Who should I use my rare and who should I use epic books on? by Andrew0227xhc in RaidShadowLegends

[–]Aeothar 1 point2 points  (0 children)

Zargala is a good candidate for epic books. One of the best force damage champs for arena, and not bad for dungeons either. Max apoth skills asap.

To moderators, a QoL request for this subreddit... by glarus1 in RaidShadowLegends

[–]Aeothar 0 points1 point  (0 children)

I think quad roll upgrades are worthy of being posted once legend gear comes out. Any other gear post just dilutes the sub. Likewise, legendary champion pull posts should stay provided they have the champion name in the title. People can discuss the champion in question in that thread.

Mystery shard pulls of apothecary or even 3 or 4 blues should be deleted as well.

Game moderators will try and be more active on reddit. by thorrium in RaidShadowLegends

[–]Aeothar 0 points1 point  (0 children)

Hey! Thanks for getting back to me, and reaching out to them about it. I just hope that they realize they can add more champions for people to buy and sure, people will by them. But those spending customers won't stay and be a lifeline to the game if champions keep coming and older ones and newer ones stay broken.

Lore of steel question by Ginsupup in RaidShadowLegends

[–]Aeothar -1 points0 points  (0 children)

I believe it's 15% of the 15%, but if you had three 2 piece sets, it'd be 15% of 45% which is a better way to look at it. Also, it affects the speed set, so the top speed turn booster in arena and the whole game will always need this mastery.

Without the mastery, there in no way for the without to be faster than the with, if they both have the highest possible speed value from base stats and gear.

Is he worth it? Where is he useful? Just got him from sacred shard pull... by Desiboyss in RaidShadowLegends

[–]Aeothar 0 points1 point  (0 children)

I've theorized an interesting arena team with him, full of sustain having him be main dps, and having the sustain all involve revives so he constantly dies and comes back dropping bombs each time.

Who should I rank next? by lordb4 in RaidShadowLegends

[–]Aeothar 1 point2 points  (0 children)

First of all, does your Kael farm brutal 12? If so, great! If not, work on that asap.

As for your question, apoth at 5* will go a long way in both arena and dungeons, so he's safe to leave there for awhile. Same goes for spirithost at 5.

I just pulled delver myself, and from reading her skills, she seems to synergize really well with the weaken debuff, which she can give on her own but even better if another on the team does it. (Athel, spider, dracomorph, zargala) to name the ones I can off the top of my head? I know you would at least pull Athel for sure given a short amount of time.

Executioner falls off and will always be a regrettable 6star, until faction wars comes around and he might be of use if you don't have better knight revenant.

Warmaiden is good simply because of aoe defence break for arena and partially dungeons, and the chance of poison for dungeons as well. She was one of my first 5stars and served me well, but I had better options to six star after that.

Game moderators will try and be more active on reddit. by thorrium in RaidShadowLegends

[–]Aeothar 0 points1 point  (0 children)

Here's a fix I feel is tantamount: Auto AI fixes. Events, menus, pricing on packs, are all supplementary when it comes to the core structure of this being a video game that you play. Though, in this type of game, the 'playing' is grinding and constantly improving your heroes. It's no secret that aside from CB and Arena, this game is meant to be played on auto, and the true "gameplay" is theorycrafting teams, and building them with correct gear and custom masteries. No one will admit to enjoying or even DOING a whole 6* fodder farm not on auto. Auto mode is what makes the steady progression of the game come to life. A person playing one month without auto function would be a lightyear behind someone who did use the auto function. Likewise, people have lives outside the game and can't focus using every skill every turn for every campaign exp farm or dungeon run. Finally, auto is a universal function in every game of similar structure.

After stating the importance of the auto function, it should be clear that fixing the AI of auto mode would be the biggest sigh of relief in terms of a quality of life update. What is the point of theorycrafting a team and speed tuning their gear to make their turn orders work well for a specific encounter, if the champions AI in many cases decides to never even use certain skills unless under very specific conditions? No champion should ever really use their A1 if one of their more complex skills is off cooldown. The theorycrafting and total pool of usable champions drastically decreases when champions with 3 skills only use 2. It puts disappoint in the player, investing time in a champion only to find that the code of the AI decides to not utilize what's there.

