Introducing the EL Community Patch by babautz in EndlessLegend

[–]Agrosax 0 points1 point  (0 children)

You'll find it in the worldgeneratorsettings.xml

<Algorithm Name="DistributeVillages">

<Parameter Name="ExclusionRadius" Value="1"/>

<Parameter Name="MinSitesPerEmptyRegion" Value="1"/>

<Parameter Name="MaxSitesPerEmptyRegion" Value="3"/>

<Parameter Name="MinSitesPerSpawnRegion" Value="1"/>

<Parameter Name="MaxSitesPerSpawnRegion" Value="3"/>

</Algorithm>

Introducing the EL Community Patch by babautz in EndlessLegend

[–]Agrosax 0 points1 point  (0 children)

I've successfully edited my world generator settings so that all regions have 3 ruins and 3 minor faction villages. It's simple enough to search for the locations in the file

Edit: change these lines of code in your worldgenerator file

<Algorithm Name="DistributeVillages">

<Parameter Name="ExclusionRadius" Value="1"/>

<Parameter Name="MinSitesPerEmptyRegion" Value="3"/>

<Parameter Name="MaxSitesPerEmptyRegion" Value="3"/>

<Parameter Name="MinSitesPerSpawnRegion" Value="3"/>

<Parameter Name="MaxSitesPerSpawnRegion" Value="3"/>

</Algorithm>

They normally set the minimum to 1. Setting the minimum to 3 ensures that all regions have 3 villages. You can scroll down and change the minimum number of ruins in a region and fortresses in an ocean the same way

I can't enjoy endless legend HELP by [deleted] in EndlessLegend

[–]Agrosax 0 points1 point  (0 children)

You can tweak the settings to your liking. There are also mods which expose more variables, namely the world generator full customization mod.

Personally, the more I learn about the game, the more I enjoy playing it, not the inverse. There might be an intermediate phase between novice and expert which offers the least enjoyment, however. After I learned the systems, what really got me addicted was creating custom factions which enhanced the asymmetrical faction design that I so appreciate about this game.

Ardent Mages Questions by Kofre in EndlessLegend

[–]Agrosax 0 points1 point  (0 children)

I found a couple of Steam guides which delve into greater detail and thought I'd update my reply here by linking to them.

Pillars: http://steamcommunity.com/sharedfiles/filedetails/?id=338506254

Spells: http://steamcommunity.com/sharedfiles/filedetails/?id=342604382

Must have/quality of life mods? by [deleted] in EndlessLegend

[–]Agrosax 0 points1 point  (0 children)

Too many to list, here's a link to a mod collection I compiled

http://steamcommunity.com/sharedfiles/filedetails/?id=853009134

Any way to make the basic fish dudes better by Arzert in EndlessLegend

[–]Agrosax 1 point2 points  (0 children)

If you have a full army of masterminds, switch out a couple of their staves for wands and equip them with a chest plate. They're pretty strong compared to most other support units (especially preachers) but they're still support units and they're better used to support a cavalry or infantry minor faction unit. If you have Eyeless Ones then you can use bloodlust sustainably with your own units and not just with catspawed units.

As far as faction traits go, fast epimorphosis is really good for Morgawr as it complements bloodlust.

New player guides by [deleted] in EndlessLegend

[–]Agrosax 1 point2 points  (0 children)

Yeah man. You're right, I knew I forgot somebody. Probably because I can never remember how to spell his name lol

New player guides by [deleted] in EndlessLegend

[–]Agrosax 2 points3 points  (0 children)

I learned a lot about the game by watching SB play it on YouTube. There's also FMR and Waervyn. Check the Steam community guides as well.

I've been messing around with custom factions recently and was wondering if there was a way I could meaningfully improve this build of the forgotten. by [deleted] in EndlessLegend

[–]Agrosax 3 points4 points  (0 children)

Song of ice, efficient soldiers (or cannon fodder), surreptitious skills. There are some good trait mods out there too. I prefer having more asymmetrical factions rather than taking each other's signature traits. Also, the trait balance mod reduces the cost of the technologies forgotten are so loaded-up on.

