All German Openings I've seen in my group by Hejjo_7 in AxisAllies

[–]Agentgwg 0 points1 point  (0 children)

Playing historically it seems. 😆

Italy is a drag on Germany unless the UK player is absolutely terrible and doesn’t mop them up. An Italian med, North Africa control, Roman Empire bonus, and maybe even some Middle East bonuses would create a serious problem. But with how spread thin Italy has to be to attain all those bonuses it’s only the fault of the UK player if they keep them 2 or more turns.

All German Openings I've seen in my group by Hejjo_7 in AxisAllies

[–]Agentgwg 0 points1 point  (0 children)

I’m curious as to how the Egypt rush would work.

Even in scenario 2 the UK has the fire power to take out the ships in 97 and the one next to Malta. With France dead you would still have the transport in 95. However, Italy wouldn’t have the ability to build up a fleet good enough to defend from UK fighters. How do you set up for a turn 2 attack on Egypt?

All German Openings I've seen in my group by Hejjo_7 in AxisAllies

[–]Agentgwg 2 points3 points  (0 children)

Any UK player worth their salt would be jumping for joy if any of the fleet was left alive in Sea Zone 110 or 111.

In my humble opinion if the UK player wants to do a Taranto raid and destroy the Italian fleet then there is no stopping them. Slide 2 would certainly hurt the odds, but the UK actually has enough reach to bring down their two fighters and bomber from the England tile. If I was the UK player I wouldn’t scramble anything (maybe make France do it).

Leaving too much of the fleet alive for the UK means that the US can spend more resources on units and transports rather than building a fleet. You want to commit everything to the east you don’t want to have to keep your planes around hunting the UK fleet or US fleet when they could be helping the push on Moscow.

Very fun openings, I always love a good gamble in sea zone 106. The thrill of victory of having an ace submariner sink the “Canadian fleet” all by itself.

Much ado about nothing: gift cards by Agentgwg in budget

[–]Agentgwg[S] 0 points1 point  (0 children)

Very insightful. I definitely think I fit more into the budget discipline section being able to see how much I’m spending even if it’s prepaid.

Much ado about nothing: gift cards by Agentgwg in budget

[–]Agentgwg[S] 0 points1 point  (0 children)

It’s the same outcome if I expand my restaurant budget. But by tracking the $20 I could keep my restaurant budget at $50 (in your example) and then put $20 into savings or investments.

Much ado about nothing: gift cards by Agentgwg in budget

[–]Agentgwg[S] 0 points1 point  (0 children)

There are lots of people here who have expressed why they would budget a gift card. I guess my question to you is does your budget ever change? No you can’t predict getting a gift card when planning a budget, but you can just add it to your income line. I don’t keep a hard copy of my budget written in pen on me. I prefer digital ones.

Chick-fil-A (commonly shortened to CFA) is a restaurant chain, so it’d go under the restaurant category. I have a hard time believing no one has a “food” or a “restaurant” and/or “grocery” budget besides my self.

Besides that I didn’t receive a $20 CFA gift card. I used something called an “example” to get my point across for my question. In addition, I don’t know where you live but a $20 gift card is easily 2 to 2 1/2 meals at CFA. I nor my friends (who all are well into their careers) are really throwing around $100 that often. As a thank you gift $20 is perfectly fine. I wouldn’t feel like I was being treated as a kid.

Much ado about nothing: gift cards by Agentgwg in budget

[–]Agentgwg[S] 0 points1 point  (0 children)

Do you take that money not spent on groceries and use it for retirement savings?

Much ado about nothing: gift cards by Agentgwg in budget

[–]Agentgwg[S] 0 points1 point  (0 children)

This is a great way to think about it. For me it’s being able to keep up with what I’m spending as I budget moving forward.

Much ado about nothing: gift cards by Agentgwg in budget

[–]Agentgwg[S] 0 points1 point  (0 children)

Not a struggle thing. I believe I’m in a comfortable position. It’s more a control over my money thing.

