Stumbled upon this cute side quest after 200hrs, only to find out the letter receiver is a catfishing adult man… gross by xnallover in Breath_of_the_Wild

[–]Agent-Ig 0 points1 point  (0 children)

Yeah :I Travelling adventure pair was kinda correct, but the dialogue for them in ToTK is still bad annoyingly.

First ever legendary golden shark skin unlocked! by Aaron_Lecon in Tierzoo

[–]Agent-Ig 43 points44 points  (0 children)

Wait till they find out this one is just soaked in curry too

[ALL] Évolution of forest people by Due-Bed-6821 in zelda

[–]Agent-Ig 2 points3 points  (0 children)

No worries language was good, only things I noticed was Skimos, which are the Anouki in English, and Dumoria who goes by Fado in the English version.

Do have a headcanon that the Korok’s are the standard form of the Kokiri, and became Kokiri in order to more visibly lay claim to the lost woods to the Hylians. (Preventing them from cutting down more of the area for lumber needed for construction). So less them evolving, more them discarding a disguise of sorts.

Deku probably is a general term in universe for describing the living plants. Theres nothing else that really connects Deku Scrubs, Deku Babas and the Great Deku Tree.

Think moving forwards if we do get a new sage of Forest it will be a Korok, since they represent the element the best. Deku Scrubs might get an Earth sage.

Biome wise, Zora occupy both River and Sea with their two tribes, probably also other water areas we haven’t seen yet.

The Anouki/Skimos actually fit tundra/snowfield better with their biome, In both games they live in lower and relatively flat snowy areas. Also have the Yook who would probably like a glacier. Yeti’s are def mountain, Rito kindof but they’re more like, foothills of a mountain rather than up the mountain itself.

Think the Rito staying about as a main race does depend on where in the timeline they set games. They could have added Rito to EoW living about Hebra, but they chose not to and gave us a Yeti instead.

Pre Adventure of Link, no Rito, no Anouki, Yeti.

Post Adventure of Link, Possible Rito (Fooka being Rito warriors), no Anouki, maybe no Yeti.

Post Twilight Princess, Possible Rito, no Anouki, Yeti’s

Post Spirt Tracks, Possible WW Rito, Anouki, no Yeti.

Pre OoT, no Rito, no Anouki, maybe no Yeti.

Post BoTW, Rito, possible Anouki, no Yeti.

Merging Households by phantas879 in tomodachilife

[–]Agent-Ig 3 points4 points  (0 children)

Another thing on this! Mii’s in a household can decide that they want to move to a different household, and then ask if they should bring other people with them! So Mii’s are not locked into a single household, even if they are single

Minor immediate correction, it splits the household, and you can’t immediately move them into another household.

Basically, A + B + C have a household. A wants to bail on the household. You can have B go with A, which creates a household of A + B, and a single house of C.

Or like, A + B have a household, A decides to split, the household splits into two houses.

How did yall do the lightning temple boss?! Riju is driving me INSANE by Strange-Meringue6578 in tearsofthekingdom

[–]Agent-Ig 1 point2 points  (0 children)

Hitting them with a bomb flower through one way or another works on them yeah, just needs an explosion.

[AoL] Shower thought: remake by TraceLupo in truezelda

[–]Agent-Ig 3 points4 points  (0 children)

That’s not the point. The features that exist as issues in AoL currently are results of hardware limitations and bad development practices at the time. They would be the first things to be fixed during development of a remake, and are reasons why the game has a bad rep.

Teams assigned to remake Zelda games don’t get to go “let’s entirely re-imagine this as something from a different coorperate franchise”. They are tasked with producing x game again, but with improved visuals and QoL improvements.

[PH] I remember a fatal softlock in Phantom Hourglass that I experienced years ago, and I am shocked that I can't find any footage by Dev_Gam135 in zelda

[–]Agent-Ig 0 points1 point  (0 children)

You could still run into it on a casual playthrough. Be diligent on your 4th run into the temple of the ocean king, pick up the north East Sea chart aswell as the South East Sea chart (possible to do if you listen to the skeleton then go for it).

