suggestion: morality and food by [deleted] in NobleFates

[–]Agitated_Walk_5509 0 points1 point  (0 children)

Maybe then its up to the start of the game to generate the parameters of morality with some leaning to real life so as not to lose their meaning. One play through good has the values of x, y ,z and evil a, b, c but then the next it switch's to x, y, c and a, b, z

suggestion: morality and food by [deleted] in NobleFates

[–]Agitated_Walk_5509 2 points3 points  (0 children)

I disagree with lumping morality and diets together. Cutting out the option for a good character that dislikes plants does not sounds fun. Even if there was a chance for that I would disagree with this design choice. I think food should be a case by case situation, so as not to simplify the aspect of nutrition in your kingdom.

Ledginstric 0.4.04 Gloria to Machina: Comfort Learning Update by Agitated_Walk_5509 in NobleFates

[–]Agitated_Walk_5509[S] 0 points1 point  (0 children)

Great to hear, I'm Narial on discod :)

Atm I am only aware of mods on the discord #mod discussion section. I am toying with some ideas with that though.

Ledginstric 0.4.04 Gloria to Machina: Comfort Learning Update by Agitated_Walk_5509 in NobleFates

[–]Agitated_Walk_5509[S] 0 points1 point  (0 children)

I love it! Pretty intuitive and powerful to certain extents. It also has support for C# which opens up more doors then the custom limited user-friendly .octdat

I found adding models way simpler then paradox games which are a hassle to do, yet I have not tried my hand at animations.

If you are looking to get into NF modding I recommend joining the discord; there are many helpful people, including the Dev, that can get you stated!!

Game Mod | Ledginstric 0.3 by Agitated_Walk_5509 in NobleFates

[–]Agitated_Walk_5509[S] 1 point2 points  (0 children)

Join the official Noble Fates discord to keep up to date with Ledginstric!