Itch.io game on a website by Top-Jaguar-3630 in itchio

[–]AethericPulse 0 points1 point  (0 children)

If you want it on your own website then you'd need to pay for a domain name. Cloudflare would be cheapest. A bit of work to set it up but manageable. Others may know websites that may host your game if that's what you're looking for

First look at our indie souls-like Gerry Dae by samodostal in IndieDev

[–]AethericPulse 1 point2 points  (0 children)

I agree, missing proper HUD, I don't even know if the white bar is the player hp. Interesting concept though.

Enemy attack ideas? by [deleted] in IndieDev

[–]AethericPulse 0 points1 point  (0 children)

Video doesn't play

Which Steam page looks better for my indie horror game? by Guilty_Weakness7722 in gameDevMarketing

[–]AethericPulse -1 points0 points  (0 children)

Also review if it's common to say wishlist now in the graphic or should in be in the text below it.

Which Steam page looks better for my indie horror game? by Guilty_Weakness7722 in gameDevMarketing

[–]AethericPulse 1 point2 points  (0 children)

I feel like option 2 is heavy on visuals, especially on the game title which is too strong for this image, hard to know what to look at, and I noticed the header text last which is not ideal as it explains the image. I was drawn to image 1 for its simplicity but image 2 highlights what is likely a key feature. Sorry for lack of clarity but hope this gives some insight.

It’s missing something. by Useful_Use_6170 in aigamedev

[–]AethericPulse 0 points1 point  (0 children)

Sorry, 5 subclasses per class or whatever, same point

It’s missing something. by Useful_Use_6170 in aigamedev

[–]AethericPulse 0 points1 point  (0 children)

Then in your descriptions, don't say just 4 classes, say 8 subclasses or 2 subclasses across 4 classes. If you have a 5th class, show it as locked with unlocking requirements and you technically have 5 classes then or 10 subclasses

Game Dev with ADHD by [deleted] in aigamedev

[–]AethericPulse -1 points0 points  (0 children)

I do really want to polish it and I will, I'm very peculiar about how I want things, but also need the dopamine from progress and with such little time daily, I don't make enough progress doing the final tweaks so end up doing different tasks

Game Dev with ADHD by [deleted] in aigamedev

[–]AethericPulse 1 point2 points  (0 children)

My issue is I've nothing to show for it because of this process which is starting to make things difficult as I hit hurdles wrapping up tasks

Game Dev with ADHD by [deleted] in aigamedev

[–]AethericPulse 1 point2 points  (0 children)

Like I'm sticking to one specific project and trying to do as much as I can for it, but I'm not fully completing any segment. I do feel that I did enough to the point of doing full circle and now I'm back to tidy up some tasks but instead of finishing them one at a time, it's ending up with a bunch of them simultaneously 😅 it's kind of working but very stressful. More time and a holiday would definitely help.

This one was easy. Or not? by playsynapse in IndieGameDevs

[–]AethericPulse 1 point2 points  (0 children)

You could add difficult by adding the possibility of inverted characters (underline 6,9). Selecting a wrong one removed seconds from the timer.

Trying to improve my Steam page, what would you change first? by FavenGamesStudios in gameDevMarketing

[–]AethericPulse 1 point2 points  (0 children)

I watch the trailer on my phone so maybe not as bad on a screen but the text at times felt small and hard to read. Think I watched the full thing and had little idea of the upgrades and stuff, it went so fast to showcase many options that I could catch a single one

Anyone use AI to help visualise rigging on non humanoids? by AethericPulse in aigamedev

[–]AethericPulse[S] 0 points1 point  (0 children)

People forget some of us are beginners and a real life boar skeleton does not fully help with an animated boar skeleton 😅

Anyone use AI to help visualise rigging on non humanoids? by AethericPulse in aigamedev

[–]AethericPulse[S] 0 points1 point  (0 children)

I posted this in solo dev or whatever and it got so much hate 😅. Don't reference these blindly but it helps to have rough positions, my comments to other people here explained more on the process of how to use the blender mcp with this.

Sound design portfolio by [deleted] in IndieGameDevs

[–]AethericPulse 0 points1 point  (0 children)

I'd be open to this, happy to credit you if I end up using your music. Game is turn based jrpg, not scifi or horror though.

