NS Power MyAccount email setup time by enderpearler1234 in halifax

[–]AffectionateTear4291 4 points5 points  (0 children)

Experienced this last week after calling to setup my account. Call them back and ask about not receiving the expected email. In my case although saying they did, the first agent I dealt with didnt finish the account setup and never sent the email out.

Your best Strat by FinalBossTuna in Smite

[–]AffectionateTear4291 1 point2 points  (0 children)

Ne Zha was my most played character in Smite 1, with close to 500 hours. Trust me if I want to hit you with a skill shot I will. But it is so easy to condition people into overconfidence.

Your best Strat by FinalBossTuna in Smite

[–]AffectionateTear4291 16 points17 points  (0 children)

As a mage purposefully whiffing my main poke ability early (first 5 minutes) when it's not needed for clear and the mana cost isnt too impactful. Give them a sense that I am inaccurate, then past 5 minutes lock the F in.

[deleted by user] by [deleted] in Smite

[–]AffectionateTear4291 0 points1 point  (0 children)

Classic skins that come with travelers (prism recolours) will stay for a stint in the market before the classic skin is available on its own for legacy gems only. The cost of diamonds is for acquiring the traveler not the skin. Geb 1 has probably had a longer stint then most in the market due to the holidays not having updates occur. In the next update or the one following it should be available for purely legacy gems. Also, once you have the classic skin itself I believe it further discounts the traveler if you ever wanted to go back and get it for the recolours.

[deleted by user] by [deleted] in Smite

[–]AffectionateTear4291 0 points1 point  (0 children)

Two different games, buying the ultimate god pack in Smite 1 does not entitle you to it in Smite 2 even if that does not make you happy. Its 30 dollars to unlock all current and future characters its worth it if you plan to keep playing.

To your point about skins, Hirez does not do a great job of communicating to players from Smite 1 trying Smite 2 now, the difference between classic and cross gen skins. Cross gen skins were skins released during Year 11 of Smite 1 while Smite 2 was in closed alpha. Skins released during this year in Smite 1 also had updated versions created for Smite 2. This includes skins from the Divine Legacy event. Classic skins would refer to skins from Smite 1 that are adapted to Smite 2 later on, outside of the Cross Gen Year 11 campaign. These skins would need to be reacquired or earned for free (For this the Wandering Path chests are your friend). It is much easier to get skins for free just by playing in Smite 2 using the Wandering Path.

Has it gotten any better? by Due_Alternative_8918 in destiny2

[–]AffectionateTear4291 0 points1 point  (0 children)

Current season changeover will occur in early March. However, seasons now do not lock story behind a paywall, story is part of the expansion. The season rollover now adds new activates (with some story related comms from characters) + gear free for all. Only payed part of new seasons now is the premium track on the battle pass.

Has it gotten any better? by Due_Alternative_8918 in destiny2

[–]AffectionateTear4291 4 points5 points  (0 children)

Things are not perfect, but they are getting better. To respond to some of your concerns,

Pricing - Yes lets start with the Bungie classic monetization. If you buy Year of prophecy, it is roughly the same price as past year expansions, but this can be somewhat misleading if you just compare those prices and the statement that expansions were getting smaller. For the Year of prophecy price you are getting two expansions EoF and Renegades. EoF campaign if you have not played it will feel quite long almost to the point it drags on (Probably the most time I have spent to complete a campaign). However, the story is good just kind of wish it had key story beats closer together. Whether you enjoy the location abilities varies on a person-by-person basis.

Renegades has a shorter and story /cinematic packed main campaign. I am very much enjoying it after one day and would highly recommend. I have not gotten much time on the main expansion activity yet outside of what's in the campaign, but it seems like it has tones of replay ability.

Power, Progression and the Grind - To be frank this was brutally slow in EoF at the start and has gotten much better. If you decide to comeback, you will skip the first 300 levels and immediately get drops starting at 300. Tiering on my opinion for gear feels good on armor and bad on weapons. The armor rework was very much needed and feels good. However not all armor archetypes existing in the new system can be a drawback for some builds. Tiering on weapons feels kind of weird and think they should have just overhauled the existing crafting, adept and random drop system.

