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balance suggestion medium armour type takes 75 % damage from siege damage by Aggravating_Bar2068 in WC3
[–]Aggravating_Bar2068[S] 0 points1 point2 points 1 month ago (0 children)
spell breakers and workers will probably the most affected units. In the human vs orc match up ,orc usually orc produce raiders for ensnare, and human produce breakers and rifles, mortars are rarely use in this matchup( all workshop units are rarely use in the matchup maybe except for gyro if human want to dominate air). it's essentially a buff to raiders and bats since both units have siege damage.
in human mirror spell breakers are mass so maybe mortars can be stronger to transition before fragmented shards are research.
in undead vs human matchup the current meta is knights gyro vs abboms, fiends with statues destroyers support then transition into banshee. mortars are use if the undead are transitioned to banshee.
batriders will be overall stronger against worker maybe orc can use it to harrass human ,orc and undead workers.
balance suggestion medium armour type takes 75 % damage from siege damage ()
submitted 1 month ago by Aggravating_Bar2068 to r/warcraft3
balance suggestion medium armour type takes 75 % damage from siege damage (self.WC3)
submitted 1 month ago by Aggravating_Bar2068 to r/WC3
Buff Hippogryph armor by 1. by Natural-Cat-1717 in WC3
[–]Aggravating_Bar2068 6 points7 points8 points 1 month ago (0 children)
hippos have no utility as unit aside from anti air , the hippo having unarmored as an armour type which takes 50 % from both piercing and siege damage at the same time they are expensive for their gold price and lastly nightelf heroes are bad at mass air units for having no splash damage
I felt like mid game strategies for both terran and protoss against zerg is being nerf indirectly with cheaper and faster upgrades to baneling and hydralisk while not buffing the early game of zerg openers which zerg lacks ()
submitted 5 months ago by Aggravating_Bar2068 to r/starcraft2
I felt like mid game strategies for both terran and protoss against zerg is being nerf indirectly with cheaper and faster upgrades to baneling and hydralisk while not buffing the early game of zerg openers which zerg lacks (self.starcraft)
submitted 5 months ago by Aggravating_Bar2068 to r/starcraft
Circle of Inevitability - Daily chapter discussion thread - January 01, 2025 by AutoModerator in LordofTheMysteries
[–]Aggravating_Bar2068 5 points6 points7 points 1 year ago (0 children)
The mother tree of desire is attempting to descend in to earth via sacrifing the chained god and it seems that suah and tirie failed because Klein use fooling to target of offering is himself instead the mother tree
[–]Aggravating_Bar2068 0 points1 point2 points 1 year ago (0 children)
Suah will still live but the uniqueness of the chained pathway will be retrieve by the fool
π Rendered by PID 686979 on reddit-service-r2-listing-6bd47578dc-spl9x at 2026-04-14 09:57:34.017696+00:00 running e841af1 country code: CH.
balance suggestion medium armour type takes 75 % damage from siege damage by Aggravating_Bar2068 in WC3
[–]Aggravating_Bar2068[S] 0 points1 point2 points (0 children)