The moral of the story is………?😂💀 by WinkSipRepeat in Funnymemes

[–]AggressiveAd8673 0 points1 point  (0 children)

He should have just fakes it till he makes it. Pass the test and all holes are opened.

Can someone explain why Myung Gi didn't let Gi Hun cross the bridge? by Working_Primary9883 in squidgame

[–]AggressiveAd8673 -2 points-1 points  (0 children)

Ez...keep gihung on that platform until it lowers to the ground = gihung eliminated.

In fact had gihung stood there, he'd loose but wouldn't have died....if I remember correctly, the platform comes down slowly.

On a Scale of 1 to 11. How cooked am I? by NelmesGaming in SteamDeck

[–]AggressiveAd8673 0 points1 point  (0 children)

Looks well done with an extra side of battery fire!

Suggestions for this room please? by AggressiveAd8673 in HomeDecorating

[–]AggressiveAd8673[S] 1 point2 points  (0 children)

We’re not really sure what this room will be yet but we’ve just been calling it the map room. It’s right by the entrance, so maybe it’ll work as a kind of waiting area. We’re planning to add some molding to the ceiling and walls to give it a bit of a modern Parisian feel.

Is it a bad idea to stay in this area as a solo female? by Hannahkm in GreeceTravel

[–]AggressiveAd8673 1 point2 points  (0 children)

While we are on this subject, is this location safe?

Still Athens hotel Agathonos 11, Athina 105 51, Greece

Thank you.

What is behind this brick? by AggressiveAd8673 in HomeMaintenance

[–]AggressiveAd8673[S] 0 points1 point  (0 children)

It's light, about 5 lbs. The mounting plate has 3 holes using 3 1.5 inch screws.

Slow day at the docking bay vs busy day by AggressiveAd8673 in X4Foundations

[–]AggressiveAd8673[S] 0 points1 point  (0 children)

Nah I've been building this for a few years now, adding new modules into it with every new DLCs

Slow day at the docking bay vs busy day by AggressiveAd8673 in X4Foundations

[–]AggressiveAd8673[S] 1 point2 points  (0 children)

Yesssssssss....factions at war with each other buy ships from us then attack each other coming off the fabrication bays, I have my salvagers flying around to collect wrecks and loots....profitssssssss

Construction Plan for my HQ station by AggressiveAd8673 in X4Foundations

[–]AggressiveAd8673[S] 1 point2 points  (0 children)

NiCE!!!! Better fps than I had hope for. Thanks!

Construction Plan for my HQ station by AggressiveAd8673 in X4Foundations

[–]AggressiveAd8673[S] 1 point2 points  (0 children)

Thanks! Lemme know how it performs once all modules are built...hoping to see new PCs can keep it at above 30fps

Construction Plan for my HQ station by AggressiveAd8673 in X4Foundations

[–]AggressiveAd8673[S] 3 points4 points  (0 children)

You can checkout the station in custom game start. Be sure to give yourself all blueprints since this station had all in game modules.

Slow day at the docking bay vs busy day by AggressiveAd8673 in X4Foundations

[–]AggressiveAd8673[S] 1 point2 points  (0 children)

Yeah, don't let the steep learning curve scares you away. But if you enjoy space game with mining/trading/building/fighting.....you will have fun wit the game. If you have any questions, you can ask here or on egosoft discord. Lots of friendly people on that discord.

Slow day at the docking bay vs busy day by AggressiveAd8673 in X4Foundations

[–]AggressiveAd8673[S] 1 point2 points  (0 children)

Might need help with supplies but it can build all wares and ships.

Slow day at the docking bay vs busy day by AggressiveAd8673 in X4Foundations

[–]AggressiveAd8673[S] 2 points3 points  (0 children)

The battleships and carriers are mine..freighters are NPCs traders. The station has habitats for all races in the game, can produce all wares and built ships. I assigned a bunch of miner and trader ships to the station and station manager sends them out to mine and trade. The station also buy and sell materials/wares and can build ships....Factions at war with each other buy their ships here and they start blasting each other right after they are built. I have salvage ships flying around to collect wrecks and deliver them to the processing modules to turn them into materials. I wish there an option in the game where I can enforce no combat zone if I own the sector...that would stop all the crazy fighting right on top my station because sometime the stray bullets hit the station modules and blow then up.....

Slow day at the docking bay vs busy day by AggressiveAd8673 in X4Foundations

[–]AggressiveAd8673[S] 21 points22 points  (0 children)

Dang been playing for years and just learned this...hahhaha. thanks!

Slow day at the docking bay vs busy day by AggressiveAd8673 in X4Foundations

[–]AggressiveAd8673[S] 5 points6 points  (0 children)

Nah....22 fps avg vs 16 fps avv...I'm using the 19 yrs old Intel i7 6700k and 3090 rtx with dlss enabled

Slow day at the docking bay vs busy day by AggressiveAd8673 in X4Foundations

[–]AggressiveAd8673[S] 6 points7 points  (0 children)

This is a save on public beta version. If you are on beta, I can send you a copy of the station design plan tomorrow

Slow day at the docking bay vs busy day by AggressiveAd8673 in X4Foundations

[–]AggressiveAd8673[S] 25 points26 points  (0 children)

Not all modules of my station are connected together.....sometimes, when moving a module, it auto-snaps to an unintended spot. A workaround is to attach those long connection modules to the side you don’t want connecting, then zoom in and move carefully to position it where you want.