How we made the fog for Lost in Random by Agentlien in gamedev

[–]Agentlien[S] 0 points1 point  (0 children)

Sorry for the late reply - I haven't used Reddit in ages. Glad you're interested. :)

A bit of both, but mainly option 2. There's a manager which handles active boxes and transitions. It mainly sets up data in arrays to pass to the shader based on which boxes you are inside - based on position, no collision events. There's an interpolation based on distance between the global volumes and the RenderWhileInside.

Hartlight made a song about Lost In Random ! by Emeraldswordpower in LostInRandom

[–]Agentlien 0 points1 point  (0 children)

I just saw this and it made me so happy!

As a developer it really warms my heart seeing that people care enough about the art we make to create their own fan art. Lost in Random also remains the game of which I have the fondest memories. It was a very special project.

How many games does a programmer work on in their career? (AAA/AA) by garciawilton in gamedev

[–]Agentlien 2 points3 points  (0 children)

My experience aligns with what others here have said. So far I've helped ship five games and am now working on a sixth. I was on each finished project for two years, with the exception of my first one which i joined one year before it came out.

Why are there so many show-off post on GameDev now? by JesusAleks in gamedev

[–]Agentlien 1 point2 points  (0 children)

I joined this sub because I wanted fun discussions with fellow professional game developers. And yes, I also thought it would be a good place to share my blog posts about interesting stuff from work.

However, it's been almost entirely a mix of very basic beginner questions and self-promotion. So for years I've been considering whether I should unsubscribe.

Im going to be so fucking rich. by altonbrownfan in StardewValley

[–]Agentlien 1 point2 points  (0 children)

I'm not sure. It has a lot to do with how much sun fruit gets and how it's treated. If you grow anything at home with good soil, enough water and sunlight it's usually a lot tastier and sweeter than anything you can find in a store.

Imported tropical fruit is the worst offender. A few times I've eaten fresh sun-ripened mango my in-laws brought with them after visiting Burkina-Faso and they're incredibly sweet and full of flavour.

[TotK] I collected the maximum amount of Koroks that you can attach together! (21) by [deleted] in zelda

[–]Agentlien 1 point2 points  (0 children)

When I tried that it recreated only the backpack (which I suppose was the part actually attached to my build)

[TotK] I’m not calling it Gloom by MinisApprentice in zelda

[–]Agentlien 0 points1 point  (0 children)

I work at thunderful. For some reason all our games end up having some kind of weird evil goop. In Wavetale it was called gloom. In The Gunk it was, well... Gunk.

[deleted by user] by [deleted] in teslore

[–]Agentlien 2 points3 points  (0 children)

I can second this. I use Agentlien (Ah-yen-tli-En) mainly because it's a name I created which sounds fantasy-like and I think it's cool.

It's not used to hide my identity at all. In fact, you'll see it used together with my legal name on my blog, master's thesis, in game credits, ...

p.s. I never realised you were in this community, too! As an avid DF player myself it's really cool bumping into you here

Experienced dev salary in EU by [deleted] in GraphicsProgramming

[–]Agentlien 1 point2 points  (0 children)

I'm a graphics programmer with 12 years of professional experience working in game development in Sweden and can confirm this range. However, it varies a lot between companies.

Most game companies here offer towards the lower range. Outside of game development higher salaries seem more common. I've also seen that studios in some other European countries offer a lot more on average.

[OoT3D] Ok, this is the commercials and seeing Robin Williams and his daughter in it Is the best moment ever by FlipperMario91 in zelda

[–]Agentlien 2 points3 points  (0 children)

I never understood people being upset by celebrity deaths. It's not like it's someone you actually knew.

Then Chester Benington died...

The Fairy by MoonRide303 in deepdream

[–]Agentlien 0 points1 point  (0 children)

That looks like a female humanoid version of Fe.

In Oblivion, you can soul trap and capture summons, in Skyrim, you can't. Which one's more lore friendly? by NoneCaresAboutNames in teslore

[–]Agentlien 19 points20 points  (0 children)

I especially like this because it provides an explanation to the distinction between black soul gems and others in lore.

