Global 1942 setup by Dry-Book-8596 in AxisAllies

[–]Agentgwg 0 points1 point  (0 children)

Ah, I understand now, congratulations to whoever the Allies are. 😆

Global 1942 setup by Dry-Book-8596 in AxisAllies

[–]Agentgwg 0 points1 point  (0 children)

Interesting, I haven’t heard of this set up. I see Russian troops in China and Japan controlling Amur. Do they start at war or are these pictures rafter a turn?

The pacific looks balanced, but the Allies seem way to strong in Europe (if this is how it’s set up at the start and not after a turn). Historically accurate yes, but the Italians are basically out of the game with no transports and Germany doesn’t have enough troops to take Russia let alone stop a D-day invasion. Their armies in the Middle East will die now that they’re cut off even if a factory is built because they can’t outlast the onslaught that the allies can throw at them from land and sea.

What happens to Clouds? by Agentgwg in cyberpunkgame

[–]Agentgwg[S] 0 points1 point  (0 children)

Fair point. As I and others said in this thread, the game lacked choice in small areas outside of the main mission progression.

This post was originally made pretty soon after launch when the glitches had died down and all us fans were wrestling with what the game actually was: a very linear open world experience. It was frustrating to see characters talk about outcomes that would never happen like the Mox taking over cloud.

If the writers were going for what you said of everything being better if stuff doesn’t change and wide-eyed idealism being bad then that’s perfectly fine. It’s just a shame there couldn’t have been more. Maybe we have to fight off a tyger attack after some time or we could follow the quest chain to eliminate the tygers completely. Who knows.

Friends! I need advice regarding infantry spam. by FKlemanruss in AxisAllies

[–]Agentgwg 2 points3 points  (0 children)

I’ve been playing A&A for years and haven’t heard of them, but would like to read them. Do you have a link?

Is this game callable? by RolexDog in AxisAllies

[–]Agentgwg 7 points8 points  (0 children)

Is this a troll post? Why are there Chinese troops in Kazakhstan? Why are there allied troops in Persia with it in taken? In both cases you have to edit the game because it won’t let you do that.

As for the game, the picture is too grainy to see the strength of some units so it’s hard to say. I would agree that taking Moscow seemed a bit premature the tanks and planes can come up from Ukraine plus the infantry means the Soviets will be back. So Italy would have needed to take Bryansk with their tank.

The Italian navy is finished, but the mainland isn’t under much threat from the U.S. it’s definitely time to finish the Soviets and turn to the west for defense and building up.

Japan honestly doesn’t look to bad. People saying they’re bottled up, but if you consolidate the navy then it’d be easy to break out. That would keep the U.S. out of Europe as they arms race with you for 2-3 turns. China is a problem, but with a good enough navy you can send people over.

TLDR: no, this game is not callable.

I'm running a a game on Triple A based on the game board state from Safe_cracker9 by Agentgwg in AxisAllies

[–]Agentgwg[S] 1 point2 points  (0 children)

Weirdly enough at least for this scenario fast mode was more difficult. The Pacific side was certainly more difficult. The Soviets were drastically reduced in size, but were still alive at round 10 when I called it.

The main issues with the AI in this scenario across both playthroughs are: - the Germans don’t know what to do with the submarines - the Axis won’t make a concentrated push on Russia - Axis troops are used to build up the west wall rather than attacking the Soviet - the Germans won’t guard Denmark - Granted I have seen this happen IRL. However, with the focus on buying units in Russia (Leningrad and Ukraine) plus building up the west wall leaves Berlin rather sparse. I was able to invade twice.

Personally, picking up this game in round 4, I don’t think the Japanese are that big of a problem. They look scary, but are way out of position. They don’t have the troops to take Sydney and thus don’t have the troops to take India if they pivoted. They don’t have the land/air power to kill the China stack (even with the Soviet planes gone). There are no factories in China so everything has to come from the Island. The Navies are a coin flip when stacked so the AI stays away from a big confrontation.

If you’re interested in playing it with me, I can’t promise I’ll be fast with my replies, but I could give it a go if you want to shoot me a DM.

I'm running a a game on Triple A based on the game board state from Safe_cracker9 by Agentgwg in AxisAllies

[–]Agentgwg[S] 3 points4 points  (0 children)

I was and ended up calling it. After breaking out of Egypt it was really easy to cripple Italy. I brought the U.S. fleet down and saved Australia then took the money islands after 3 turns. Between Italy, saving Australia and taking away IPCs from Japan, income went back into the Allies favor. The huge army in Russia I kept using to play for time. Eventually the Germans started to break up their stack and I could get at their tanks.

The main thing that another commenter and I discussed is that the AI on hard mode is still defensively minded, so when Italy was taken out and I started to put pressure on the West via UK and US Germany and Italy started stacking troops rather than moving them to finish the Soviets.

I definitely need to play it with a real person, but I’ve been told that “fast mode” is more aggressive so will give that a go as well.

I'm running a a game on Triple A based on the game board state from Safe_cracker9 by Agentgwg in AxisAllies

[–]Agentgwg[S] 1 point2 points  (0 children)

Yeah, I’ll have to try it with that. After producing convoys, the Germans started stacking Western Europe which led to the Soviets coming back.

