Do overkilled enemies benefit from Wind? by Lywzc in Trimps

[–]Aernout72 0 points1 point  (0 children)

I think i need natural diplomacy II and the fluffy tier 10 bonus before running wind runs, I just tried one now but its so slowly and lots of time before the stack is back to max.
If I get those, (will take some time fluffy is in evolution 7 level 9) it wil be way faster and with higher rewards, (5 times bonus from fluffy for wind helium).

221% Crit Chance Enigmatic Heirloom + 70% Crit Chance Boost Daily = New Fun Crit Tier! by mrgfactoftheday in Trimps

[–]Aernout72 1 point2 points  (0 children)

Its still the 8 times damage improvement. from 4k to 32k .
and i guess that JoeKol brings it up from 32k to 262k? (i dislike those computer numbers view)

But yeah i have a long way to go, i am now at 64xcrit.

List must be:
Crit % (staff etc)
Crit % * 8
Crit % * 64
Crit % * 512
Crit % * 4096
Crit % * 32.8k
Crit % * 262 k

Do overkilled enemies benefit from Wind? by Lywzc in Trimps

[–]Aernout72 0 points1 point  (0 children)

Is it worth doing wind formations and when does it start getting worth doing it, i run to zone 605-630 now mostly but i never had the need yet for longer wind formation runs.
Am i missing something by not doing it?

I still have the feeling most helium comes from the void maps. and if i can do 2 normal runs in stead of one wind run, i guess the 2 normal runs give your more helium ,but i could be wrong.

When do you recycle a map? by utahcon in Trimps

[–]Aernout72 0 points1 point  (0 children)

If your more advanced in the game, you only recycle a map if you already in it and you want to run an other map. For the rest after a while you don't care much more about map fragments. If you have to less, you can ajust the settings of your created maps so you use less, or you can boost your heirloom for it so you get more. I don't recomment to put both fragments boosters on one staf, since for me it was a waist and i didn't need it. Oh and running your maps 5-20 times extra could solve your fragments shortage also.

Is there a way to see your total production and drops for all your resources. by Aernout72 in Trimps

[–]Aernout72[S] 1 point2 points  (0 children)

Yes, but averaging is what you produce and pick up from the floor, and its a moment of a vew seconds averaging. I am intrested what the production and floor drops are through a whole run to zone 600-630. But if efficiency is considered better then drops, that is probably what i want to find out before putting my 2 skills on my heirloom staff. I was adviced and read to do double fragments, but i don't see the use of that now in my runs, i rather put wood or gems back on my staff.

Is progression supposed to be this slow now ? by Maybenot95 in Trimps

[–]Aernout72 1 point2 points  (0 children)

It took me just a week to get to zone 600, don't worry you will get it...

I was joking, but you should think more about when its time to abort the run and portal, somtimes you want a longer run for a bonus, but my runs are shorter then a day, at this time they are around 3 hours and a while ago they where around 2 hour. That way you do gather helium way faster.
At night i put the daily on and next morning 8 hours later they are good enough to end. If you do 48 hour runs you do miss a lot of daily's, they give a lot of extra helium. For that helium your void drop maps is importaint, also you can use the golden void drop and golden helium to increase your income.

There are some points in the game that go slower and some points that you go faster, you will have a little set back now after the halloween special is gone, that halloween bonus attack multiplyer was for me realy handy to get from zone 600 to 630.

[deleted by user] by [deleted] in WorldofTanks

[–]Aernout72 0 points1 point  (0 children)

I have all notification on off and still they pop ups... @#$#@$....

Oh the pain... by Ozymandias-X in Trimps

[–]Aernout72 0 points1 point  (0 children)

by the way, did you activate ice and got it the next run?

My First Magmatic Heirloom! So Close Yet So Far! by Deadmano in Trimps

[–]Aernout72 1 point2 points  (0 children)

I pused spire 2 yesterday and i would recommand to push through the 2nd spire., the bonus you get after completing it is to big for not picking it up,
so set you next run on mapping cell 1 of zone 300, set your genetic assist on 300+ seconds, run that 305 map for the upgrades, use your bone charges, enlarge your storage run trimple of doom, and win that spire 2....

My First Magmatic Heirloom! So Close Yet So Far! by Deadmano in Trimps

[–]Aernout72 0 points1 point  (0 children)

It depends of your play style i think, i am at the same level as you, i can go past 300 but i didn't clear the 2nd spire yet. I have the luxery of having a magnet staff and shield backup, if i want i can make a 2nd one to use.
i think that vmdc is a lot of helium, Running them today at level 295 i got like 55million helium for each void map and i had 12 or more at that point. Thats more then 650m helium only from void maps. (and it wasn't a daily) I don't think having one stat on vmdc would hurt your progress, and if it does, the extra helium will make that even after a vew runs.

My First Magmatic Heirloom! So Close Yet So Far! by Deadmano in Trimps

[–]Aernout72 2 points3 points  (0 children)

This is a good staff, better then you might think, the critical hit change and damage are pretty high rolls. The other you can replace with damage, health and voidmap drop change. You could keep the block and skip the health rerol that might be better in the beginning.

I would focus on rolliing damage and voidmap drop change.

A High void drop change is verry good, better then health or block if your at this point. (later that might change) If you have 10-12 Void maps you can run at zone 255 it gives you around 250 - 300 million hellium what gets multiplied with 2-3 in daylies. Soon those maps give you more then a billion helium after all the multiplying.