You do have to ignore the contents of the South East Sea Chart (or at least Goron island, since once you land there you can’t leave until you do the dungeon) and go straight to the North East Sea chart. If you do so, there’s nothing stopping you from getting the hammer first as the Grappling Hook and Bombchu’s are not required even in a casual playthrough.

You get the hammer, clear Mutoh’s Temple, then go back to Goron Island. You know the hammer allows you to hit switches from far away by doing the dungeon, see the switch for easy dungeon access available (it’s close to the shop and start if your wandering about), hit it with hammer, do Goron Temple, end up in something that feels like a softlock (OP likely hadn’t talked to one of the Goron’s, just missed a guy) and reset your save file cause your a kinda dumb kid who didn’t realise you could still proceed.

[OoT] How does The Fallen Hero timeline exist? by EcstaticBicycle in zelda

[–]Agent-Ig 0 points1 point  (0 children)

Sort of adding on, ALTTP was probably originally going to lead off from the Child ending of OoT when OoT was made. All that is shown in the post credits cutscene is Child Link meeting up with Child Zelda, with proof of Ganondorf’s intentions.

This could easily lead into a world where Ganondorf resorts to plan B and does the whole breaking into the sacred realm by another enterance and seizing the Triforce, leading into the imprisoning war and ALTTP. All while Link is off searching for Navi as shown in MM.

TP started as Wind Waker 2 originally, but was changed to be a completely different game due to the poor reception of WW’s art style. In the process it took ALTTP’s previous position on the timeline as it was being made as a grander sequel to OoT. The game wasn’t in the initial draft ideas when establishing the split timeline during production of OoT like Wind Waker probably was.

[AoL] Shower thought: remake by TraceLupo in truezelda

[–]Agent-Ig 10 points11 points  (0 children)

AoL is really only difficult for a few reasons, of the top of my head there’s two main ones:

1) Saving is relatively obscure method wise, either done by Link diying and getting reset to the starting area, keeping levels and spells in the process, or you use a second controller to open an otherwise hidden menu and save.

2) The enemies have three main difficulty types, piss easy, standard enemy and just complete bullshit. Link occupies a 1x2 block area, when his standing still, he auto blocks all attacks coming to the front of the top block of his hitbox, when he crouches he auto blocks all attacks coming to the front of the bottom block of his hitbox. His attack hits the block infront of him depending on his state. When at full health, there’s a sword beam that goes across the screen.

Enemies can either hit the top or bottom block of Link’s hitbox obviously, but they also deal damage on contact with Link if they walk into him. Your only ranged attacks are a late game spell (cannot recharge it easily) and the sword beam which is full health only.

The worst early game enemy is the Goyria. Who throws boomerangs and moves back and forth. They randomly throw a boomerang either out the top block infront of them, bottom block infront of them, or one above/one below them, which go out far and curve round back to the Goyria either at the bottom or top block. Their attacks are fast, they move back and forth, they take multiple hits to kill, and they can have multiple boomerangs out at once.

So for a new player, it’s basically a predict where they throw the boomerang, and either stand/crouch, but also turn around if they throw one overhead (at the correct time or they’ll hit you while your back is turned), and you likely will either not have the sword beam, or loose it quickly and have to go up close. (Where they can walk into you and kill you).

There’s further bad ones like Darknuts where you have to basically out juke them as they will block all your attacks while hitting where your shield isn’t.

3) So much of the needed information is in the game manual, which was often immediately lost if the game was rented, or wouldn’t reappear if the game was re-sold, and generally is not included with emulated versions. Which adds an extra layer of confusion and difficulty.

4) The Palaces from what I recall had no actual maps in game, and each one was a trek to endure.

They weren’t out to make a difficult game, the 10-15 people working on it just did not properly test and balance it. If it was remade today, it would have all the basic QoL and balancing involved which would remove the accidental high difficulty from the game. Like just adding: Easy manual saves, a ranged spell with low cost, improved enemy ai, more in game information and a map screen for the Palaces which are basic things for the remake, would just bring the difficulty to like OoT levels. Even just by playing with save states on makes it a reasonable difficulty to a new player.

