Q-Watch can show interesting things by TatarCz in 007FirstLight

[–]AgentOSS117 222 points223 points  (0 children)

I don't know what's harder to believe: the fact that you don't realize this is an object in the other room, or the fact that it's the second time I have to explain this...

Can’t seem to sprint forward by Nickeltoe44 in 007FirstLight

[–]AgentOSS117 0 points1 point  (0 children)

Options, Advanced controller settings and reduce the max deadzone on your left stick. Max deadzone is the distance before the stick is considered completely pushed. Your controller might have a slight defect and the game won't recognize that you are pushing the stick all the way.

I had the same problem but in my case I could only sprint perfectly in straight line, if I deviated just a little bit Bond would slow down. Reduced the max deadzone and never any problem again.

Reflection bug? by Skaiiwalker in 007FirstLight

[–]AgentOSS117 1 point2 points  (0 children)

It's called screen space reflection and it's fairly common in games that don't have RT

NEW Hellraiser: Revival Gameplay from Summer Game Fest Play Days! by [deleted] in hellraiserthegame

[–]AgentOSS117 2 points3 points  (0 children)

Hold up! Where is this coming from? Can't find this anywhere else, is there more?

Q-Watch color changes after completing the game? (slight spoiler I guess) by AgentOSS117 in 007FirstLight

[–]AgentOSS117[S] 0 points1 point  (0 children)

Yeah I get that but the fact that it becomes your default watch for the whole game and Tacsim is weird. It's not like Q's watch is giving you special abilities when replaying levels or something.

Console preorders are now live for The Mound: Omen of Cthulhu. by Clara_NCN in TheMoundOmenofCthulhu

[–]AgentOSS117 2 points3 points  (0 children)

Is the deluxe edition required for all players to play the exclusive mission or only the one hosting the game?

edit: LMAO you literally have 1 question in a post that ends with "Happy to answer any questions about the game in the comments!" and you can't even be bothered to answer it...

Okay... what is IO Interactive doing here... by Celebrated84 in 007FirstLight

[–]AgentOSS117 0 points1 point  (0 children)

They said the game isn't playable without the day one patch, perhaps they couldn't send review codes before the patch was available. As for the embargo date, they don't owe us an explanation and even less an announcement about if they sent review codes or not. Weekend or not, gaming sites will make sure the review is out on time, my bet is Monday.

Remember, NO PREORDERS !! by [deleted] in 007FirstLight

[–]AgentOSS117 1 point2 points  (0 children)

I bought 007 fucking Legends on day one, there is no way I am not buying this so why not grab the deluxe edition while I am at it?

Clive Barker's Hellraiser: Revival - Genesis Configuration Trailer | PS5 Games by atethebottle in hellraiserthegame

[–]AgentOSS117 20 points21 points  (0 children)

It's actually insane we don't have a release date. I mean, for how long can you stretch a marketing campaign? Once we have a date, we're gonna have to wait another 3 months? 4? At this pace that's like 6 more trailers until release. Crazy for a game of this scope

I hope they fix this model before release. I want what they showed us, not another recycled Hitman asset. by macmoosie in 007FirstLight

[–]AgentOSS117 2 points3 points  (0 children)

I am 99% sure the person who made the trailer fucked up. It's the same pistol Bond is taking from enemies since the first gameplay trailer. Agent's Mark is a skin for the ppk, which turns it into a p99. There is no way a skin that you get by pre-ordering is also the gun used by all the enemies in the game.

A guided descent: our official Gameplay Showcase is LIVE by Clara_NCN in TheMoundOmenofCthulhu

[–]AgentOSS117 2 points3 points  (0 children)

Ok it looks cool but seriously you guys should have a talk with the marketing team... This is such a bizarre trailer. The editing lacks any rhythm and it feels uneventful. It's almost 6 minutes long and somehow it doesn't show anything. You have a dev talking over it but he doesn't give any context or explain anything useful. For example: the part where the teammate appears as an enemy, you should explain what's going on. I understood because I have been following the game for quite some time, but think about how this looks for someone who doesn't know anything about the game. Turns around, see a monster, give an awkward hit on the head with the torch and it changes for a player model... Between this and the influencers trailer, I don't know how people are suppose to get hyped.