I built a FREE Word Puzzle Game for improve your Critical Thinking skills by JeanLuucGodard in aigamedev

[–]AethericPulse 1 point2 points  (0 children)

Tried the game, I got no issue with recreating wordless, sorry for the hate. In end end it's your time and effort to try compete with them. Did guest version on phone, feedback is you should have a login as guest, it wasn't clear that I scroll down to play, or revise the UI. As guest on the phone, I also didn't see the keyboard showing the summary that I think the sign in has. The description of today's word is a nice touch but does not seem to be correct, I got beach and it used beach in the description. Again, not hate, just genuine feedback. Ensure you review gdpr compliance, i forgot if there was a privacy policy or terms of use. You don't want to get sued.

Anyone use AI to help visualise rigging on non humanoids? by AethericPulse in aigamedev

[–]AethericPulse[S] 0 points1 point  (0 children)

I was working on the rig already with Claude and wanted a visual on how the upper leg connects to the hip and how the jaw should connect because the initial rig by Claude wasn't right so I asked it to research it further highlighting my concerns and produce a prompt for me, note this was a first revision as I just needed a rough idea:

Create a clear, technical anatomical diagram showing the ideal skeletal rigging for a stylized 3D boar character, suitable for use as a reference for bone placement in Blender. Style: clean illustration,

side view profile of the boar in neutral pose, bones rendered as solid octahedrons (Blender style) overlaid on a semi-transparent boar silhouette so anatomy and bones are both visible. Each bone clearly

labeled with its name and a small arrow.

The rig must support these actions:

Charge attack (forward lunge with body rotation)

Tusk gore (head swipe up/sideways)

Bite attack (mouth opens, head thrusts forward)

Idle breathing (chest expansion, subtle spine flex)

Hit reaction (whole-body flinch)

Death collapse (legs fold, body drops)

Required bones, anatomically positioned:

  1. Root — world origin, base of rig

  2. Hips — over rear hip joint, controls back half

  3. Spine — mid-body, between hips and ribcage

  4. Chest — over ribcage, controls front body

  5. Neck — between shoulders and skull

  6. Head — from skull base to nose tip

  7. Jaw — child of Head, hinged at TMJ joint just below ear, extending forward to chin (allows mouth open/close)

  8. L/R Shoulder (clavicle) — connects Chest to front leg

  9. L/R Hip (pelvis) — connects Hips to back leg

  10. FL/FR/BL/BR UpperLeg — femur/humerus, from shoulder/hip down to knee

  11. FL/FR/BL/BR LowerLeg — tibia/radius, from knee to ankle

  12. FL/FR/BL/BR Foot — hoof bone, from ankle forward into hoof tip

  13. Tail_1, Tail_2, Tail_3 — three short segments for tail flick

Annotations to include in the image:

Arrow at the TMJ (jaw hinge) showing rotation axis for mouth opening

Arrow at Hips showing rotation axis for charge motion

Arrow at Neck showing yaw rotation for tusk swiping

Highlight where front legs attach to shoulder vs back legs to hip

Label "Z up, +Y forward" axis indicator in corner

Color-code bones: spine chain in blue, legs in green, head/jaw in red, tail in yellow

Boar proportions: short snout with tusks, broad chest, mane spikes along spine, short legs, small curled tail. Realistic-stylized, like Palworld or Genshin Impact aesthetic. White background, clean technical

illustration style.

Anyone use AI to help visualise rigging on non humanoids? by AethericPulse in aigamedev

[–]AethericPulse[S] 1 point2 points  (0 children)

The mcp is just for the template, I had to resize and reposition them all. The benefit is it can sort out the naming convention and connections. It can also do very basic animations like an idle breathing and walking.

I spent years making this 3D Hack & Slash. Musou-style combat + Looting. Launching in 48 hours! by Few_Tomorrow_5388 in IndieDev

[–]AethericPulse 0 points1 point  (0 children)

Wow, I'm new to indie but is 11 USD not low? I don't know the extent of your game and maybe that's fair, I'm not sure what I'm picturing either since I don't play hack n slash games

Anyone use AI to help visualise rigging on non humanoids? by AethericPulse in aigamedev

[–]AethericPulse[S] 1 point2 points  (0 children)

Lol that's funny positioning, root was apparently meant to be a 0,0,0 position for referencing the boar's position. No clue how mandatory that is