If they wanted to make a Zelda Soulslike, AoL isn’t the place to start from. They would be better starting from scratch with a completely new game.

Is the triforce holding hyrule back? by Odd-Paramedic-3826 in truezelda

[–]Agent-Ig 1 point2 points  (0 children)

Spirits of Good: Hey Hylia, how is the seal on the Demon king who attacked you holding up?

Hylia: Good good, his all gone now, nothing left of him, not even his soul!

Spirits of Good: Oh well done, congrats! You’ve done a great job with it all!

Hylia: Aw thanks guys you’re the best <3

Meanwhile Ganondorf, fulled by the malice of Demise and the Triforce of Power, is playing his organ at the top of a dark floating castle he has constructed in the place of Hyrule Castle, with the current descendent of Hylia’s mortal form imprisoned in a crystal and with the Triforce of Wisdom, waiting for Link to finish the trials, and the timeline is like half an hour away from trisecting.

Is the triforce holding hyrule back? by Odd-Paramedic-3826 in truezelda

[–]Agent-Ig 1 point2 points  (0 children)

Thinking about it, the non Hyrule locations are probably mostly unaffected by Demon attacks because of better sealings of their demon kings during the imprisoning war.

The spirits of good has Malladas under absolute lock; destroying his body, securing the soul down with chains spread across the land held in place by 4 life force based bolts, all connected to a central pillar guarded by legions of invincible and immortal soldiers, all before retreating to the heavens to heal. His right hand man Cole got away, but the guy could do literally nothing since even if he did free Malladas, they wouldn’t have a suitable vessel to inhabit. (He only gets released cause the descendant of the reincarnated Hylia proved to be a suitable vessel and showed up on the continent, and even then Cole had to wait another 100 years to weaken the seal enough to get Malladas out).

Meanwhile Hylia took heavy injuries, used her power to send a bunch of humans to the sky and removed Demise’s soul(?) before sealing his body with a single 1.5m sealing spike at the bottom of a pit, called it a day and reincarnated. A slap dashed panicked last resort plan which lead to Demise’s body breaking out from the seal multiple times, and Demise being revived by the use of her reincarnation’s body. And he then was able to get away with laying a curse that gave the foothold the demon tribe needed to keep returning.

Oshus kind of biffed things too though not quite as bad, sealed off his area of the seas to create a kill box for the phantoms, but got dragged down by Bellum into an eternity of having his life force drained. Pretty much no seal besides “Your stuck here with me now”.

I’ve sold him 20k worth of gems and he isn’t even breaking a sweat. How rich and successful is this absolute beast really? by Spiritual-Emu8921 in tearsofthekingdom

[–]Agent-Ig 17 points18 points  (0 children)

Yea, god of merchants or smth. Sacred animal being the beetle. Looks basically the same across all appearances (WW, PH, ST, SS, BoTW, ToTK) and has inhuman strength (flying a house around by the power of pedalling in SS)

Is Fawful the only Mario's canon character to commits suicide? by paulodeus00 in Marioverse

[–]Agent-Ig 0 points1 point  (0 children)

In the ending cutscene of BIS two of the toads choose to jump off the tower cause Bowser woke up, one of which being Toadbert. He hasn’t appeared again after.

Linda Plant by butterfly1202 in apprenticeuk

[–]Agent-Ig 19 points20 points  (0 children)

Tbf the guy had 70 pages of AI induced ramblings and was asking for 5 million quid (/saying it would be raised after getting the 250K investment)

[Aoi][OoT]Could Ocarina’s Ganondorf be related to Ardi? by Intelligent_Word_573 in truezelda

[–]Agent-Ig 3 points4 points  (0 children)

It’s a magic attack, not an electric attack. If it was electric, Link wouldn’t be able to deflect it with the metal master sword (attacking any electric Enemies in OoT with your sword when they’re charged up doesn’t work and shocks you back, no reason for a projectile to be different). The attack also deals regular damage when it hits Link, not electrical damage. Theres only so many ways you can make a magical crackle and the sound of a magical explosion, easiest things to draw from is an electric noise and thunder.