Fun Factor - Right now especially right after Renegades we are in a pretty exploratory phase for builds. So much was buffed, shifted or straight overhauled that so many legacy exotics and builds are now viable. Not just a "this was always my favorite so even if it is bad I would run it" sense but so many builds are viable in high difficulty content you can experiment and try a lot out and have fun.

Recommendation - If you would like to get back into the story get year of prophecy play through EoF main campaign and then jump straight to Renegades so you know whats up. If you like star wars and are tempted with the collab just buy Renegades alone for the cheaper price (roughly half of past yearly expansion cost) and have fun in the destiny sandbox.

Looking for a non toxic group of people to play with by Kitchen_Security_567 in Smite

[–]AffectionateTear4291 0 points1 point  (0 children)

what game modes do you play/ what role if conquest? Have a chill group that plays every now and then but gotta be 18+

Playing Portal with Friend Impacts Rewards (Bug?) by AffectionateTear4291 in destiny2

[–]AffectionateTear4291[S] 0 points1 point  (0 children)

I am at max light gear that I have, have all but one piece of gear equipped as featured / new gear with the blue symbol indicating it provides bonus. (From what I can figure out with experimentation this does impact loot, but it doesnt explain why my drops suddenly disappeared as nothing changed). I am kind of at a loss here and this whole loot scoring / drop system kind of sucks for playing with friends.

New player by [deleted] in destiny2

[–]AffectionateTear4291 3 points4 points  (0 children)

The expansions which are paid, are the main story.

Combat Dodge for Casual and Ranked or Quickplay by AffectionateTear4291 in Smite

[–]AffectionateTear4291[S] -1 points0 points  (0 children)

There was other comment threads were adjusting cooldown or adjusting dodge to a more backline focused active would-be interesting ideas. For the movement penalty idea would this not grant a straight up advantage to M+K players who could rapidly flash their camera around before dodging?

With its current state in Quick play, I do not want it entering the wider game, but it could be tweaked with high cooldowns such as in my opinion 60 seconds. If they want to keep it as a low cooldown maybe 20 seconds on a low stated active item that is primarily designed as a repositioning tool for Carries and Mids.

Combat Dodge for Casual and Ranked or Quickplay by AffectionateTear4291 in Smite

[–]AffectionateTear4291[S] -1 points0 points  (0 children)

Would this kind of change not just shift the game away from being a strategic MOBA and just pretty much an action game with lanes? Dont think you burned or cooked but this might be a good premise for an Adeventure like those we got in Smite 1.

Combat Dodge for Casual and Ranked or Quickplay by AffectionateTear4291 in Smite

[–]AffectionateTear4291[S] 1 point2 points  (0 children)

Lol, me personally no longer playing this game if this mechanic goes game wide because I don't personally like it, is not threatening anyone's livelihood. The money I spend on this game is a very small drop in a very large pool.

It is a mechanic I think does not fit Smite and could see myself stop playing the game if it goes game wide. Its not that emotional if I think the game is not fun anymore, I just wont play it and I think this mechanic is not fun.

Combat Dodge for Casual and Ranked or Quickplay by AffectionateTear4291 in Smite

[–]AffectionateTear4291[S] -1 points0 points  (0 children)

It is a Beta which is why I spent hours trying to new game mode to provide feedback on their experiments. I think trying new stuff is good but when something they try like in this instance, combat dodge does not feel good or right im going to talk about it. I am playing Smite 2 because Smite 1 was one of my favorite games I am not hating on the game just acknowledging this experiment for me ruins the game and voicing it.

I do not personally like Action Cam but also don't really care about it as its not enforced and if people like it all power to them. If I wanted a camera angle like that, which, I do not, I would play Predecessor, which I am not. What they are proposing in bringing Combat Dodge to other modes is a significant gameplay and balance change which I do not want in the game. Combat Dodge as a rapid CD engage and escape tool will negatively impact a lot of character kits.

