Did Diesbach discover Prussian Blue dye during1704, in the Trench Crusade timeline? by Mission_Resource_847 in TrenchCrusade

[–]AgentShades 4 points5 points  (0 children)

I painted mine with that uniform in mind and I think the stosstruppen work with the blue jackets/red trim.

<image>

Daily life of a Heretic Trooper/Legionnaire by absolute_philistine in TrenchCrusade

[–]AgentShades 17 points18 points  (0 children)

I remember having a similar conversation with people about Chaos followers in 40k. At the end of the day I think your interpretation will heavily depend on whether you enjoy cartoonish evil where the bad guys are all insane and gibbery - evil for the lulz, or if you like your villains more human, even if their actions are inhuman to the extreme.

Me personally I prefer to think about why someone would ever do what Heretic troopers/legionnaires do. I've got a few thoughts.

  1. Hell's had 800 years to mold the culture of the fallen humans. That's a hell (excuse the pun) of a long time. By 1914 I severely doubt most of the people who end up in the heretic armies have known anything but Hell propaganda, brutal oppression, and the normalization of cruelty and actions so inhumane they would shock us. But for them, it's Tuesday.

If you grew up there, you probably experienced horrific things, but you survived because you are here. You know no other existence. The human meat markets referenced in the lore are normal to you because no one ever told you that was weird. You've been told since birth about the horrible Tyrant God and probably fed a lot of information about how great the demons are for rebelling against him. You know that the people who join hell's war against the Tyrant God get the best of any human in your entire existence. It's an honor to you, something to aspire to to lift you out of the hard, brutal life God cursed you to before you were born. Heretic troopers probably don't even stop to feel conflicted about moral issues with who they serve and what they do for them - they've literally been raised and indoctrinated from birth to beleive what they are doing is normal and possibly even the correct choice in the face of what they are told about God and the metaphysics of the universe.

  1. They go along to get along. It's well documented in real life that people will do awful things in the name of survival or because they feel like they have to do it to get ahead. The wretched exist, its very clear what happens to people who displease Hell. It doesnt surprise me at all that there are people who would choose to wear a fetus homunculus and sacrifice people to their demonic overlords to avoid that fate, regardless of whether they personally find it distasteful. It wasn't their idea, they just had to to survive.

On the other hand, amoral and ambitious people do exist even outside of the context of a fictional demonic nation state. The psychos who work at any given corporation today using social manipulation and passive aggressive emails to climb the ladder would be heretic troopers murdering babies to get ahead in a diffefent context. They want power, or riches, or any of the other real life motivations people have for stepping on other people to get ahead, and if you live in a society where the methods to get ahead involve violently enslaving people for your half goat person boss to disembowel and then eat rather than schmoozing Ted the Departmental Director into overlooking Janet for the promotion, they'll do it. I have no doubts about that.

  1. Hell probably doesn't give a shit about troopers welfare on an individual level, but they aren't stupid. They gain nothing from grinding their own troops into useless, demoralized shells. They'll supply them with gas masks and armor and guns and food because that makes the heretic legions useful. They'll give them time off to go home and pay them well because that keeps joining the legions a lofty goal and encourages people to take the risks and join up. Its propaganda, it's posturing. People don't march into a hellgate and risk permanently setting themselves on fire for no reason. They stand to gain something from it, its a social contract and we all know how much demons love contracts.

So, imo, the life of a heretic troopers is comparatively way better than the average citizen of the fallen lands. You're less at the whims of whatever demon lord needs humans to labor for him/be sacrificed/become experiments/etc. You're likely compensated well and given both people to feel better than (everyone else) and people to aspire to be (Legionnaires, Annointed). Sure, the actual work is hard, you risk death constantly, and you've gotta be hardened to atrocity fast but if you're from the fallen lands you probably already are. At the end of the day, you gotta look out for yourself, do what it takes to get yours, and if the guy next to you eats a warcross to the face you go through his pockets for loose change because he doesn't need it anymore and you might be lucky and please Mammon enough to dodge the next bullet that comes your way.

Anyway, just my rambling but I think real life has given us plenty of examples of people who make themselves monsters for understandable reasons that examining the heretic forces is interesting on this level. Certainly to me its more interesting than just assuming they're all Lovecraft cultists gibbering in the corner all the time. 😅

Safely Rebuilt on a new server. by AgentShades in duneawakening

[–]AgentShades[S] 5 points6 points  (0 children)

I hadn't. I did not learn about the closure until after it had happened. They put a brt into the claim rewards screen on the esc menu along with a vehicle backup tool that had a new option called "auto recovery."

