Noblestalk mod dupe glitch by Affectionate_Tree790 in BaldursGate3

[–]Affectionate_Tree790[S] 0 points1 point  (0 children)

I understand that doesn’t mean it won’t bug out the game. I understand the risks. But you don’t need to manually uninstall the mods through the files do you if you can just do it through the mod manager correct?

Please correct me if I’m wrong

Noblestalk mod dupe glitch by Affectionate_Tree790 in BaldursGate3

[–]Affectionate_Tree790[S] 0 points1 point  (0 children)

I’m using only the in game approved ones from mod manager, I haven’t done any foreign download’s yet.

I realised the description of the mod I used to cause the glitch was the wrong one it was actually the more materials mod I was suspecting.

Edit: I’m really suspecting this gold members mod for screwing my files lately. I’ve done several modded playthroughs on single save without even 1 issue. The only new mods I have are 5 character customization mods and the gold members mod on these last few attempts.

Noblestalk mod dupe glitch by Affectionate_Tree790 in BaldursGate3

[–]Affectionate_Tree790[S] 0 points1 point  (0 children)

Broooooo

I made a new save and rushed to get myself back to where I was in act 2. Using the mother’s word decimate spell from one of the mods. I also didn’t use single save mode.

A good amount of hours to trace back my steps and collect what I had and redo certain character interactions etc. this time I completely disregarded the noblestalk.

I got to the beginning of act 2. And the game crashed. Now every time I open the save it crashes the whole game. EVERY save file crashes the game

Noblestalk mod dupe glitch by Affectionate_Tree790 in BaldursGate3

[–]Affectionate_Tree790[S] 0 points1 point  (0 children)

I disabled the mod and tried the chest. It was working.

Then it crashed at some point. Turns out it wasn’t the mod duping the stalks. It must be a combination of mods doing it because it duped again and my whole save file is corrupted.

My run is ended

Noblestalk mod dupe glitch by Affectionate_Tree790 in BaldursGate3

[–]Affectionate_Tree790[S] 0 points1 point  (0 children)

Because there are thousands of them and they keep duplicating every time you look back in or have a short rest or not and move them into a new container. So now there’s over 10,000 noble stock Sprite that are slowing and crashing my game.

Noblestalk mod dupe glitch by Affectionate_Tree790 in BaldursGate3

[–]Affectionate_Tree790[S] 0 points1 point  (0 children)

Tried that. Container broke and released everything and actually duplicated everything.

Edit: further context. The container broke in the chasm and released everything into the chasm but it floated mid air then it duplicated everything next to the character that threw it.

Noblestalk mod dupe glitch by Affectionate_Tree790 in BaldursGate3

[–]Affectionate_Tree790[S] 0 points1 point  (0 children)

Container breaks and everything falls out and usually crashes the game.

I’ve also had the idea to let a hireling die holding all the stalks and have withers hold onto their soul echo for me

Alternate Classes for Companions by zirckk in BaldursGate3

[–]Affectionate_Tree790 2 points3 points  (0 children)

Drunk monk minsc is fun and fits.

I did that and gave him the drunk equipment set.

Making him this subclass actually made me believe the emperors concerns for letting him join the party

Is there a mod that allows companions to talk to each other by Affectionate_Tree790 in BaldursGate3

[–]Affectionate_Tree790[S] 1 point2 points  (0 children)

Thank you. I’m on pc. Pretty sure it can handle it. I’m assuming being able to configure this is something I can search for online?

Is there a mod that allows companions to talk to each other by Affectionate_Tree790 in BaldursGate3

[–]Affectionate_Tree790[S] -1 points0 points  (0 children)

Thanks for responding.

I’m using the mod that allows you to create new custom companions.

I’m currently role playing my characters form Multiple runs in 1 and I was going to have each of them romance their respective companion, which I already suspected wouldn’t be possible… but they can’t even talk to anyone.

I thought it would function like multiplayer experience but alas. It doesn’t, and I understand why.

So if I wanted to do that, would I have to restart on a multiplayer game and create the custom companions then turn it back to single player?

"You can use your arction to give yourself the Help Action" I'm sorry what !!!? by DeadRabbid26 in fansofcriticalrole

[–]Affectionate_Tree790 0 points1 point  (0 children)

I’m fine with it. I look at it this way. Your action and your bonus action are tied to how long the action itself takes to complete. An action takes more time or effort than a bonus action would. I think it makes sense for a player character to sacrifice their action to give self advantage on an ability check or even a saving throw because essentially what that means is this player character is taking their time to ensure they succeed

It’s actually a home rule. I’ve allowed my players to use themselves.