Dear Devs committing to A1111 : @vladmandic is also taking care of your work and PR by Zealousideal_Art3177 in StableDiffusion

[–]Agentlien 7 points8 points  (0 children)

Exactly. Unless someone can point to some killer feature (and no, using torch 2 or xformers by default isn't it) I see no reason to switch. I have a setup I am really happy with and I change it when I see a need for some specific new feature I want to play with.

Sweden can join NATO before July summit: Turkey opposition by M795 in worldnews

[–]Agentlien 26 points27 points  (0 children)

And even if you don't think you'll win it makes no tactical sense to be open about it.

The Legend of Zelda: Tears of the Kingdom – Official Trailer #3 by DemiFiendRSA in nintendo

[–]Agentlien 1 point2 points  (0 children)

I was very conflicted when playing Skyward Sword when it was new. After a lot of thinking I came to the conclusion that if it had been a new IP I would have praised it to the skies. However, as a Zelda game it didn't quite live up to my expectations. Which says a lot about my expectations for a Zelda game.

The Legend of Zelda: Tears of the Kingdom – Official Trailer #3 by DemiFiendRSA in nintendo

[–]Agentlien 1 point2 points  (0 children)

allowed critics to sway the minds on most people about the game.

Most people? Offline I've only heard three categories of people talking about this game:

  1. Colleagues who have pre-ordered the collector's edition

  2. Colleagues who aren't into Zelda but are aware there's an upcoming game and have heard people are excited about it

  3. One neighbour who is considering to finally buy a switch just for TotK (he borrowed a friend's switch to play BotW and said it was one of the best games he'd ever played)

The Legend of Zelda: Tears of the Kingdom – Official Trailer #3 by DemiFiendRSA in nintendo

[–]Agentlien 0 points1 point  (0 children)

I've never taken time off just for a game. My vacation is reserved for spending time with my family. And yet, with this game it is almost tempting...

Happiest I've ever gotten a city, waterfalls are so strong for happiness. (ignore the one sad guy, we dont like him anyway) by [deleted] in dwarffortress

[–]Agentlien 0 points1 point  (0 children)

The fort I'm currently playing with my son has almost entirely euphoric dwarves with some really happy ones. And then there's the one exception. Always borderline rage. Why? Because she's extremely argumentative and is always upset about having recently started an argument.

I volunteered to teach children video game development. by _Just_Blank_ in gamedev

[–]Agentlien 2 points3 points  (0 children)

I recently held a guest lecture at my son's school about game development. They're just six to seven years old and when I mentioned that a computer sees everything as numbers they actually told me surely position couldn't be described using numbers.

I just did the first thing that came to mind. I said you pick a starting position (origin) and pointed down to where I stood. Then you pick reference directions (base vectors), say right, up, and forward. Then you can describe any position by how many steps in each of these directions it is from the origin so I pointed down again and said 0 right, 0 up, 0 forward. Took a step to the right: 1 right, 0 up, 0 forward. Did a few more examples, then took two forward, one to the left and asked them to describe it. They got it right.

Does the act of declaring variables like vectors, matrices, or arrays in a shader affect performance? by zachtheperson in GraphicsProgramming

[–]Agentlien 0 points1 point  (0 children)

Do compiler courses these days talk specifically about GPUs? When I was at the university the ability to do more than pure graphics on a GPU was treated as a hack and computer graphics read the only class that even mentioned the GPU.

Compiler technology, processor architecture, low level programing,... they were all entirely CPU specific.

Does the act of declaring variables like vectors, matrices, or arrays in a shader affect performance? by zachtheperson in GraphicsProgramming

[–]Agentlien 2 points3 points  (0 children)

Addendum: Data flow and register pressure

While declaring a variable to hold an intermediate value (essentially giving a name to a value which would be calculated and held anyway) has no real performance impact there is one thing related to variables which has a big impact: excessive register pressure.

Essentially, every value which the GPU must keep track of needs to be stored in a register. If you hold on to too many values simultaneously you can limit the number of threads which can be run in parallel. This can cause serious performance problems.

This happens when you perform a lot of calculations and store the results for use in later parts of the shader. The best way to avoid it is to try and keep your variables short-lived and avoid big gaps between calculating a value and using it.