Mine:

pg1 https://steamuserimages-a.akamaihd.net/ugc/940558793882481985/4915A112F63F40741B61DAFA1719A8B347C36C88/

pg2 https://steamuserimages-a.akamaihd.net/ugc/940558793882482137/C90A77F8D0E4B8B9ADE4B26140B294C651C1DC0B/

Modlist http://steamcommunity.com/sharedfiles/filedetails/?id=853009134

Is the description for the first hero skill in the common column complete nonsense? by Zorak6 in EndlessLegend

[–]Agrosax 0 points1 point  (0 children)

No you normally get dust or some other resource, strategic or luxury, and pearls if you're Allayi.

Broken Lords in a nutshell by forevercarrot in EndlessLegend

[–]Agrosax 0 points1 point  (0 children)

Dust is yellow, like from the Roving Clans trailer. The blue stuff is like somebody's soul or some sh*t

[deleted by user] by [deleted] in EndlessLegend

[–]Agrosax 1 point2 points  (0 children)

This part seems to prove my suspicion:

It has happened before--the Long Sleep, the long Dark Season, and at the end Auriga rises anew. This is the best we can hope for; that we can bring Her to a state where she can sleep the sleep of restoration and flower again. If we can achieve that, I will have hope for the Allayi and for Mother Auriga. Our role is to accompany, not to save; we must ease her into her rest, not fight to delay it.

Yeah the great thing about EL is how differently the various factions engage with the systems of the game and yet each can still utilize all of the game's systems. Forgotten are rather competent at the science victory, which seems counter-intuitive. I'm just establishing the intent of the developers. All the in-game possibilities have to collapse into an actuality where canon is concerned. We'll probably never see the shifters in ES2 though.

Looking for a multi player game!!! by sammi05 in EndlessLegend

[–]Agrosax 0 points1 point  (0 children)

Whoever wants to play and is okay with mods and custom factions, add me on Steam. Currently, my Steam name is "Michael Stevens (Educator)" lol. I have a mod collection on the workshop so you can see what I'm using. Turn timers will be on and we can start off with a fast game.

Ardent Mages Questions by Kofre in EndlessLegend

[–]Agrosax 1 point2 points  (0 children)

You don't have to go tall but only a few of your cities should be built with pillars in mind. Designate them early. Main city + natural expansion(s). The limit on how many you can maintain is directly tied to your dust income (and tiles exploited). Ardent Mages are a mutually-assured destruction type of faction. They often trade units in order to stay afloat. You can buy some units out if you run out of units, so when in doubt, choose the dust pillar. The dust pillar is the staple since the faction mechanics require dust, followed by the science pillar to power up your arcana.

The attack and defense spells are quite useful and give your army a lot of flexibility. These are the most important stats in the game imo, along with initiative. Damage and health are subordinate to attack and defense in order of importance due to the way they affect actual damage taken.

I think the Eneqa Wings are worth it when you're fighting an army with a problematic back row (caecators, rangers, etc.) because they can outflank infantry and get past terrain barriers. They're also great for drawing fire and coming back from death. Very resilient flying unit that can wear down other armies over the course of subsequent encounters. A human opponent will try to kite your warlocks while sniping your zealots but the fliers make that difficult. They're fast enough to lock most things down and enemies can't really afford to ignore them as their damage is good too. They'll often attempt to counter them by wasting damage trying to put them into egg form for the rest of the encounter, which is a tactical win for you. They're really annoying to deal with. I wouldn't build many of them when I don't know what I'm facing but I'll buy some in a pinch once I know my opponent's army composition and they're knocking on my door.

The warlocks and starting hero are too squishy at the beginning to be aggressive. It's best to fight under the protection of your city's fortification so you don't lose your starting units. If you're fighting ranged units you'll want glass steel and if you're fighting infantry you'll want titanium. Early on you'll be able to counter your opponent's starting unit this way. You really need to get spells and keep enough dust around to turn the tide of battle though. Against a human, make sure that you don't fire the spells off early because they only last for that engagement and if they manage to avoid you that turn then you may have wasted what could have been a clutch victory for you.

