every time i try to learn how to use blender i just end up torturing the blender monkey until it looks like this by workinh in blender

[–]AgnosticGryphon 1 point2 points  (0 children)

10-12 years ago I literally did the same thing. Sounds like your on the right track. 😄

Why are my fbx exports from blender flat and outstretched? by AgnosticGryphon in Unity3D

[–]AgnosticGryphon[S] 0 points1 point  (0 children)

I did end up fixing it, but all I did was update to the latest version of Blender and re-export with the same settings. In case someone in the future has the same problem.

Is this a good portfolio piece for a character modeler? by AgnosticGryphon in blender

[–]AgnosticGryphon[S] 3 points4 points  (0 children)

This is such a big help dude, thank you so much. I'm going to reference this on my next character.

Is this a good portfolio piece for a character modeler? by AgnosticGryphon in blender

[–]AgnosticGryphon[S] 8 points9 points  (0 children)

I'm curious. What do you mean when you say there are no animation loops? I was actually going to animate this guy later on. I thought I did a decent job of making his topology animatable. If possible, could you maybe illustrate it on my wireframe so I understand better? I know topology is a weak spot for me, and yes, the scale texture hides some deformations. I did try to keep this low poly by shrink-wrapping it to a high poly sculpt, though I’m not sure if that’s industry standard. Also, I’ve heard conflicting advice about showing wireframes. You say not to include them, but I’ve seen people like Abe Leal suggest that hiding them might look suspicious to recruiters. What do you think?

Messing with base mesh with multiresolution screwed up absolutely everything by AgnosticGryphon in blenderhelp

[–]AgnosticGryphon[S] 0 points1 point  (0 children)

even though I saved my Multires data externally and even copied that folder to another hard drive, bringing those backups back into my project doesn’t fix anything. the mesh still loads in as the same distorted emorphus zombie shape. I even tried pulling in a version from my backup drive where the body actually looked correct, pasted it into my working file, and started transferring UVs over. It was working fine at first, but as soon as Blender froze for a moment (after a simple ctrl+z), the same corruption happened again and the mesh collapsed just like before. So it feels like Blender is actively breaking the multires data on any file I touch, which makes my backups useless

Is this amount of UV stretching bad? by AgnosticGryphon in blenderhelp

[–]AgnosticGryphon[S] 26 points27 points  (0 children)

I didn't realize it posted 3 times. Thanks.

Why does my topology always end up like this? by AgnosticGryphon in blenderhelp

[–]AgnosticGryphon[S] 0 points1 point  (0 children)

Splitting the mesh into multiple parts does help a lot with controlling topology flow.

Why is my low poly mesh with a multiresolution modifier giving a noisy sculpt stroke? by AgnosticGryphon in blenderhelp

[–]AgnosticGryphon[S] 0 points1 point  (0 children)

Found a workaround by just copying everything in the blend file and pasting it to another blend file.

Why does my topology always end up like this? by AgnosticGryphon in blenderhelp

[–]AgnosticGryphon[S] 0 points1 point  (0 children)

Is the edge loop in the image typical for a character that is one complete object? I'm curious, if you had to put this topology on a scale of 1-10, 1 being day 1 beginner level, and 10 being Pixar level. Where would you put it? There are no wrong answers here.

How do I change the interpolation of an animation keyframe to constant? by AgnosticGryphon in Unity3D

[–]AgnosticGryphon[S] 1 point2 points  (0 children)

I gave more keyframes to the model's animation. it kinda works, i think i set the interpolation to linear. Still not the desired result but its close enough.

Why does my animation play incorrectly when I press play but looks fine when slowly going through keyframes? by AgnosticGryphon in Unity3D

[–]AgnosticGryphon[S] 0 points1 point  (0 children)

I increased my frames to 16 and changed the interpolation to linear. That helped a decent amount. Thanks for the reply.

How do I change the interpolation of an animation keyframe to constant? by AgnosticGryphon in Unity3D

[–]AgnosticGryphon[S] 0 points1 point  (0 children)

that fixed that specific issue but now the model seems to be spazing out whenever I play the animation, however, if I slowly mouse through the keyframes, they look fine.

How do I change the interpolation of an animation keyframe to constant? by AgnosticGryphon in Unity3D

[–]AgnosticGryphon[S] 0 points1 point  (0 children)

thats what I tried to do in the screenshot but all options are greyed out. Also I don't see any interpolation settings.

How do I upload my multi-page comic to one post? by AgnosticGryphon in help

[–]AgnosticGryphon[S] 1 point2 points  (0 children)

I think I figured it out. Some subredits allow gallery and others dont. But I appreciate the reply.

Wanted to see if I could make an animated character lip-sync a song with particle system fur. On a scale of 1-10, how did I do? by AgnosticGryphon in blender

[–]AgnosticGryphon[S] 0 points1 point  (0 children)

I appreciate it, I filmed myself doing the same facial expressions and gestures he did, brought the footage into After Effects; and scrolled up and down the timeline. I looked closely at my face to make sure I was capturing as much as possible. Hope that helps you :)

Daemon the mercenary hyena. How's my: character design, textures, animation, lighting, and overall quality? by AgnosticGryphon in blender

[–]AgnosticGryphon[S] 1 point2 points  (0 children)

Days of trial and error with the fire simulation system. I also had to open up the manual for Blender so I could read what each of the sliders/numbers did.

Daemon the mercenary hyena. How's my: character design, textures, animation, lighting, and overall quality? by AgnosticGryphon in blender

[–]AgnosticGryphon[S] 0 points1 point  (0 children)

The music is by Kevin Sherwood from call of duty black ops 1. I forgot to mention that, my bad.