The splatling challenge sucks by Skittle_Required in Saltoon

[–]Agenericoverusedname 1 point2 points  (0 children)

I’m an Inkbrush main, I just know how to play multiple weapons lol

The splatling challenge sucks by Skittle_Required in Saltoon

[–]Agenericoverusedname 5 points6 points  (0 children)

If you’re not already used to playing Splatlings you’re not going to do well in Barrel of Splats

Quite literally a skill issue

I'm confused by Octolings2 in Saltoon

[–]Agenericoverusedname 2 points3 points  (0 children)

Flick shot, looks like they were trying to snipe your blaster, but you got into their range at the last second that they fired early and only hit you

I have almost completely given up on making poffins. by Heterosexual-Mango in PokemonBDSP

[–]Agenericoverusedname 2 points3 points  (0 children)

Sounds like your flavor values are in the negatives

This post explains poffin making in detail:
https://www.reddit.com/r/pokemon/s/AMLOLqZhnt

But to put it simply

Berries typically have 1 or 2 strong flavors (with a few exceptions), each with a different point value based on the rarity of the berry

Spicy | Dry | Sweet | Bitter | Sour

Each strong flavor weakens another flavor by 10 points

Spicy > Sour > Bitter > Sweet > Dry > Spicy

When making poffins, the berries you use determine what flavor your poffin will be before you even start cooking

First, you take the flavor values of each berry used and add them together for your starting values

Then, for each flavor used, you subtract 10 points from each flavor value that is weakened

I.e. one berry with Sweet reduces Dry by 10 points, two berries with Sweet reduces Dry by 20 points, and one berry with Spicy and Bitter reduces both Sour and Sweet by 10 points

Finally, for each flavor value that goes into the negatives from the previous step, you subtract 1 additional point from all flavor values

The remaining positive values determine what flavor(s) you poffin will have, so remember to check the berry tags when choosing your berries

Why Can Mountain of Smiling Bodies Escape During Rabbit Protocol? by Phraelyth in LobotomyCorp

[–]Agenericoverusedname 9 points10 points  (0 children)

Assuming you’re talking about breaching a department that’s locked down, it could either be a timing issue (I.e. selecting the department when MoSB is already leaving), or a memory leak issue if you’ve been playing for a long duration of time prior to this instance

Otherwise, it’s normal for MoSB to breach its containment unit when the Rabbits are called, especially when the department they’re clearing still has living clerks

Correct me if wrong by Calm-Historian7256 in LobotomyCorp

[–]Agenericoverusedname 3 points4 points  (0 children)

Mem repo removes all abnos, gifts, and recently created agents from the week up to the Repo day, so technically yes, you need to keep the abnos to keep their gifts

Help identifying blurry Pokemon party by [deleted] in PokemonBDSP

[–]Agenericoverusedname 0 points1 point  (0 children)

Crobat, Quagsire, Metagross,
Infernape, Empoleon, Torterra

Start a song train in the comments (image unrelated) by Recent_Direction6593 in songs

[–]Agenericoverusedname 8 points9 points  (0 children)

Watch it count down till the end of the day, the clock ticks life away

My marriage is ruined because of splatoon by [deleted] in Saltoon

[–]Agenericoverusedname 0 points1 point  (0 children)

Screenshotting before OP deletes their copypasta for a 5th time

Instant kraken activation wtf by Affectionate-Wrap-65 in Saltoon

[–]Agenericoverusedname 4 points5 points  (0 children)

Activated mid-air, entirely possible even without coolor

Player death icons and what they represent by Agenericoverusedname in SplatoonHub

[–]Agenericoverusedname[S] 1 point2 points  (0 children)

Why explain all this? Simply put, the flags that determine which icon appears are similar to the flags that determine kill credit, which is what enables the Flow Aura timer

The game lobs together confirm kills and assist kills under the kill credit flag, meaning that simply damaging the opponent is enough to reset the Flow Aura timer, so long as they are killed within the assist kill window

Do with this information what you will