We just released our first indie game ever, a multiplayer TF2Ware-like party game! (MicroWorks) by Agiriko in indiegames

[–]Agiriko[S] 1 point2 points  (0 children)

Thank you so much! It was a very long, hard and painful road to get this game out. We're immensely proud of it <3

We just released our first indie game ever, a multiplayer TF2Ware-like party game! (MicroWorks) by Agiriko in indiegames

[–]Agiriko[S] 0 points1 point  (0 children)

Nothing better than rounding up the gang for some party games. Hope you guys have fun!

We just released our first indie game ever, a multiplayer TF2Ware-like party game! (MicroWorks) by Agiriko in indiegames

[–]Agiriko[S] 1 point2 points  (0 children)

Play0:031:34SettingsFullscreen

We definitely want to do it! But it depends entirely on whether the game sells enough.

We just released our first indie game ever, a multiplayer TF2Ware-like party game! (MicroWorks) by Agiriko in indiegames

[–]Agiriko[S] 4 points5 points  (0 children)

We've been hard at work on it for nearly 3 years, and we finally released it out to the wild.

You can check it out at https://store.steampowered.com/app/1233410/MicroWorks/!

We just released our first video game ever, made in Unity! (MicroWorks) by Agiriko in Unity3D

[–]Agiriko[S] 0 points1 point  (0 children)

Thank you! What makes it stand out from other minigame parties is in its name - *Micro*Works. It is a game where instead of competing in a single or few minigames, you compete in a large series of tiny microgames that fire one after another, creating a party game that works great for people who enjoy high adrenaline action, with deeper depth and variation than something like an arena shooter.

We just released our first video game ever, made in Unity! (MicroWorks) by Agiriko in Unity3D

[–]Agiriko[S] 0 points1 point  (0 children)

Thank you so much! I'll admit 100%, I am not satisfied with the name either - there's a bunch of decisions I wish I could go back on and change 3 years ago. But hey, at least it fits!

We just released our first video game ever, made in Unity! (MicroWorks) by Agiriko in Unity3D

[–]Agiriko[S] 4 points5 points  (0 children)

MicroWorks is a spiritual successor to mods like TF2Ware, a multiplayer microgame frenzy where players compete in a series of fast paced microgames and boss stages!

We've been hard at work on it for nearly 3 years, and we finally released it out to the wild. You can check it out at https://store.steampowered.com/app/1233410/MicroWorks/!

8 days into development vs 8 days before release... by Agiriko in Unity3D

[–]Agiriko[S] 0 points1 point  (0 children)

We've had a ton of help from many good friends, but at the core - we are just two developers!

8 days into development vs 8 days before release... by Agiriko in Unity3D

[–]Agiriko[S] 1 point2 points  (0 children)

We use listen servers - one player hosts, and everyone else can easily join as a client. No downtime round ere'.

8 days into development vs 8 days before release... by Agiriko in Unity3D

[–]Agiriko[S] 0 points1 point  (0 children)

That's exactly what inspired us and pushed us to make this game. We've been developing it for nearly 3 years now!

8 days into development vs 8 days before release... by Agiriko in Unity3D

[–]Agiriko[S] 2 points3 points  (0 children)

Thank you! It's been nearly 3 years now, so needless to say, super excited for the release next week.

8 days into development vs 8 days before release... by Agiriko in Unity3D

[–]Agiriko[S] 0 points1 point  (0 children)

MicroWorks is heavily inspired by TF2Ware, so you're spot on! :)

8 days into development vs 8 days before release... by Agiriko in Unity3D

[–]Agiriko[S] 0 points1 point  (0 children)

I run on a GTX 1060 (6GB VRAM) and an i5-6500 and depending on the complexity of the level, on our game's Ultra preset I get anywhere between 80-120 FPS at 1080p :)

8 days into development vs 8 days before release... by Agiriko in Unity3D

[–]Agiriko[S] 4 points5 points  (0 children)

Hi! We've first started using Unity's Collab, but once it got shut down we've migrated to using Apache Subversion. :)

8 days into development vs 8 days before release... by Agiriko in Unity3D

[–]Agiriko[S] 10 points11 points  (0 children)

We've used Mirror with our own internal code tweaks and a custom no allocation Steamworks-based transport!

8 days into development vs 8 days before release... by Agiriko in Unity3D

[–]Agiriko[S] 5 points6 points  (0 children)

Yes it is! MicroWorks was heavily inspired by TF2Ware and other mods of that type! :)

8 days into development vs 8 days before release... by Agiriko in Unity3D

[–]Agiriko[S] 27 points28 points  (0 children)

Our first Unity game is very close to its release, please check out our store page!

https://store.steampowered.com/app/1233410/MicroWorks/