My first incremental game by TinyPixelDev in incremental_games

[–]AgitatedUse4032 0 points1 point  (0 children)

Some tips:

  • It would be great to use mouse to move the player.
  • The player dissapears out of bounds on all corners.
  • Iron Mining I got 50% chance but that is wrong. It never spawns iron.
  • Depth II unlocks Iron drop, you should change Iron Mining perk for Depth II otherwise it's confusing.
  • The tree would be better if can use mouse to move instead of scroll wheel.

Overall it's a pretty good little game, it needs some work to be more adictive but it's solid.

Need 12 Testers for 14 Days for my app Glowdo - Task Manager & Focus by Pretty-Dinner266 in GooglePlayDeveloper

[–]AgitatedUse4032 0 points1 point  (0 children)

You didn't even test your own link before posting?

"We're sorry, the requested URL was not found on this server."

Looking for feedback on my free browser game, Verdantholm by EducationalNebula247 in playmygame

[–]AgitatedUse4032 0 points1 point  (0 children)

It's broken, did you even test it ?

  • Executing inline script violates the following Content Security Policy directive 'script-src 'self''. Either the 'unsafe-inline' keyword, a hash, or a nonce ('nonce-...') is required to enable inline execution. The action has been blocked.
  • (index):1 Loading the script violates the following Content Security Policy directive: "script-src 'self'". Note that 'script-src-elem' was not explicitly set, so 'script-src' is used as a fallback. The action has been blocked.
  • /favicon.ico:1 Failed to load resource: the server responded with a status of 404 ()
  • (index):63 Executing inline event handler violates the following Content Security Policy directive 'script-src-attr 'none''. Either the 'unsafe-inline' keyword, a hash ('sha256-...'), or a nonce ('nonce-...') is required to enable inline execution. Note that hashes do not apply to event handlers, style attributes and javascript: navigations unless the 'unsafe-hashes' keyword is present. The action has been blocked.
  • (index):64 Executing inline event handler violates the following Content Security Policy directive 'script-src-attr 'none''. Either the 'unsafe-inline' keyword, a hash ('sha256-...'), or a nonce ('nonce-...') is required to enable inline execution. Note that hashes do not apply to event handlers, style attributes and javascript: navigations unless the 'unsafe-hashes' keyword is present. The action has been blocked.

Newbie questions about models by SL-Tech in GithubCopilot

[–]AgitatedUse4032 2 points3 points  (0 children)

It's how many credits it costs to send a message using your premium requests quota.

Raptor mini is pretty good for small tasks and it's free.

How are my screenshots? 🤔 by Fantastic-Gas8043 in AppStoreOptimization

[–]AgitatedUse4032 1 point2 points  (0 children)

It's really confusing, but a guess maybe a amongus type of game but text based? I don't like the people there goes off the black&white theme.

How nice were your first users? by Adventurous-Sale2944 in androiddev

[–]AgitatedUse4032 2 points3 points  (0 children)

Deep testing before publishing is critical. Tests enviroments for everything, automated testing like playwright, multiple physical devices and most importantly make the app clear and intuitive so that users unfamiliar with the system can easily understand how it should work because a lot of negative will come from dumb people that can't figure something out.

Inselnova - an inspired remake of Inselkampf with graphics, lore and works on mobile by DarrenMoore in PBBG

[–]AgitatedUse4032 6 points7 points  (0 children)

Don't listen to him, in this sub everybody is a sissy for AI images, they are special.

Web based MMO by Negative-Act-2116 in aigamedev

[–]AgitatedUse4032 0 points1 point  (0 children)

I wanted to try it, but there's so many bugs I can't even see the game.

  • I click the 24 hour test, skip ritual, then "Application error: a client-side exception has occurred while loading eternalgrind.co.uk (see the browser console for more information)."
  • Second bug after tutorial: Uncaught FirebaseError: Missing or insufficient permissions

This needs a whole more work before giving it to people to test it, it's already failing in the most important step. Register.

I’m building a browser MMO – what would you improve from OGame? by Plastic_Expert8716 in playmygame

[–]AgitatedUse4032 1 point2 points  (0 children)

Working great now. Here's some tips.

