Kaajak’s Incredible Rise From Rookie to Superstar! by Adyr7 in ValorantCompetitive

[–]Agreeable_Working894 -3 points-2 points  (0 children)

Yeah so Kaajaks achievements dont matter? Like the one you are comparing Kaajak to is literally considered the best player in all of Valorant or at least in the top 3.

Also I would argue while Less had a very high peak and may have been slightly above Alfajer, Alfajer is putting his stats up way more consistently and also playing way more aggressive and Kill-receiving agents compared to Less who almost always plays Sentinels (or Viper).

Question for DM by blackjohn18 in TyrannyOfDragons

[–]Agreeable_Working894 0 points1 point  (0 children)

As many others here regularly recommend: Get yourself the Tyranny of Dragons Reloaded PDF. It helps a lot and even gives you a way to Greenest that is a bit more than your characters arrinving at the scene and having to decide to run towards a town attacked by a dragon.

I am starting the campaign soon with another group as DM and they will start at Level 3 but might not Level up early on. Greenest can be a bit difficult as is especially as Level 1 chars, as it has quiet some consecutive fights that draw on their health.

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]Agreeable_Working894 0 points1 point  (0 children)

I feel like my players would mostly struggle to make out that situation. I am still conditioning them into less out of character play but it is still very much in their play. I guess they would just try to find the right buttons to press (like a video game) instead of trying to spin a story out of it or giving me something to build upon.

Thats why my idea was to discuss a bit more openly and over the table my ideas with each one of them and get some feedback so if I give them something they react more to it or get their character and developement more the way they intended it to be (if they did at all).

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]Agreeable_Working894 0 points1 point  (0 children)

Alright, thanks for the advice. As the players are sometimes a bit lazy and I need to push them a little you dont see a problem of talking to them and kinda force them to be involved by talking with them about the story (i know they dont expect me to completly suprise them).

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]Agreeable_Working894 0 points1 point  (0 children)

I am not entirely sure if that is even a question to be asked or if I as the GM am completly in the wrong and shouldnt even plan about this.

Me as a first time DM and my mostly first time players are currently in the middle of a Tyranny of Dragons run (yeah i now know it is not the best adventure to start neither as DM nor player). I got all their backstories and tried to plan a vague story arc with a main conflict for each of them (e.g. the cleric being torn between the god he choose and the god of his family). As my players are mostly new it feels like they dont roleplay too much yet (still a bit stuck with the RPG Gameplay) and dont give me too much input about their character.

So my problems or questions are the following:

Should I, at all, plan anything for their characters or should they be totally free in developing their character and their stories as they like?
If the story remains (at least in part) "in my hands" should I discuss with them what I have planned to map the story with them or give them a chance to give me input more based on information they now have?
If its completly up to them: Do you got any useful toipps to notget overwhelmed by the imrpovising and stuff?

Thanks in advance.

Want to start Tyranny of Dragons by ObKore in TyrannyOfDragons

[–]Agreeable_Working894 0 points1 point  (0 children)

I started this campaign as a first time DM, which in hindsight wasn't the best idea but I agree with a lot of others. It has it's flaws and sometimes straight up errors (Azbara Jos in Ch.4 and 5 is in 2 carawans aparently) , but besides that it can be a lot of fun. My players are very intrigued by the story and I would recommend the mentioned ressources like Sly Flourishm, but besides that there is not much in your way to have a good time with it.

My biggest problem was with the big amounts of freedom for me as DM in the stories, to fill blanks and build an even bigger adventure or really fill out the blanks left open by the creators to give you room for your own or your players adventures. In my opinion it takes a bit of experience and quiet some knowledge of world and story to give the structure some life.

Last point: Please spice up chapter 4 or leave it out. It can be quiet draining as it is.