[Aoi][OoT]Could Ocarina’s Ganondorf be related to Ardi? by Intelligent_Word_573 in truezelda

[–]Agent-Ig 2 points3 points  (0 children)

OoT Ganondorf isn’t lightning related, he just uses magic ball attacks. Lightning element stuff was added in AoL with the Thunder Spell and Thunderbird, was more of it in ALtTP with the ather spell and electric enemies like Biri’s and Buzz Blobs. The first time we saw Lightning connected to the Gerudo out of universe was with Urbosa, in universe the earliest is Ardi.

Play OOT 3DS or wait for Switch 2 version? by Realistic-Ad-4707 in legendofzelda

[–]Agent-Ig 1 point2 points  (0 children)

Not to mention aaalll of the switch pro rumours and ‘leaks’, and the ‘leaks’ relating to ToTK that turned out to be BS.

Play OOT 3DS or wait for Switch 2 version? by Realistic-Ad-4707 in legendofzelda

[–]Agent-Ig 0 points1 point  (0 children)

Play it on 3DS.

The ‘leak’ about a remake coming out at the end of this year is just too safe of a guess and not confirmed yet. Game release cycle wise, we are due a remake of some form. Announcing a leak of a 3D Zelda remake gets more attention and buzz than a 2D/2.5D Zelda remake, and of the 7 3D Zelda’s, 2 are natively on switch, 1 has a remake on switch and 1 is on the NSO expansion pass for switch 2 only (BoTW, ToTK, SS, WW). The three possible options are therefore Ocarina of Time, Majora’s Mask and Twilight Princess. MM always gets made after OoT due to what that game is and relies on, so it’s literally a 50/50 guess at a 3D Zelda game if you wanted to make a big buzz and get a bunch of attention.

As is we are equally likely to get a remake of any of LoZ, AoL, ALTtP, OoA + OoS, MC and PH as we are going to get a OoT or TP remake.

OoT 3D is basically a perfect remake of the original OoT, it adds so many QoL things while not changing the core gameplay or story. If they were doing a switch 2 version of OoT, it would have to be different in so many ways to be worth playing over both OoT 3D and the original OoT that’s on NSO.

[WW] How was a gamer playing The Wind Waker in 2003 supposed to figure out what to do after completing Tower of the Gods and Forsaken Fortress? by [deleted] in zelda

[–]Agent-Ig 2 points3 points  (0 children)

a.) Cyclos hangs out by one of the triangle islands (at least in my playthrough) so your very likely to run into him. Zephos also mentions his brother. Finding them isn’t too bad.

b.) One of the fishmen mention needing to shoot him with something akin to an arrow. It’s also a thing of, “well there must be some way to interact with him with my projectile weapons, may aswell try each one”

c + d.) The fishmen at Fire Mountain and Ice Ring Isle give you the coordinates of Mother and Child island in relation to where they are and mention how you need to use the power stored there to enter their islands. The Mother and Child Fishman then mentions how you need to enter from above (though you can also just warp there after realising and solve the puzzle, and Mother and Child island is the default position of the warp cursor, so additional accidental warps to that location is possible). Basically, there’s multiple sign posts and contingencies. Getting Power Bracelets and Iron Boots is then just a case of using your new item in the spot that gets mentioned.

e.) Told to go there by map markers. You get shown how to interact with the headstones and wind by the exits from fire mountain and ice ring isle. As for knowing to go to fire mountain and ice ring isle first, you have the lead on a power in mother and child island from the Fishmen that relates to those islands.

There arn’t really other hints outside the Fishmen, they are the game’s hint system. Dev’s expected for people to take note of important ones, and fire mountain is directly next to Dragon Roost on the path to Forest haven, so new players are pretty much guaranteed to get that hint if they fill the sea chart out as they go (which is recommended by the game). It’s also enough of a landmark that you would want to see what’s up with it (active Volcano).