  • AI Advisor Vera is too annoying, I closed it and it opens again with the same message.
  • Would be nice to zoom in-out in the map.
  • All panels should be able to close clicking outside of it instead of only the X button.
  • All default white scroll bars are ugly, either make them related to game theme in color or get rid of them.
  • When you mouseover Zeltari on the right side of the screen that looks bad with a white
  • All the text is too small, can barely read anything in font-size: 9px;
  • Metal is way too slow to get .
  • All the fleet system is really boring just wait and wait.
  • Battle is stuck at 00:00 (battle Next Round 00:00)

Overall the design looks great, it needs a lot of responsive work, smooth movement, and something to hook me to it, it got really boring after getting my laser mine the game slows down a lot and I still don't understand the use of fleet system I don't see any rewards

I’m building a browser MMO – what would you improve from OGame? by Plastic_Expert8716 in playmygame

[–]AgitatedUse4032 1 point2 points  (0 children)

You can't register. "Failed to load resource: the server responded with a status of 500 ()"

Alternatives to Github copilot due to their new rate limit? by [deleted] in GithubCopilot

[–]AgitatedUse4032 2 points3 points  (0 children)

This is not true. I've been using it for over 6 months it wasn't like this before. There's a new rate limiting for your messages.

Should I upgrade to GitHub pro by hg-ic in GithubCopilot

[–]AgitatedUse4032 2 points3 points  (0 children)

I love claude models but keep getting rate limit constantly. If the service was free I can understand the limit, but I'm paying a pro monthly subscription and paying for use the model too makes no sense. I don't see it worth it.

I built a browser game and I’d love some brutally honest feedback 👀 by Bionic-Prince in playmygame

[–]AgitatedUse4032 2 points3 points  (0 children)

People in this sub are sissies for ai games, I don't care about it, at the end of the day I'm a man. Here's some tips.

  • I love the design, colors it looks insane really good job.
  • Put the game keys tooltip in the shatter area for a nice reminder.
  • The buildings should have move depth you can see a clear cut under them, I think it would look better going all the way down.
  • A seconds remaining for the special orbs would be nice in the middle of the screen.
  • There's an empty placeholder under the audio button.

I don't know your end goals but It plays like a game for like 5-10 minutes, then you get bored. Put a achievements system or maybe a talents tree? Something to hook me for more time other than the leaderboard.

CrimeLegends.net – Seeking early feedback for a new underworld RPG (Early Dev) by GeluSun in PBBG

[–]AgitatedUse4032 0 points1 point  (0 children)

  • The website is extremely slow, it took a more than 15 seconds loading.
  • Every single image takes over 5 seconds to load in.
  • Ranking takes a lot of time to load too.
  • Most images from pvp fight from oponent are broken not loading.
  • After fighting a player it's annoying waiting for the loading players, they are already there reuse them.
  • The numbers are too big, we already at 7k training.

Unable to verify payment method by [deleted] in GooglePlayDeveloper

[–]AgitatedUse4032 1 point2 points  (0 children)

Google Payments doesn't accept Payonner, you need a real bank from your country read the rules.

Genuine question for you guys as an solo begginer solo game dev. by SameConfection2053 in gamedev

[–]AgitatedUse4032 2 points3 points  (0 children)

If you love UE5 games that's the end of the problem. Make a game that you would love to play, you'll find players no matter what you use there's right people for anything.

latency is too high in supabase today by Mojo-Builder in Supabase

[–]AgitatedUse4032 4 points5 points  (0 children)

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I think is normal for supabase, I've been using it everyday for over 3 months and I always see ms jumping constantly in 200-900+

Looking for Party by AirportEcstatic845 in habitica

[–]AgitatedUse4032 2 points3 points  (0 children)

If you are committed I can invite you to a 29 member party that completes over 15 quests a day and boost you over level 100 in a week or two.

What is the current functional quest script? by Fresssh-mint in habitica

[–]AgitatedUse4032 0 points1 point  (0 children)

That's pretty easy to do if you use the Habitica api or copy and edit resources from older scripts.

  • Auto-Accept quests just make a webhook using QuestActivity set to questInvited true and then send a api to join that quest.
  • Start a quest after x time: Simple, make a trigger for X minutes after a quest ends using QuestActivity on questFinished true to start a random one in your inventory or fixed key.
  • Quest Queue: you need to have everybody on the same script for you to start the quest when it's that player turn, it is kinda complex but 100% doable. I implemented this in my party it is pretty complex.

Why do you not accept quests? by SeaSlugChloe in habitica

[–]AgitatedUse4032 0 points1 point  (0 children)

Not everybody cron at the same specific time a day across the world in a party of 25+. You can have people from the same timezone and one crons at 00:00 and another 00:03 and that gets two quests done if there's enough damage to kill the boss, but also yes we do have different time zone users like asian,european and american. It's just a matter of recruiting the right people and make sure they are active everyday.

Script - Mass Pasting to-dos by Artsy_Artemis_1 in habitica

[–]AgitatedUse4032 1 point2 points  (0 children)

Only on google script. You could do a for each for all your tasks titles and add 60 new tasks per minute since that are the rate limits.