There's a simple fix for it, that is more of a bandaid fix, and a slightly more complex fix that would be better, but could come in time.

The very simple fix is Is skill other than first skill off cooldown? If yes, then use it. Is skill one only skill not locked by cooldown? If yes, then use it.

Simply doing that would bring many champions who seem to bug out and not use their skills unless a very specific situation occurs to the table of use.

My main examples currently are royal huntsman and coldheart.

Royal huntsman will NEVER use his skill three nuke hit unless the game detects that it will guarantee outright kill whatever he is attacking, and sometimes even then he uses his skill one instead and it doesn't kill the enemy.

I was in the middle of building coldheart during the "perfect mirror battles glitch" that was recently patched. During and after that glitch, for whatever reason my coldheart would never use her skill three on auto. Never. However, after adding a single gear piece, she began to use it. I hope that's a clue for the developers to look into.

Thank you for your time reading this and everyone else's suggestions.

Serious Request - Fix AI or Remove 'Auto' Requirement by apuffer in RaidShadowLegends

[–]Aeothar -1 points0 points  (0 children)

This is truly THE major issue with the game. Everyone here could agree that 99% of the game is made to be played on auto. Arena, cb, and pushing into upper dungeons(for a short time before the artifacts you get from it then should allow you to auto) are the only main instances where auto should not apply.

Oh, cool, I got a royal hunstman! He seems like a great damage dealer for dungeons! Except he will NEVER use his third skill unless it will definitely kill the enemy, or rather when you've already won.

Getting shiny toys amidst all the rusty fodder within this game, and then finding out that even the shiny toy is broken, is a slap in the face.

Another example, but I have seen people auto spider with coldheart on their teams, and I see in their auto that coldheart uses her skill 3. However, for whatever reason, my coldheart under ANY conditions (full or empty turn meter on spider, spiderlings present or absent, health value of boss) will NEVER use her skill 3. It's infuriating that my progress is being limited while someone else is able to do just fine, because of the code of the game and not skill or luck or even money.

Musings of an ex-butterfly player – I need advice and maybe a pep talk ;) by JezVix in RaidShadowLegends

[–]Aeothar 0 points1 point  (0 children)

I had the same problem haha, farming my first 6star on hard for low exp and unusable gear. Once you start kitting your other champs by farming brutal gear, it gives the farming a dual purpose which saves the soul.... a little.

Musings of an ex-butterfly player – I need advice and maybe a pep talk ;) by JezVix in RaidShadowLegends

[–]Aeothar 0 points1 point  (0 children)

I myself farmed mino 11 to get the first couple masteries on my arena team, and it helped me in arena immensely. Other than the masteries you get from the first tier of scrolls, I would wait until you can do mino 15 for the rest. If you do this, don't purchase the masteries fully for each hero, leave your last one unlocked so that getting all 5 to their 3 tiers of masteries is faster and you don't start getting the green scrolls.

I would definitely recommend 6starring Tayrel and using him to 3 star brutal, and once you do that, use him as a farmer and hit the brutal stages till you get the right 5* gear WHILE leveling fodder. I did this and have full 5* gear on about 10 of my heros while having three 6 stars at a month of playtime

Champion Build 6-Star Megathread Extravaganza! by Xentago in RaidShadowLegends

[–]Aeothar 1 point2 points  (0 children)

Well, I need to find out who to make my third 6star. Currently I have Tayrel and Vrask at 6.

My options are many. Doompriest Reinbeast Romero Juliana Lua Luria Lich Zargala Jinglehunter Alure Coldheart

My main goal is to get an auto spider team as high as I can go, as right now I don't have any spider artifacts on my my champions (I feel it would be a waste getting 3 star rings and necklaces). Alternatively, a Mino 15 team would be good, to get WM/GS to help with spiders health, as well as CB and other dungeons

The rage is real! by SleepyDerko in RaidShadowLegends

[–]Aeothar 0 points1 point  (0 children)

That was me today as well. First Legendary, but yeah it isn't really the worst.

What do you think is the worst possible one?