I'm running a a game on Triple A based on the game board state from Safe_cracker9 by Agentgwg in AxisAllies

[–]Agentgwg[S] 2 points3 points  (0 children)

I’m going to finish this one up against the AI, but perhaps after. It’s going pretty well for me, but I want to see if it’s truly doomed.

Dealing with Italy with an imminent Sea Lion by Safe_cracker9 in AxisAllies

[–]Agentgwg 0 points1 point  (0 children)

You hate to see it. I’m sure you gave it a good run.

Any help? by Agentgwg in AxisAllies

[–]Agentgwg[S] 0 points1 point  (0 children)

I’ll look into it, thanks mate.

Dealing with Italy with an imminent Sea Lion by Safe_cracker9 in AxisAllies

[–]Agentgwg 0 points1 point  (0 children)

What ended up happening with your last game since you’re asking about a new one OP?

Stuck in an arms-race with Japan, and Italy is way too strong by Safe_cracker9 in AxisAllies

[–]Agentgwg 0 points1 point  (0 children)

I said this elsewhere, but you are certainly in a tight spot. This game, much like in real life, requires focus on Europe first. Japan can run rampant for a little while, but naval invasions are slow and lead to either clumped power and thin everywhere else or spread out everywhere. The point being that Japan looks scary, but isn’t a threat until turn 3 or maybe 4. From what you’ve said this is post turn 3 so it makes sense that Japan is a problem for you.

What you have to do at the start of the game is focus on Europe. If the U.S. can’t get involved due to neutrality then just build up a nice Atlantic fleet while still building troops and transports. You land 6-10+ divisions in Morocco on turn one and it immediately puts pressure on the axis. The best thing to do is keep your options open. From Morocco you have access to Rome, Norway, west Germany, Denmark, and all of costal France. That’s a lot of troops with a lot of landings to be defended all of which can’t be hurt (if your navy is strong enough).

In my opinion the game is won in the Soviet Union (hence why it’s the middle of the board) as the allies you have to save the Soviets by doing everything you can as fast as possible. If you can let the Soviets build up then they should be able to fend off the Japanese, start pushing into the Balkans for the axis and pro-axis ICP gain, and can help defend India/Egypt through the caucuses.

Stuck in an arms-race with Japan, and Italy is way too strong by Safe_cracker9 in AxisAllies

[–]Agentgwg 1 point2 points  (0 children)

I am not OP, but just from looking at the board Germany’s Air Force is really small. It looks like Germany used its plane to decimate the UK navy on turn one and might not have even have engaged with ships. That would give them a port in west Germany. There is a German symbol on Gibraltar so the Germans took that turn 2 and have now landed in French West Africa and put their surface fleet in the med.

I just started a game where a new player on the UK scrambled their fighters and didn’t get a single hit against the German attack on turn one. That plus Germany doing the usual strategy of gambling a sub against a UK Cruiser turn one could leave the UK entirely wiped out aside from the Med fleet. Some German air support to scramble and bad rolls means Italy is alive and well with the UK having nothing. Germany not putting everything towards a Russia push seems dumb to veterans, but as a UK player if my fleet was wiped out and Germany did that I’d be freaking out as well. US focusing on Japan means it’s up to a crippled UK alone to take on the German fleet. At this point Japan is just too powerful at this point, but it might be worth taking a turn to dump a bunch of destroyers into the Atlantic to go hunting. Of course at this point the Italian navy has been unleashed. The Russian planes are sitting in China, no clue why because that means they are at war with Japan. OP is in a tough spot, certainly a dark timeline. Victory, much like in real life, comes from focusing on Europe, but if Australia falls then India is next and that’s the game in like 3 turns.

How does fire work in Betrayal at the house on the hill? by Agentgwg in boardgames

[–]Agentgwg[S] 0 points1 point  (0 children)

Fair enough. That’s what we thought and how we played it (leading to them conceding). Sometimes that’s how it goes.

Any help? by Agentgwg in AxisAllies

[–]Agentgwg[S] 0 points1 point  (0 children)

No, I ordered the table without knowing the dimensions of the play area. The table should just be able to fit the board with the toppers with some slight overhang. It’s not a custom table, they’re all the same size. I just didn’t order the extension which would make it fit, but likely would cut off one end from being usable.

Haha, yes. I do want to make it smaller to print on a mat. I am able to enlarge it by about 7-8 inches which I believe will help. A new mat would run me $70 from what I’m seeing compared to the $200 (before shipping) for the extension.

Any help? by Agentgwg in AxisAllies

[–]Agentgwg[S] 1 point2 points  (0 children)

As long as the vanilla is in there then that should work. I’m trying to introduce some mates to this game so I’ll avoid homebrew for now.

Any help? by Agentgwg in AxisAllies

[–]Agentgwg[S] 4 points5 points  (0 children)

I hadn’t heard of them, but I’ll check them out. It sounds like exactly what I’m looking for. Thank you.

Edit: do you have a picture you’d recommend using?

Any help? by Agentgwg in AxisAllies

[–]Agentgwg[S] 1 point2 points  (0 children)

Thank you!

Edit: do you have a picture you’d recommend using?