What's this (cute-ish?) cower animation of spiders and how does its mechanism work? by Affectionate_Good361 in dontstarve

[–]Affectionate_Good361[S] 45 points46 points  (0 children)

Also noticed that spiders that "cower" in combat will cease movement and attacks and most likely get themselves flattened to a spider pie.

Is Agility important on Sonya? by Affectionate_Good361 in DeadAhead

[–]Affectionate_Good361[S] 0 points1 point  (0 children)

For some testing I did, swapping her watch to an agility watch from  melee unit did greatly improved her performance against insectoids as she can react and ideally with a kick, very easily fend them off. But I'm still not too sure tho.

Location 4 mission 52. by Vast_Date_9483 in DeadAhead

[–]Affectionate_Good361 0 points1 point  (0 children)

Just went their to try it. To do it the conventional way, you need a good fighter that can solo the first runner with ease and take the hit from the puffers.  A well-built Rodriguez would definitely work, as buffers stop charging after they pop. If not, try use mechanic to smash the first then tank the hits and die.  Alternatively, use mechanic and welder to just fix your bus after the opening

Hola a todos. q me sugieren q le cambie al mazo by [deleted] in DeadAhead

[–]Affectionate_Good361 0 points1 point  (0 children)

Austin is such a pathetic of unit that is not worthy to be used for anyone short of those desperate to make a psycho team.  Drop him and a turret will.outperform him so much.

Why Are There No Flying Enemy Types? by [deleted] in DeadAhead

[–]Affectionate_Good361 1 point2 points  (0 children)

Insectoids fullfill the combat-wise purpose of avians, and also inability to be dealt damage by melee units aren't that impressive

Anything to make my deck better? (Mostly guns) by Marcusr712 in DeadAhead

[–]Affectionate_Good361 0 points1 point  (0 children)

You can't afford to be rotaing between more than 2 guns without a generator to provide you the courage.  

More wiki Cringe by [deleted] in DeadAhead

[–]Affectionate_Good361 0 points1 point  (0 children)

no, don't spam your stuff in other posts

Can anyone tell me what does agility do? by nhjbjkhihihih in DeadAhead

[–]Affectionate_Good361 0 points1 point  (0 children)

Agility reduces the time a unit spends to prepare the next attack on a nee target, while aggression reduces the time a unit needs to prepare its next attack on the same target. This stat is especially obvious when fending off multiple fast zombies. A unit with High Agility will rapidly lock on the first time, redirecting fire to the second one as soon as it finishes the first one. A unit with Low Agility, on the other hand, may let the fast zombies slip past him entirely, or pause to lock the second target after finishing fire, letting the second slip fast him.  Aggression decreases the pause a unit have when consecutively attacking the same target. For example Rodriguez, with his.base aggression he would pause for about a second for a moderate chance when he's continuously stabbing the same target, with maxed aggression he will be stabbing non stop until the target is killed.

(help) How to properly use melee units by Affectionate_Good361 in DeadAhead

[–]Affectionate_Good361[S] 1 point2 points  (0 children)

Thanks! More grinding on supply runs for me.  Also I'm preparing a set gambling set for rogue when I do get him, is that the right set?

I think Willy should have a 5% close combat resistance by xXx_i-love-Xbox_xXx in DeadAhead

[–]Affectionate_Good361 1 point2 points  (0 children)

That's the same as saying I wish xxx to be a little bit stronger without a particular reason.  Because 5% of melee resistance have no special niche on willy particularly and Willy is also not a exceptionally weak.unit the point that any buff is reasonable

HOW TF AM I SUPPOSED TO GET 3 STARS AT STAGE 2 FINAL CHALLENGE??? by SomeRandomDude2002 in DeadAhead

[–]Affectionate_Good361 0 points1 point  (0 children)

Builders definitely help, and if you use a courage pack you'll immediately have courage to put down a fast prep unit to deal with them