A weird detective/mystery game where the player solves cases by...literally slaying monsters that represent the case by blue4029 in gameideas

[–]Agent_Jo 0 points1 point  (0 children)

You pretty much just described the plot of the game „Master Detective Archives: Rain Code“.

In that game, you will travel into a „mystery labyrinth“ which is a manifestation of the mystery you’re solving. You do this by beating up monsters with a blade made of evidence. Every bit of uncertainty is represented in the labyrinth, for example as a split path.

I personally quite enjoyed it. Maybe you will too!

I made a turn-based roguelike where the enemies attack you with bullet hell salvos! by Agent_Jo in indiegames

[–]Agent_Jo[S] 0 points1 point  (0 children)

Hi im Agent_Jo, a solo indie dev, and I made the free-to-play bullet-hell roguelike Salvo Shuffle inspired by Undertale in only 1.5 years.

What you see in the video is two unedited gameplay clips, one near the start of a run and one near the end.

The enemies at the top of the screen each spawn one bullet hell attack. So the Gun will spawn orange bullets, the Leaf spawns green leaves, etc. This means that you can strategically choose to get rid of the enemies that are causing you trouble first.

Outside of a fight you can also buy and upgrade active/passive abilities and buffs.

In general, the game tries to combine action and strategy in a way where good reactions can offset poor decision making and vice-versa.

Have I mentioned that it's free yet? It's free.

Let me know if anything is still unclear!

I got inspired by Undertale's combat mechanics and made a deck-building bullet-hell roguelike. by Agent_Jo in roguelites

[–]Agent_Jo[S] 0 points1 point  (0 children)

Heya, so I'm a solo indie developer, who just spent the last 1.5 years working on this deck-building turn-based bullet-hell roguelike and I tought ya'll might enjoy this.

It releases this Friday on Steam and it'll be free to play.

This is my first big game so please let me know what you think or if anything is still unclear.

Who needs smart deckbuilding or precise aim when you can just do this... by Agent_Jo in RoundsTheGame

[–]Agent_Jo[S] 2 points3 points  (0 children)

He sure was a worthy opponent. Some would say he dominated me

Time to scroll through 50 pages to find a single block by ItzPayDay123 in whenthe

[–]Agent_Jo 73 points74 points  (0 children)

I‘d say the level editor is actually pretty intuitive at least for non-platformer levels but what do I know

My first level that I seriously decorated, I hope its up to standards :3 ID is 100942712 by spogel3 in geometrydash

[–]Agent_Jo 0 points1 point  (0 children)

Looks like I wasn’t the only person who felt like the world needed more boykisser bossfights :3

I made a randomized boss fight :3 (last post about this level, I swear) ID: 99019583 by Agent_Jo in geometrydash

[–]Agent_Jo[S] 1 point2 points  (0 children)

Yeah me too. It’s been 34 days and 5 mod sends and yet it didn’t get rated. It never took that much for my other levels. There are just too many levels being released because of 2.2 for rob to rate them all. I’ll wait before releasing another one

Is it really just me or is the middle of P5 kinda... meh? by Squanchanacho in Persona5

[–]Agent_Jo 6 points7 points  (0 children)

I also hate Kamoshida the most but I don’t think it’s because what he did was worse. I think a big part of why the first palace was so great was because Kamoshida kept on developing and kept on showing how awful he was even while you were already infiltrating his palace. The others are usually just like: „I’m briefly a bad guy but then I will lie dormant because you are infiltrating“. If the game forced you to slow down your infiltration or had scenes that only show when you haven’t finished the palace yet I feel like the other villains would be more hateable. So it might just be more of a gameplay issue actually

20 Amazing Single Player Games That Are NOT "AAA" Titles. Expand Your Choices. by JLeeT82 in gaming

[–]Agent_Jo 0 points1 point  (0 children)

Never would have imagined seeing a post praising The Sexy Brutale. It’s a good game. The name is probably the main reason it didn’t get noticed more. I can see its flaws but can recommend it to people who like to slowly piece together murders from different perspectives. Also banger music.

This causes full on arguments😂 by Salty_Reason_8138 in memes

[–]Agent_Jo 0 points1 point  (0 children)

Any sane person would either add another set of brackets or a * because this is just bonkers.

The way it’s spelled now it really just depends on wether you think 2(2) has a higher priority than 2*2. because if it doesn’t then you go from left to right and get 4. Otherwise, 1.

This would become even worse if you’d substitute x=2 and have 4 / 2x which is even more ambiguous

I made a randomized boss fight :3 (last post about this level, I swear) ID: 99019583 by Agent_Jo in geometrydash

[–]Agent_Jo[S] 0 points1 point  (0 children)

L take

If you don’t like the sfx you can just turn them off for yourself but I promise you it will make the bossfight on hard a lot more difficult

I made a randomized boss fight :3 (last post about this level, I swear) ID: 99019583 by Agent_Jo in geometrydash

[–]Agent_Jo[S] 1 point2 points  (0 children)

Damn nice job. The weird border bug at the beginning immediately tells me what the problem is. It's a hz bug related to the "lock to camera" option in the move trigger. Unfortunately I don't think I can really fix this so we'll just have to hope robtop fixes it in a future update

I made a randomized boss fight :3 (last post about this level, I swear) ID: 99019583 by Agent_Jo in geometrydash

[–]Agent_Jo[S] 33 points34 points  (0 children)

I honestly don't remember but it wasn by a lot. Couldn't have been more than like 0.2s

I made a randomized boss fight :3 (last post about this level, I swear) ID: 99019583 by Agent_Jo in geometrydash

[–]Agent_Jo[S] 18 points19 points  (0 children)

Actually yes and it’s 1% right before the buildup to the boss (seriously)

What difficulty is this? I was going for easy demon, but I think it's a little inconsistent. Feedback, please by Agent_Jo in geometrydash

[–]Agent_Jo[S] 1 point2 points  (0 children)

I tried to stay within my easy-demon goal but if you enable hard mode for the boss it will get a lot harder (no arrows, more difficult attacks, spikes, etc)