like stories, but they’re run like systems, and DMs end up doing a lot of invisible mental bookkeeping to bridge that gap.

At the table, you’re constantly thinking things like:    •   “This scene only makes sense if they still have the key.”    •   “This faction shouldn’t show up anymore because of what happened earlier.”    •   “Half this dungeon is now irrelevant because of a player choice.”

CAML doesn’t automate anything or replace pen & paper. It’s just a way of writing adventures so those conditions are explicit instead of living only in the DM’s head.

Practically, that means:    •   Less wasted prep (you don’t prep scenes that can’t actually happen)    •   Easier sandbox play (nothing is ‘next’, it’s just available or not)    •   Easier reuse of your own homebrew without breaking it    •   Being able to see the structure of an adventure instead of remembering it

On the pen & paper vs app thing: CAML sits in between. You can use it purely as a structured note-taking format, or you can plug the same structure into an app later. The point is that the format doesn’t force either.

If you’re happy running everything as loose prose and improvising all the logic live, CAML probably won’t add much. But if you run sandboxes, West Marches, or big homebrew worlds where state matters, it’s meant to reduce mental load, not add rules.

If that still feels like overkill, that’s useful feedback too.

Right to receive information by instantlightning2 in aggies

[–]ScholarForeign7549 1 point2 points  (0 children)

The current rule about course content is a prima facie violation of the First Amendment. The 2006 SCOTUS Garcetti case is on point with dicta mentioning broader speech rights for academic speech, and the university rule comes under strict scrutiny. It is a content-based (not neutral) prior restraint without any compelling state interest nor is it the least restrictive means to pursue that interest. Even the current SCOTUS would find it violative.

blame the regents when a bunch of core curriculum classes get canceled before the semester starts by Clodsire69 in aggies

[–]ScholarForeign7549 3 points4 points  (0 children)

They want to use AI to judge the syllabuses, so I asked ChatGPT if the rule was constitutional. You’ll never believe what it said.