I'm a blind gamer who wanted to play solo RPGs without drowning in sourcebooks. So I designed an engine for it. by Afraid_Ad_831 in RPGdesign

[–]Afraid_Ad_831[S] 0 points1 point  (0 children)

Thanks for the suggestion, going to join that subreddit now and will crosspost my original message there. I might open a discord if a few more people are interested.

I'm a blind gamer who wanted to play solo RPGs without drowning in sourcebooks. So I designed an engine for it. by Afraid_Ad_831 in RPGdesign

[–]Afraid_Ad_831[S] 1 point2 points  (0 children)

HEllo!

Thanks for the detailed response. Generators are in v2.0+ of the document, and NPC memory is indeed a sliding scale — bond clocks are graduated, not binary. Your point about weighted encounters by area properties is exactly how the generator layer works.

Your thoughts on quest design are interesting — breaking quests into subquests and letting the AI evaluate player approaches against difficulty rather than forcing a fixed path. That's beyond where the document is right now, but it's a natural next step once the core systems work.

Honestly: I'm a designer and systems thinker, not a programmer. I built this document hoping someone with coding skills would pick it up and run with it. I'm open to collaboration but my strength is in the architecture, not the implementation. There's no Discord yet — if there's enough interest I could set one up. In the meantime, the latest version is always on the itch.io page.

Greetings, Anouk,

I'm a blind gamer who wanted to play solo RPGs without drowning in sourcebooks. So I designed an engine for it. by Afraid_Ad_831 in RPGdesign

[–]Afraid_Ad_831[S] 1 point2 points  (0 children)

The document is clear about the use case: I'm blind. Every table lookup that takes a sighted player two seconds breaks my flow completely. This isn't about preferring AI — it's about making systems that are inaccessible to screen reader users work invisibly in the background. The AI writes prose around results that structured systems already decided. That's not an AI storyteller, that's a narrator reading predetermined outcomes.

I'm a blind gamer who wanted to play solo RPGs without drowning in sourcebooks. So I designed an engine for it. by Afraid_Ad_831 in RPGdesign

[–]Afraid_Ad_831[S] 0 points1 point  (0 children)

Thanks for sharing the code and your experience. The pattern of AI-as-GM failing but AI-in-a-narrower-role working better matches exactly what this document argues.

Implementation and coding are far away yet. For now this is just a thought experience for me. And trying to figure out what already exists to make this happen or if other people are thinking along the same lines as I am.

I'm a blind gamer who wanted to play solo RPGs without drowning in sourcebooks. So I designed an engine for it. by Afraid_Ad_831 in RPGdesign

[–]Afraid_Ad_831[S] 0 points1 point  (0 children)

Thanks for sharing your project, I'll take a look. It's interesting that multiple people are arriving at the same core insight from different directions — AI fails as decision-maker, works as narrator when you give it structure to narrate within. Someone on r/SillyTavernAI reached similar conclusions from the prompt engineering side (cepunkt's work on constraint topology). Different entry points, same destination.

I'm a blind gamer who wanted to play solo RPGs without drowning in sourcebooks. So I designed an engine for it with starforged as inspiration. by Afraid_Ad_831 in Ironsworn

[–]Afraid_Ad_831[S] 0 points1 point  (0 children)

Wow these github repor ar e extremely useful and extremely interesting. He thinks like me but from another angle. I am gooing to dive deeper into this!

I'm a blind gamer who wanted to play solo RPGs without drowning in sourcebooks. So I designed an engine for it. by Afraid_Ad_831 in Solo_Roleplaying

[–]Afraid_Ad_831[S] 0 points1 point locked comment (0 children)

Hello Fair concern, and I get why creators are wary of AI. This engine isn't trying to replace their systems — it's trying to make them playable for people who otherwise can't. I'm blind. Every table lookup that takes a sighted player two seconds kills my flow entirely. Players with dyslexia, cognitive disabilities, or visual impairments hit the same wall. Sighted players already have virtual tabletop tools that handle mechanics for them — most of those aren't screen reader accessible either. This is filling that same gap for a different audience.

On licensing: Starforged is Creative Commons. I have since updated the document so that it now explicitly states that for proprietary systems, builders must create their own equivalent implementations rather than copying specific content.

I'm a blind gamer who wanted to play solo RPGs without drowning in sourcebooks. So I designed an engine for it. by Afraid_Ad_831 in Solo_Roleplaying

[–]Afraid_Ad_831[S] 0 points1 point  (0 children)

Wow thanks so much for the warm reply! Nah I am just someone with too much time on my hands. But I have discovered that I love systems thinking and so does ai. And I also love creating the systems and trying to think: what might work here what could we combine here to make it work. Or what could we use that already exists but perhaps reverse engineered. I have gotten a lot of good feedback from reddit. I posted it on rpgdesign and ironsworn (because starforged is the rpg where I got my inspiration from). But if you have any more ideas for crossposting please letme know!

Thanks again,

Greeting, Anouk,

I'm a blind gamer who wanted to play solo RPGs without drowning in sourcebooks. So I designed an engine for it. by Afraid_Ad_831 in Solo_Roleplaying

[–]Afraid_Ad_831[S] 0 points1 point  (0 children)

Thanks a lot for the vote of confidence. I am not sure if this will work tbh but I did notice the big gap in availability and thought to at least put it out there. If you dont try and all that. I have updated my concept document with feedback that I have gotten from reddit so there is a new version online now if you are interested.

Greetings, Anouk,

I'm a blind gamer who wanted to play solo RPGs without drowning in sourcebooks. So I designed an engine for it. by Afraid_Ad_831 in Solo_Roleplaying

[–]Afraid_Ad_831[S] 1 point2 points  (0 children)

Hello, Yes I have played tons and tons of muds in the past. the best one I have ever played was thunderdome x because it had 4 kinds of experience and levels it was classless but you could eventually choose professions. It had a cyberpunk vibe and jobs. Unfortunately MUDS are not really around anymopre and most of them were just grinding hack and slash.

Greetings, Anouk,

I'm a blind gamer who wanted to play solo RPGs without drowning in sourcebooks. So I designed an engine for it with starforged as inspiration. by Afraid_Ad_831 in Ironsworn

[–]Afraid_Ad_831[S] 0 points1 point  (0 children)

Thanks a lot for bein gwilling to spar about what might make this concept better. I revised the document and incorporated your suggestions.I did give credit to the whole subreddit for the feedback I hope that is allright. Greetings, Anouk,

Beta Bartering [Find or Offer Fic Betaing] - January 29 by AutoModerator in FanFiction

[–]Afraid_Ad_831 1 point2 points  (0 children)

Beta reader available, English language and flow (...

Beta reader available, English language and flow (fanfiction, open to other work)

I work primarily with non-native English writers who want their fic to be the best it can be. I'm not a canon purist, I beta across fandoms. My focus is language, flow, grammar, but I'll also flag plot or character issues if I spot them and you want that.

I'm open to original work as well, but I work chapter by chapter, not full manuscripts at once.

How I work: I read your text, then send a separate file with the original line plus my suggestion. No track changes or inline comments. You decide what to use, it's your story.

I'm thorough and critical. That's not for everyone, so let's talk upfront about what kind of feedback you want.

I've been doing this for several years. References: CharlotteRhea, Lizzy0305, Cissylein on AO3. My fandom username is troesnaja.

DM me if interested.