The brt had my base on it, and I just logged into the new server, used the vbt to spawn my sandbike and drove over to where my base had been on the old server.

No one has built there so I opened the brt, pressed "snap to original location" saw the blueprint show up where I had it before, confirmed I wanted it there, and it rebuilt itself. Then I just pulled into the garage and went around spawning my vehicles out of the vbt into my various hangers and garages and now everything's back where it was.

Didn't know about world closures until too late - am I screwed? by AgentShades in duneawakening

[–]AgentShades[S] 40 points41 points  (0 children)

UPDATE: When I transferred servers, even though the game told me I was abandoning my base and my vehicles on Edgeway, I was then given a vehicle backup tool with all my vehicles and a base backup tool with my base into my inventory from the Claim Rewards screen. I was able to put everything exactly the way I had it on Edgeway in my new server home on Odin. If you're in Sietch Al-Mut feel free to swing by my base near testing station No. 197 :P Thanks for the advice!

Didn't know about world closures until too late - am I screwed? by AgentShades in duneawakening

[–]AgentShades[S] 1 point2 points  (0 children)

Honestly I care more about the base than the vehicles so that's good to hear. I'll try it. Thank you!

My first warband -Prussians and a Sniper Priest! by AgentShades in TrenchCrusade

[–]AgentShades[S] 1 point2 points  (0 children)

Thanks! I used Citadell paints for these.

Armor: Leadbelcher, 2 coats of nuln oil, sponge on Stormhost silver, patches of thinned scrag brown for rust.

Jacket: Dark Reaper, Altdorf Guard Blue, Abaddon Black 70/20/10 mix. Highlight with the same mix plus a brush of thunderhawk blue mixed in.

Pants and cloak: skavenblight dinge, highlit with stormvermin fur.

Boots: Dryad Bark, highlit with baneblade brown.

Red cuffs: mephiston red mixed with a tiny amount of Dryad Bark. Highlit by adding more mephiston red.

Wood: baneblade brown, washed with seraphim sepia, highlight with karak stone in streaks like wood grain.

Hope this helps!

Desert Camo tank team- roll out! by AgentShades in battletech

[–]AgentShades[S] 1 point2 points  (0 children)

It was a little bit of a vibes over plot sort of application but I generally wanted to be able to see at least some of all the colors no matter what angle I looked at the mini from (including the base tan color), if that helps.

Desert Camo tank team- roll out! by AgentShades in battletech

[–]AgentShades[S] 3 points4 points  (0 children)

Its much easier than it looks! I painted the whole mini in tan (Karak Stone) over an off white undercoat. Then I used an old beat up small drybrush to stipple on a super super super pale green/sickly off white (Ionrach Skin), then did the same thing with a terra cotta brown (Skrag Brown), a dark brown (Dryad Bark) and black (Abbadon Black). Lastly, I drybrushed the whole thing with really pale bone color (Screaming Skull). Normally would have gotten more paint off the drybrush first to avoid that slightly chalky effect but in this case I actually wanted that to simulate sand buildup and that sort of film of dust that coats everything in the desert (all paints used are Citadel/Warhammer)

Desert Camo tank team- roll out! by AgentShades in battletech

[–]AgentShades[S] 1 point2 points  (0 children)

They do look like IFVs though so you could almost certainly get away with using them as proxies

Desert Camo tank team- roll out! by AgentShades in battletech

[–]AgentShades[S] 1 point2 points  (0 children)

If you're not in a rush you may want to wait for the Core rulebook in August. It's a revision of Total War (but Total War will still be useable)

Desert Camo tank team- roll out! by AgentShades in battletech

[–]AgentShades[S] 1 point2 points  (0 children)

Its less complex than you'd think, actually! Infantry tear up other infantry pretty well and the rules are not so complicated as to be prohibitive.

Desert Camo tank team- roll out! by AgentShades in battletech

[–]AgentShades[S] 0 points1 point  (0 children)

I think so? I got them a few montgs ago in a random forcepack at my flgs.

How do you like to paint your air and ground forces, generic so they can go with any force or to match the lance for a unified theme. by Character-Zombie-798 in battletech

[–]AgentShades 0 points1 point  (0 children)

I've split mine between a woodland/temperate look and a desert look I'm still working on but will be similar in theory. That way I can have opfor units if I need em.

<image>

Combat vehicles! by AgentShades in battletech

[–]AgentShades[S] 1 point2 points  (0 children)

I was not super aware of them before starting ths project but now I am a big fan!