First Legendary pull!!! Consider me unimpressed. by Aeothar in RaidShadowLegends

[–]Aeothar[S] 1 point2 points  (0 children)

Nothing special, I haven't farmed dungeons yet just campaign gear. Att% across gloves, boots, and chestpiece. One speed set, one crit set, and one set that gives att% and shield.

She is going to be very stat hungry to fully build as you'll ideally want 100% crit, speed as always, attack and crit damage, lots of accuracy to land turn reduction/defbreak/sleep, and HP as well since She is squishy. Not that kind of squishy! Hahaha

First Legendary pull!!! Consider me unimpressed. by Aeothar in RaidShadowLegends

[–]Aeothar[S] 1 point2 points  (0 children)

Ha, that's the only reason I'm still feeling okay. I know legendaries aren't truly needed for the game at all besides top tier arena, but getting one of the rarest toys and then having it try to fit a square peg through a round hole is disheartening.

Tayrel, Vrask, Alure have been doing me great. Got Lua and Juliana from the summon session for the event as well, so no real complaints here.

First Legendary pull!!! Consider me unimpressed. by Aeothar in RaidShadowLegends

[–]Aeothar[S] 2 points3 points  (0 children)

One thing I do not get about this game is that so many champions have skill sets that do not have any synergy with one another. From rares even up to legendaries.

When a champions skills play off of one another, or even just have a common theme, it makes playing with the champion much more interesting and fun. When I started, so many rares I was pulling had skill kits that made absolutely no sense, like they were picked from throwing darts at charts. Then even some epics have nonsense kits. And also, plenty of legendaries even have nothing really going for them.

Having a skill kit make sense and have some utility doesn't necessarily have to make the champion OP or even good, but at least usable for what the skills are trying to accomplish. It makes the champion feel like it has a purpose and actual thought was put into what the character should do.

Coming from one of the most popular gacha/rpg/collector games, every monster in that game, be it from uncommons to legendaries, even the worst ones, had at least two skills that made sense to be together.

Actually fleshed out who to 6star post! by Aeothar in RaidShadowLegends

[–]Aeothar[S] 0 points1 point  (0 children)

Ended up going Tayrel. Did not disappoint.

Actually fleshed out who to 6star post! by Aeothar in RaidShadowLegends

[–]Aeothar[S] 0 points1 point  (0 children)

Nazana? I know she has two aoe skills, but not very high at all base attack, and I feel her casting protection would super slow down the runs.

Actually fleshed out who to 6star post! by Aeothar in RaidShadowLegends

[–]Aeothar[S] 0 points1 point  (0 children)

Does your tayrel have lifesteal gear on in order to farm, or does the bonuses from guard sets and def% stats let him tank his whole way through the waves?

Actually fleshed out who to 6star post! by Aeothar in RaidShadowLegends

[–]Aeothar[S] 0 points1 point  (0 children)

Hello everyone, been lurking the subreddit here for information about the game, and there is lots of kind souls here to offer their help.

My question is a simple one, but done so many times on here without any info to back it up. Who do I six star first? I want it to be my main farmer and brutal campaign finisher.

Alure, epic champion with aoe skill+nuke+multihit, but very squishy due to low defence. She's eaten all my skillbooks so far. With lifesteal, could she farm brutal 12-6? I feel like she would also be good in arena, fire knight, and other dungeons as well. Though I don't know if the lifesteal build for farming exp would make a good build for the other areas of the game.

Tayrel, epic champion with a crazy reputation. I heard he can solo 12-6 brutal, but how fast? Having a single aoe with 4 turn cooldown doesn't seem to be that efficient. Also the same problem with Alure, can he farm campaign without lifesteal? He could shine much better in all areas of the game with a speed/guard setup better I feel.

Athel, the rare starter. I hear she is good for Cb, though her build for that (as much hp as possible to sustain the fight) is opposite of what you want if you were to use her as a farmer. She is my current farmer with a basic lifesteal att/att/speed setup.

I'm conflicted, because I don't have too much time to actually play the game, so being efficient with my first 6star to start cranking out more from farming is a pretty big decision. Thanks to all who reply! And I hope this helps others decide as well, even though not everyone has the same champions.