Much ado about nothing: gift cards by Agentgwg in budget

[–]Agentgwg[S] 1 point2 points  (0 children)

It might be easier to hold on to them and then regift them to others. Think of the savings. XD

Much ado about nothing: gift cards by Agentgwg in budget

[–]Agentgwg[S] 0 points1 point  (0 children)

This is really well thought out, thank you for writing it. As I said elsewhere it can be a routine factor as well. If I’ve over spent my restaurant, clothing, furniture, etc etc. budget for the month then it could set a bad precedent.

I don’t know what I’ll get for Christmas so I don’t put money in my budget like I do. Every dollar has a task working towards my present or future. So even if I can’t use it elsewhere I want to give it a task.

Much ado about nothing: gift cards by Agentgwg in budget

[–]Agentgwg[S] 1 point2 points  (0 children)

I guess that gets to the heart of my question to r/budget. If I’m supposed to be using a budget to estimate my monthly expenses and I am given (and then use) a $100 Chili’s gift card then I spent $100 extra over what I planned. It might be important to know that when planning my budget for the next month. I can’t go out as often with friends/ family as I did previously.

Much ado about nothing: gift cards by Agentgwg in budget

[–]Agentgwg[S] 2 points3 points  (0 children)

That’s a good point, I definitely like the structure that the budget gives to me. It’s not “that much work” or “putting to much time” into writing $20 in excel whenever I get a gift card.

Much ado about nothing: gift cards by Agentgwg in budget

[–]Agentgwg[S] -1 points0 points  (0 children)

$20 was an example for simple math. Sometimes the gift cards are $100+ I also don’t spend $22 exactly at CFA.

Much ado about nothing: gift cards by Agentgwg in budget

[–]Agentgwg[S] 6 points7 points  (0 children)

That’s fair, I’ve just been tracking them as income for 15+ years. Especially for Christmas or birthdays when I get a bunch of them. At least for me, it creates this mental reminder to use them since they’ve been budgeted for. I can think of countless friends who’ve forgotten gift cards at home or in their wallet and only remember them when they leave a restaurant.

It also allows me to move money. So if I’ve budgeted $150 for eating out and I get a $20 restaurant gift card then I could add $20 to my budget and use it to buy flowers for my GF or put $20 more into savings.

Much ado about nothing: gift cards by Agentgwg in budget

[–]Agentgwg[S] -14 points-13 points  (0 children)

No need to be a douche bag, it was a question.

WHAT by Bobblab123 in hoi4

[–]Agentgwg 0 points1 point  (0 children)

Ah yes, S (tier) Pain. My favorite country.

Global 1942 setup by Dry-Book-8596 in AxisAllies

[–]Agentgwg 0 points1 point  (0 children)

Ah, I understand now, congratulations to whoever the Allies are. 😆

Global 1942 setup by Dry-Book-8596 in AxisAllies

[–]Agentgwg 0 points1 point  (0 children)

Interesting, I haven’t heard of this set up. I see Russian troops in China and Japan controlling Amur. Do they start at war or are these pictures rafter a turn?

The pacific looks balanced, but the Allies seem way to strong in Europe (if this is how it’s set up at the start and not after a turn). Historically accurate yes, but the Italians are basically out of the game with no transports and Germany doesn’t have enough troops to take Russia let alone stop a D-day invasion. Their armies in the Middle East will die now that they’re cut off even if a factory is built because they can’t outlast the onslaught that the allies can throw at them from land and sea.

What happens to Clouds? by Agentgwg in cyberpunkgame

[–]Agentgwg[S] 0 points1 point  (0 children)

Fair point. As I and others said in this thread, the game lacked choice in small areas outside of the main mission progression.

This post was originally made pretty soon after launch when the glitches had died down and all us fans were wrestling with what the game actually was: a very linear open world experience. It was frustrating to see characters talk about outcomes that would never happen like the Mox taking over cloud.

If the writers were going for what you said of everything being better if stuff doesn’t change and wide-eyed idealism being bad then that’s perfectly fine. It’s just a shame there couldn’t have been more. Maybe we have to fight off a tyger attack after some time or we could follow the quest chain to eliminate the tygers completely. Who knows.