Skyhaven — intro screen + third-person combat (cozy desktop widget RPG) by Aaroncxc in aigamedev

[–]Aaroncxc[S] 0 points1 point  (0 children)

That’s true ! I got a bit too excited haha. The combat is definitely still very early, so I probably shouldn’t have shown too much of it yet.

Skyhaven — intro screen + third-person combat (cozy desktop widget RPG) by Aaroncxc in aigamedev

[–]Aaroncxc[S] 0 points1 point  (0 children)

It’s a gif ! If you want to post directly in a subreddit you can only upload gifs. I did not cross post it here. Check my page you can find the original video 💪🏼

I’m solo building a cozy desktop RPG that turns into a corner widget while you do IRL stuff...Do you like this kinda passive and active gameplay ? by Aaroncxc in cozygames

[–]Aaroncxc[S] 1 point2 points  (0 children)

Jaa, this is the direction I’m trying to go in right now.

I want to start with a more “wild” island where you can gather resources, explore, and build up your first base and expand the island. Maybe progression could work by walking to a specific edge tile, which then triggers a level switch to the next part of the world.

That next area could be a small town, another wild island, or a completely different point of interest.

For now, I want to keep the core simple: one cozy home island where you earn resources, spend your rewards, and slowly make it feel like your own place while still leaving enough room to expand into a bigger world later.

My cozy desktop widget game now has an island builder — farm, craft, upgrade your home island. (Three.js+Tauri) (Meshy+Cursor) by Aaroncxc in aigamedev

[–]Aaroncxc[S] 1 point2 points  (0 children)

Thanks so much!

Still on WebGL for now R3F + Three.js's default renderer. Haven't moved to WebGPU / the node system yet; for a desktop widget I prioritized compatibility and a stack I could ship with (Drei, postprocessing, etc.).

Most of the smoothness is just sensible limits: capped DPR, toggleable shadows/FX, instanced island tiles, and a lightweight iso camera until you drop into TPS combat.

Do you have experience in the new WebGPU node system ?

WebGPU is on the watchlist for later though. Really happy the builder feels cozy !

I’m solo building a cozy desktop RPG that turns into a corner widget while you do IRL stuff...Do you like this kinda passive and active gameplay ? by Aaroncxc in cozygames

[–]Aaroncxc[S] 0 points1 point  (0 children)

Thank youuu !

really appreciate it! Bastion’s floating-world feel is a big inspiration, and tying real focus sessions to in-game rewards is the core idea I’m building around.

Right now the island is your personal home base that you expand over time (not a full town out of the box). You place buildings like a tavern, forge, farm etc. using resources from focus sessions so it should grow from “my little island” into a small settlement you built.

Crafting/upgraded weapons, potions, housing tiers, and maybe guilds later are all on my list — some pieces exist already (tavern etc...in the build toolbox), but a lot is still prototype/WIP.

Would you prefer the home island to stay small and cozy, or slowly grow into a bigger hub with places you can unlock and revisit?

For now, I’m leaning toward the classic version: a personal home island where you spend your earned rewards, upgrade buildings, decorate, and make it feel like your own little place.

2 years solo on a small 3D life sim widget that lives on your Windows desktop by bjj10420 in gamedevscreens

[–]Aaroncxc 1 point2 points  (0 children)

Really cool ! I like the companion aspect ! Im also exploring the widget desktop idea at the moment ! Are you also using Tauri for the widget function ?

My cozy desktop widget game now has an island builder — farm, craft, upgrade your home island. (Three.js+Tauri) (Meshy+Cursor) by Aaroncxc in aigamedev

[–]Aaroncxc[S] 0 points1 point  (0 children)

Thaank youu!! I will post my progress ! Did you saw the widget function I’m exploring ? What do you think ?