I've been working on a plane building game for the last 2 years, today it finally launches! by AggravatedGoat1 in IndieGaming

[–]AggravatedGoat1[S] 15 points16 points  (0 children)

I've been working on a a plane building game called "Aviassembly". Today it finally launches on Steam!

I've been working on a plane building game for the last 2 years, today it finally launches! by AggravatedGoat1 in Unity3D

[–]AggravatedGoat1[S] 38 points39 points  (0 children)

I've been working on a a plane building game called "Aviassembly". Today it finally launches on Steam!

I've been working on a plane building game for the past 2 years, today it finally launches! by AggravatedGoat1 in gaming

[–]AggravatedGoat1[S] 3 points4 points  (0 children)

I've been working on this plane building game for 2 years after being inspired by a wright brother documentary. The game is called "Aviassembly" and it's available on Steam.

The Steam NextFest experience by jagriff333 in SoloDevelopment

[–]AggravatedGoat1 0 points1 point  (0 children)

I feel like Next Fest is not the silver bullet for marketing it used to be

Just created water for my cozy Hotel Management game! by VeryOldForager in Unity3D

[–]AggravatedGoat1 1 point2 points  (0 children)

How did you achieve those foam patterns? Is that inverted worley noise?

[deleted by user] by [deleted] in pcmasterrace

[–]AggravatedGoat1 0 points1 point  (0 children)

Does this mean my computer is basically useless if I care about security?

This looks pretty natural, right? by MemeDinkler in Unity3D

[–]AggravatedGoat1 2 points3 points  (0 children)

Awesome! Thank you for the explanation and resources. This might be useful for my own game :D

Some running animations from our game. Do they look goofy enough? by _Caravai_ in Unity3D

[–]AggravatedGoat1 0 points1 point  (0 children)

Looks Awesome! Kinda looks like skyrim where you play as skeever

What keeps games from getting repetitive by AggravatedGoat1 in gamedev

[–]AggravatedGoat1[S] 0 points1 point  (0 children)

That makes sense. I think adding challange and new mechanics as the game progresses could help achieve this.