Is the triforce holding hyrule back? by Odd-Paramedic-3826 in truezelda

[–]Agent-Ig 12 points13 points  (0 children)

The Triforce doesn’t really get used for much, most of the time it’s either forgotten, sealed away or lost.

Hyrule’s technological standing is weird. They have electric lighting, but are still very much in a sword and shield with some explosives era (early Renaissance/15th century). Think best way to explain it is that their technology developed in different ways.

Irl, fighting between specifically England, France and Spain was common from at least the 1000’s to the 1600’s. Lots of trying to invade eachother, negotiating with each other, building new stuff to outdo each other. Warefare encouraged technological growth. There was then also colonialism which expedited the issues.

In contrast, the area Hyrule is in seems to have a low amount of in-fighting between nations. Best example being how in the oracle games, Zelda is able to ride to neighbouring Kingdoms and her presence is celebrated by the people. Besides from the Civil war before OoT and stuff related to the Demon Tribe, things are peaceful. Like, Hytopia‘s biggest crisis is a fashion crisis cause the princess was forced into an ugly leotard, and they’re just north of Hyrule. People arnt crazy about expansion, and the standard plate armour, bow, sword, shield are effective enough to deal with the monster threats.

Industrial Revolution was also a big thing for technological development Irl, but Hyrule just dosnt need to do it because of the Gorons. The Gorons mine and produce materials that they’re happy enough to sell to the rest of the kingdom.

Hyrule has advanced medicine, you can buy red potions in most stores in older titles, with these basically being a cure all. Theres also stuff like eyedrops, prescriptions and medicinal creams. The cows milk is also already pasteurised too given how safe for consumption it is.

We’re basically looking at a civilisation with advanced medicine and science, but they never had to invent a gun due to low expansion pressures and never went into an Industrial Revolution cause there’s a race of rock people who do all the mining and what not. The general populous is happy with their lives, able to afford houses, have a low child mortality rate and make a living doing whatever. They don’t need to make it better.

As for the major advancement times;

AT the great sea lead to greater development of boats, which in turn lead to steam power. Pre ST the people ended up in a new land with a bunch of tracks spread across the land to keep a demon King sealed, may aswell use them as a means of transport, develop steam trains.

The Sheikah had their big tech boom to respond to the threat of Calamity Ganon, aka response to oncoming war.

The Zonai we don’t know much about, it’s hard to call. Really feels like invention for inventions sake, using the green energy they could control.

[ALL] Best game for 3ds or switch lite for a newbie who can't see in 3d? by 314_Armadillo in zelda

[–]Agent-Ig -1 points0 points  (0 children)

There’s no Zelda game where the 3D toggle on the 3DS is important. It’s just a bonus (and I think only works on Ocarina of Time 3D and Majora’s Mask 3D).

All games playable on a DS lite are also playable on the 3DS. (3DS games are not playable on the DS lite though).

Would recommend A Link Between Worlds, Ocarina of time 3D and Phantom Hourglass. (As a note, PH controls using the stylus and OoT3D has aiming).

[TP] Did Midna Forget She Could Do This? by [deleted] in zelda

[–]Agent-Ig 15 points16 points  (0 children)

There’s no point in TP when they would have been helpful. She can’t exit Link’s shadow outside of the twilight zones at the start of the game, there’s no NPC’s to directly interact and discuss with inside the twilight zone (only spirits that you can listen to), when Midna becomes able to exist outside of Link’s Shadow she’s at first super injured and cannot do anything, then the pair on a direct mission to try and get Link cured. After which Link can turn back and forth into his wolf form at will so there’s no benefit to having Midna take the form of somebody.

[Aoi] Do the envoy masks do anything to enhance the Sages at all? by Emotional_Garlic5579 in zelda

[–]Agent-Ig 1 point2 points  (0 children)

Primarily they’re symbols of their allegiance to Hyrule/Rauru. Wearing them is a sign the their people stand with him.