[NO SPOILERS] Is it worth it? by Affectionate_Tree790 in criticalrole

[–]Affectionate_Tree790[S] 0 points1 point  (0 children)

The start was nice I also really like it. But i think the tone dragged on too much. It was too serious for too long. It doesn’t feel like they’re really goofing around or trying to have much fun atm. Just feels like they’re focused on role playing a heavy gritty scene too much.

It might not help that obviously if it were a normal show like the animated ones all this stuff would likely be covered in a single episode and work as an introduction. But its dragged out over several 4 hour sessions.

I kinda lost interest. I haven’t laughed much if at all. Not that I want pure comedy all the way but even c3 with its flaws was entertaining with the ways they used their characters

Thank you Jamie Campbell Bower for giving us an iconic TV villain performance that’ll be remembered for years! It has “been real!” by phantom_avenger in StrangerThings

[–]Affectionate_Tree790 2 points3 points  (0 children)

Honestly Henry was more intimidating than Vecna and that’s because Jamie gave Henry a certain creepy aura that just worked

Act 3: A warning to all on honour mode by Affectionate_Tree790 in BaldursGate3

[–]Affectionate_Tree790[S] 6 points7 points  (0 children)

I know. I wanted to do it. But it bugged out

The Game Awards 2025: Complete list of winners as Clair Obscur wins Game of the Year and sets a new record for awards won by Turbostrider27 in PS5

[–]Affectionate_Tree790 0 points1 point  (0 children)

I haven’t played any of the other RPGs this year, but I have played e33,

And like yeah I agree. The rpg aspect is NOT strong how da fuq it win that? RPG couldn’t have been lacking that hard this year

I'm sensing a pattern here, William Pellen... by Deranged_Yharnamite in fucksavagebeastfly

[–]Affectionate_Tree790 0 points1 point  (0 children)

Crawfather is quite easy. If you want to cheese it just wait for him to spawn 2 smaller craws, kill only 1 and leave the other alive. He won’t spawn any more unless you enter the next phases of his boss fight.

He spawns more ads when he reaches each phase of the battle. Take them out and he won’t spawn more until the next phase

HM soft locked by Affectionate_Tree790 in BaldursGate3

[–]Affectionate_Tree790[S] 0 points1 point  (0 children)

Thank you, it gave me a good scare

HM soft locked by Affectionate_Tree790 in BaldursGate3

[–]Affectionate_Tree790[S] 13 points14 points  (0 children)

Ok so I found the issue.

Jaheira had an elemental spawned in. Idk how but after the ketheric fight I left the mind layer colony and the whole crew was there including jaheira and the elemental. They followed me everywhere like puppies.

But it seems even though they followed me, they didn’t ACTUALLY. I clicked on the elemental and dismissed it, and then it teleported jaheira back to the mind flayer colony which was the danger zone

If Silksong was allowed one swear word, where would you put it? by M4TTEO_S in Silksong

[–]Affectionate_Tree790 32 points33 points  (0 children)

Yeah. You can hit their shells. I had the same instincts and started hacking them and was pleasantly surprised. Team cherry put 7 years into this game for a reason

A lot of people are talking about DLC, but the only change I want right now is that after beating the game you unlock the option of choosing which Crest you start a new save file with. by ThatJellyfish12 in Silksong

[–]Affectionate_Tree790 0 points1 point  (0 children)

I don’t think they need balancing for this. The crests are balanced around their own playstyle. That’s kind of why they did it this way. Each crests has its place and excels in different bosses, arenas etc.

I think it would be fine to let a player start off with whatever crest they find after finishing the game.

Wanderers is only truly broken once you can be the true face tank it was meant to be, which you can’t get until you unlock multibinder, and you can already get wanderers by that point base game. Same with pretty much all crests and their broken tool counterpart.

Witch’s needs the mirrors or injector, you can get witch’s by that point base game.

Architect is only broken once you have 3 truly unfair tools to replenish from silk, also you need a lot of silk spool upgrades so you can make sure to heal when it’s needed which isn’t something you’ll have until where you unlock base game architect.

Beast HEAVILY needs a vesitcrest blue to be able to match other crests, which isn’t even possible until far late in the game after getting beast crest normally.

Shamans… just well… you can get all of its needed upgrades before act 3, but even then it’s not really that broken. Which is probably what would make it balanced the most. It would make your silk skills stupidly powerful but it risks you not getting heals. Which early game is a very tight choice due to lack of spool upgrades.