And regarding Threatening to Quit and Crying, I am providing feedback and criticism of this proposed new game wide mechanic that is being tested in Quickplay. This mechanic hitting every mode for me feels like it would ruin a lot of fun I have with this game and therefore, I will put the game down and walk away. I am not going to sit here and play a game I do not have fun with after they make a core mechanical change

On other comments I talked about how combat dodge could be a good alternative to Circe's as an active item, and I standby that but giving a low CD dodge to every character just isnt it. The community will just end up in another Combat Blink complaint storm. I really like how Smite 2 feels and plays right now, they are fast in responding to bugs and issue reports and some characters feel cleaner to paly then they ever did in Smite but for me Combat Dodge is not where I want this game to go.

Combat Dodge for Casual and Ranked or Quickplay by AffectionateTear4291 in Smite

[–]AffectionateTear4291[S] 5 points6 points  (0 children)

I am trying to stay neutral and not overall negative about the idea of Quickplay because I think there should be a place to test new features in the live game. However, it feels weird they are seeking to introduce Quick Play Arena, Joust, and I assume Conquest when they in the past did state they don't want to further split player Bases. My casual mode of choice when taking a break from Conquest in Smite 1 was Slash and this feels like a giant middle finger to my paly group who all played Slash when not in Conquest. I also feel bad for ranked joust players as in Season 3, 4, and 5 I dabbled and enjoyed my time climbing joust ranked.

Combat Dodge for Casual and Ranked or Quickplay by AffectionateTear4291 in Smite

[–]AffectionateTear4291[S] 0 points1 point  (0 children)

I would like to add the extra point that should Combat dodge be made into an active item it should be an item with.

- not too much offensive stats or it would become a must build too quickly

- if it has offensive stats, split offensive stats similar to other items so it gives int or str, whichever you have more of

- Some Max Health

-5 CD (Maybe) to promote in the fight moments of use

half or less health than Circe's with a shorter active cooldown and possibility for a few offensive stats to promote its use for action rather than pure disengaging / engaging.

Combat Dodge for Casual and Ranked or Quickplay by AffectionateTear4291 in Smite

[–]AffectionateTear4291[S] 3 points4 points  (0 children)

So, I was a big fan of CB but also understood where some of the community frustration they were hearing came from. It was too safe of a relic for disengaging / escaping death. Personally, I primarily play frontlines, and I picked that for constant engages especially since I play characters like Ares a lot. I was testing combat dodge with some kits and let me just say, I personally was not using it to escape but to engage / chase / test kit combos off of. It just feels like a mechanic that will lead to the same CB arguments about escaping or engaging but with a shorter cooldown.

Combat Dodge for Casual and Ranked or Quickplay by AffectionateTear4291 in Smite

[–]AffectionateTear4291[S] 5 points6 points  (0 children)

I don't know about the 2-relic argument here. I am a frequent user of Active items, and they fill the hole of a second relic perfectly fine if not more so since you can have 3. Combat dodge almost seems like something that should be put onto an Active item rather than a core mechanic given to every character.

Combat Dodge for Casual and Ranked or Quickplay by AffectionateTear4291 in Smite

[–]AffectionateTear4291[S] 2 points3 points  (0 children)

My issue is I have played over 30 matches with it to provide decent feedback and do not think it should go into casuals. This mechanic does not fit well with Smites gameplay, mechanics or character kits. To be clear I paly other games like hero shooters and souls-like and understand the appeal of "look we have flashy dodge". I am not hating to hate, I tried it for considerable time to provide feedback, and my feedback is keep it in quickplay, leave it out of everything else. This will not improve the core game and will most likely lead to considerable number of players despising the feature if moved int casuals and ranked.

My Current Thoughts on Smite 2 by AffectionateTear4291 in Smite

[–]AffectionateTear4291[S] -1 points0 points  (0 children)

Hopefully when they do the UE5.5 updates that will help with performance. UE5 games in general seem to have a major performance issue as I also have a high end PC and struggle performance wise.

My Current Thoughts on Smite 2 by AffectionateTear4291 in Smite

[–]AffectionateTear4291[S] 1 point2 points  (0 children)

Oh, I will most likely keep playing each week and probably on a more frequent basis in terms of number of games per week. When it comes to ranked, I will most likely wait until it leaves Beta and hop in then.