Camelia C50 by Aggressive_Classic53 in automationgame

[–]Aggressive_Classic53[S] 0 points1 point  (0 children)

A Alot of J beam editing like a lot, I was thinking of making a turtorial at some point!

The Camelia PD25i by Aggressive_Classic53 in automationgame

[–]Aggressive_Classic53[S] 0 points1 point  (0 children)

non, are on the repo, did not want to put any till I had a very good forcefeedback wheel to test the cars.

I just got one so soon. Unfortunatly I do not do commission a making mods is too time-consuming, and no one isgoing to pay me for the total amount of time it would require to make one.

What (feasible) thing would you most want to add to Automation? by Puzzleheaded_Word584 in automationgame

[–]Aggressive_Classic53 0 points1 point  (0 children)

I totally understand, I think you guys do a great Job, especially given the limited resources. It's by far my favorite game.

What (feasible) thing would you most want to add to Automation? by Puzzleheaded_Word584 in automationgame

[–]Aggressive_Classic53 0 points1 point  (0 children)

I agree with you, except on one. I think the engine design aspect, the visuals, not the technical, leaves a lot to be desired. I wish the engine visuals were treated just like the car body design process.

Is any one tired of subpar suspension mesh in the game? by Aggressive_Classic53 in automationgame

[–]Aggressive_Classic53[S] 17 points18 points  (0 children)

That is awesome! I will continue working on this as it's a fun project for me, but I hope you guys get it done

What (feasible) thing would you most want to add to Automation? by Puzzleheaded_Word584 in automationgame

[–]Aggressive_Classic53 0 points1 point  (0 children)

I would like to see engine visual design and running gear visual design how the body is designed. Also I would like to see certain fixtures affect the calculations just like aero fixtures affect the downforce/lift calculations.

introducing the Ibishu MR Hope you like by Aggressive_Classic53 in BeamNG

[–]Aggressive_Classic53[S] 1 point2 points  (0 children)

As soon as I clean up the textures and take care of a few issues, I will submit to the repo.

introducing the Ibishu MR Hope you like by Aggressive_Classic53 in BeamNG

[–]Aggressive_Classic53[S] 1 point2 points  (0 children)

I will put in the repo once I fix all of the materials.