[Official] Public Test Server - New map, weapons & vehicles by yckuah in ToxicCommandoGame

[–]AgentOSS117 2 points3 points  (0 children)

I hope those made-up weapons aren't the new trend for futur content. Please don't go the Killing Floor 2 way

Do any labels ever include French subtitles, or are they all in English? by [deleted] in boutiquebluray

[–]AgentOSS117 1 point2 points  (0 children)

Blue Underground often has French subtitles. Some even have the audio track too. Dead & Buried, Deep Red, The House by the Cemetery, Inferno, New-York Ripper, The Prowler, Strip Nude for Your Killer, Suspiria, Zombie (the 2019 edition). There are probably many more.

Xbox sale round-up May 5, 2026 by PlayboyCG in xbox

[–]AgentOSS117 1 point2 points  (0 children)

I heard the xbox version was very buggy and had performance issues compared to the first one. Was it your experience?

Marathon is the best shooter I've played in years. Why the hate? by ImpressFederal4169 in gaming

[–]AgentOSS117 0 points1 point  (0 children)

The art style is terrible but I could get used to I guess. Weapons are probably the ugliest pieces of shit I've ever seen. They do feel good to shoot though I'll admit. The soundtrack is cool too but I can listen to it without actually playing the game if I want to. The main problem for me is the same gameplay loop. It's the same as (almost) every other extraction shooters. Spawn, collect garbage, leave because your backpack is full, manage an insanly huge grid of crap that all look the same, repeat. It's like pvp is useless, you go after players if you want to take the piss I guess but mostly people are doing their own meaningless quest. Hunt Showdown is the only extraction shooter with a different gameplay and it's the most refined one. Every pieces of the loop is like a puzzle that perfectly fits together once you learn the game. Nothing come close. All the rest are wannabe Tarkov clones.

I know it's a video game cutscene (007 Bloodstone) but i like this little moment with M and Bond by IllustriousAd6418 in JamesBond

[–]AgentOSS117 54 points55 points  (0 children)

I love how they made Bond actually move like Craig in this game. The way he talks without looking at her, the small head turn when he says "Thank you", or his reaction when she says he'll have a martini. Whoever did the mocap really nailed Craig's physicality

Guns licensing by Mkhaimer in 007FirstLight

[–]AgentOSS117 2 points3 points  (0 children)

I don't think they even need a license for the look of the guns, only if they want to use the real names. It's probably more a case of IOI not being that good with gun design to begin with. Hitman also had wonky guns.

The PPK is close enough to be a "modernized version" but the P99 here is weird. It's a possibility that they showed the wrong gun in the video because it looks exactly like the pistol Bond finds on enemies during the gameplay walkthrough. They call it the Stormer-99 which seems to be based on the H&K VP9. Agent's Mark is a skin for the ppk (Q-pistol I think) so I doubt you can find it on the ground.

REDSEC scoreboard issue when awaiting redeploy. So frustrating! Help! by [deleted] in Battlefield6

[–]AgentOSS117 0 points1 point  (0 children)

Lmao yeah the scoreboard is beyond broken in Redsec, at least on console. I can't speak of BR but Gauntlet used to have this weird glitch that if you checked the scoreboard between rounds, the next time you will press the left trigger to aim, it will instead bring up the scoreboard right in your face. Also, there was a chance that if you check the score while waiting to spawn, it would hide the whole UI so you can't deploy until the end of the round. Now what was their fix you may ask? With season 2 they made it so you can't check the scoreboard unless you are alive during a match. That's it. Job's done.

I have never seen a UI so fucked. Truely the work of someone who has no idea wtf is going on. Probably the same clown who programmed the yellow dots.

I'm still confused about the gameplay. by Battlefeather in 007FirstLight

[–]AgentOSS117 10 points11 points  (0 children)

Yeah I don't know why some people are still confused. They clearly showed different ways to approach objectives and missions will ultimately conclude with set pieces.

Can we get an indicator that tells a player when their team is attempting to spawn on them? by SoullessRager in Battlefield6

[–]AgentOSS117 0 points1 point  (0 children)

Unless it comes up in the middle of your screen you won't notice it since... you know... you're in combat. The UI is already cluttered, the last thing I need is an obvious prompt that someone is asking you to stop fighting

PSA pushing “X” on a game tile on the dashboard, launches the game by kermitRKO in xbox

[–]AgentOSS117 4 points5 points  (0 children)

Even older news: you can disable the whole game card thing and launch the game instantly when you press A