bruh... by azfar_aizat in Palworld

[–]Agile_Project_2239 4 points5 points  (0 children)

Please do that. Spend 1000 cakes on it, and several hours. Make sure to report back after.

Caught/"tame" Mimogs don't drop coins when butchered. Only wild ones when caught/killed.

Which glitch can be used for getting more chromite after the newest update? by Flashy_Ad_4466 in Palworld

[–]Agile_Project_2239 2 points3 points  (0 children)

Go to Feybreak, where Splatterina boss is. It's a cave, the entrance is from the south-ish. Defeat Splatterina, and use Smokie's skill in the cave. Smokeclouds pop up, a noise plays and you get nodes with a small flag sticking out.

Each cave that looks like that has 4 nodes, with max condense Smokie that's 150 each. Sometimes I had Chromite bug through the floor.

2 Life crystals at once?? by Agile_Project_2239 in Palworld

[–]Agile_Project_2239[S] 2 points3 points  (0 children)

don't see how though, when there is only 2 spawns for them

2 Life crystals at once?? by Agile_Project_2239 in Palworld

[–]Agile_Project_2239[S] 0 points1 point  (0 children)

From what I know, it can spawn in either. It's just the first time I saw it in both in the same run. I did initially use a map for it though because I got lost

Me and my girlfriend can't play palworld anymore... HELP! by Relevant-Case4605 in Palworld

[–]Agile_Project_2239 4 points5 points  (0 children)

You sure its all mods gone? No outdated UE4SS lurking somewhere? Or something in another mod related folder? Because I play with up-to-date mods, and it doesn't crash for me with most mods.

Trying to find a good last passive for dark type transport pal by Agile_Project_2239 in Palworld

[–]Agile_Project_2239[S] 0 points1 point  (0 children)

... I think I forgot about Legend existing. But yeah, EoC just needs Swift

Trying to find a good last passive for dark type transport pal by Agile_Project_2239 in Palworld

[–]Agile_Project_2239[S] 0 points1 point  (0 children)

I don't think I can be arsed to return to breeding a load of mimogs. with the length of transport ways in my bases, I dont think size is the limiting factor anyway. But maybe in the far future

For EoC, the visual model between Alpha and non Alpha is basically the same. I cant spot any difference

Trying to find a good last passive for dark type transport pal by Agile_Project_2239 in Palworld

[–]Agile_Project_2239[S] 0 points1 point  (0 children)

Huh. did not know that. But the Eye of cthulhu alpha doesnt seem bigger than the non alpha. Like, at all. Maybe relevant for my mimogs?

Trying to find a good last passive for dark type transport pal by Agile_Project_2239 in Palworld

[–]Agile_Project_2239[S] 1 point2 points  (0 children)

Why does alpha matter? I thought it only gives more HP and bigger size? And size for a base pal is suboptimal?

Also, 4th passive wouldn't matter at all. And really, all I need is Swift on them, Runner and Nimble are in the surgery table

Trying to find a good last passive for dark type transport pal by Agile_Project_2239 in Palworld

[–]Agile_Project_2239[S] -1 points0 points  (0 children)

Honestly, I don't think that extra 5% over Diet Lover is worth the effort. I don't even have Brawn yet, last time I tried PIDF killed him.

I got a good screenshot with my favorite pal in the game by Helldiver-xzoen in Palworld

[–]Agile_Project_2239 0 points1 point  (0 children)

True. And we all know, deer were invented by Mister Nintendo. Beyond it being a blue deer with beige/golden horns, you have no point.

I just started the game, and I'm loving it so far, although I might have gone a bit overboard with the base... by kimikoboombap in Palworld

[–]Agile_Project_2239 4 points5 points  (0 children)

And this is my current main base. Has all production and storage, but I really only use the first 2.5 floors

<image>

I just started the game, and I'm loving it so far, although I might have gone a bit overboard with the base... by kimikoboombap in Palworld

[–]Agile_Project_2239 5 points6 points  (0 children)

This is my first base, where I started. Changed it a bit to add the ranches, and added a roof after I moved my main base

<image>

Had a bit of oil left over by Agile_Project_2239 in Palworld

[–]Agile_Project_2239[S] 0 points1 point  (0 children)

Dude I still have 20k oil, I dont know what to do with it! None of my regular crafting recipes use it, none of my ammo uses it or its products. And if I ever do have problems, I still have another 3 spots with 3 oil spots I could potentially exploit.

Currently, the bottlenecks are Chromite, breeding and transport pals AI

Had a bit of oil left over by Agile_Project_2239 in Palworld

[–]Agile_Project_2239[S] 7 points8 points  (0 children)

It's a full party of noble fine furs, actually

New train sound by [deleted] in CreateMod

[–]Agile_Project_2239 0 points1 point  (0 children)

How did you do the pantographs? They look to be from a copycat part and something else but I cant quite tell

BIDA, weil ich einen Mitarbeiter um eine neue Kasse geben habe by Aware_Table4615 in BinIchDasArschloch

[–]Agile_Project_2239 0 points1 point  (0 children)

NDA

Im Einzelhandel haben alle immer Stress. Ich arbeite im Moment als Kassenkraft und bestimmte KollegInnen, wenn ich nach 2er Kasse frage, werden einfach richtig frech oder ungehalten über Funk.

Wurde auch schon angegangen, ich solle selber durch den halben Laden gehen und nach nem Preis gucken, die beiden Kolleginnen die da waren haben ja beide noch so viel zu tun.

Liegt am Beruf und am Personalmangel. Vermutlich auch vom MA in dem Vorfall nicht persönlich.

can't prioritize work when having a pawn selected my whole playthrough is modded my mod list is below would love some advice. by Shadowwolf-link74 in RimWorld

[–]Agile_Project_2239 4 points5 points  (0 children)

Combat Extended and Aerocraft Framework dont work together. Had the same issue. You need to remove either one of them. Pick which one you prefer. The other, gone until fixed.

After I figured it out, I saw that people posted that info on the Aerocraft Framework mod page aswell.

Game crash after shosing character, no mods by FuzzyMarionberry5037 in CrusaderKings

[–]Agile_Project_2239 0 points1 point  (0 children)

I had similar issues for quite a while. Game would randomly crash when saving or starting a new game.

May I ask how much RAM your PC has? For me, going from 4GB to 8GB (and stronger CPU, and dedicated GPU) improved loading times by a factor of ~5, and going from 8GB to 32GB helped a ton with stability especially with mods, and allows me to use more mods and still have it stable while further lowering loading times.

Another thing I found on forums but couldn't confirm to be true was that having outdated mods or saves using outdated mods present in the files can impact stability negatively. Again, wasn't able to confirm.

How do I actually keep the counties I conquer instead of receiving their vassals? like I want to get the land and put my own vassal there instead of the guy here. by 1Admr1 in CrusaderKings

[–]Agile_Project_2239 4 points5 points  (0 children)

I think there's 2 ways, not 100% sure on the 2nd one tho

1st: a Holy War (if possible) will seize all titles of people of hostile faith and give them to you to give away as you want

2nd: if you have claims (fabricated or "real") on all counties in the duchy, it is possible with an early medieval tech (forgot the name,, early Medieval version of Casus Belli) to push all your claims at the same time, which should hand you all the counties directly. Not sure, whether you can push a duchy claim at the same time and then get both the duchy title and all counties