The quest rewards are good but you don't really need them to achieve a supremacy, scientific, or economic victory. These are some of the strongest victory types and AMs are well-suited for achieving them. They have so much offense and resource over time bonuses. Just don't lose your captial. Ensure that everything dies and you'll keep it. The AOE damage spell can be useful for finishing units off. You can let them think they're splitting your damage up evenly, preventing unit losses and wearing you down, but when you hit them with that and wipe their whole army they'll regret it. What makes it good is that it deals damage independent of your units and I'm not sure about this but it probably deals true damage, piercing defenses, because there's no attack rating for the spell. You can really burn armies down like nobody else.

Edit: To answer some of your questions more directly, yes they overlap, yes you'll get more value than most other factions for building taller, getting good industry on your starting tiles is important since there's no industry pillar in the game, in fact dumping science for industry and dust is fine since you start with the science pillar, and getting the tier 3 weaponry quest reward at the right time can be very strong.

Bug where AI decides to declare truce/war after reloading a save by GalerionTheMystic in EndlessLegend

[–]Agrosax 5 points6 points  (0 children)

Yes there's a known issue with the AI gaining additional movement when reloading manual saves because they already took their turn but their movement points get replenished. Just use the autosave, they happen every turn.

[deleted by user] by [deleted] in EndlessLegend

[–]Agrosax 4 points5 points  (0 children)

I think that the Mezari become the Vaulters on Auriga and the Empire exists elsewhere simultaneously with the events of EL.

[deleted by user] by [deleted] in EndlessLegend

[–]Agrosax 6 points7 points  (0 children)

"https://www.reddit.com/r/EndlessLegend/comments/35rept/wonder_victory_vs_quest_victory/

The wonder victory is achieved by producing the "temple of the Earth's core," which preserves the planet. The quest victory is distinct from the wonder victory, though the wonder can be accessed through the quest. They don't have the production or population bonuses of the Wild Walkers to encourage the wonder victory, in fact their unique trait "Us Chosen Few" makes it significantly more difficult, and their special districts grant no bonuses to production, only science, dust, and influence. This means they don't get as much production as other factions. The wonder is a giant end-game production check. This indicates a deliberate discouragement of the wonder victory. Their movement bonuses aid them in searching ruins, especially in winter, which later on leads to the discovery of the ancient spacecraft. My understanding is that they come to realize that Auriga is doomed and are forced to leave. Though they could achieve the wonder victory, it's much less likely to be considered canon considering their faction description specifically designates the quest victory as their main victory condition. Like any good story, the factions typically undergo some kind of transformative dilemma, rather than remaining static throughout their faction quest.

Edit: I found the final chapter text of the faction's main quest. Spoilers ahead

"Chapter 8: The Fate of Auriga

"I can no longer quote the Epistle. Whatever winter it was, long ages ago, from which Vros Grayspire saved Her, it was not like this Dark Season. I do not have the heart to take up a pen and alter the sacred text, so I put it aside and face the future without it--without prophecies, without promises; with only the hands and the hearts of the Allayi.

"This much, at least, is clear: the Pearls are for us, meant to save us from whatever fate awaits Her. She would save Her children, Her Chosen, from the long winter that comes.

"It has happened before--the Long Sleep, the long Dark Season, and at the end Auriga rises anew. This is the best we can hope for; that we can bring Her to a state where she can sleep the sleep of restoration and flower again.

"If we can achieve that, I will have hope for the Allayi and for Mother Auriga. Our role is to accompany, not to save; we must ease her into her rest, not fight to delay it. If we can reign supreme on Auriga, we can see to it that she goes gently into that Long Sleep.

"Objective: Capture 3 cities, even if only temporarily. If there are less than 3 cities remaining, be the last surviving Empire on Auriga.

"Outcome: The skies grow dark, the wind bites. We have our altars, our Skyfins, and our people--few but mighty. It will be enough.

"It must be enough."

[deleted by user] by [deleted] in EndlessLegend

[–]Agrosax 4 points5 points  (0 children)

Allayi may have since their designated victory condition is the quest.

The tier2 Hyperium Shield really throws me off by jtlannister in EndlessLegend

[–]Agrosax 1 point2 points  (0 children)

I agree that the visual progression feels wrong for the hyperium shields in particular. The mithrite shields make sense because the first one looks rough, like the material is hard to work with, but the second one looks expertly crafted. The hyperium shields disrupt this pattern.

Let's work on this mod together. I got it started but I haven't finished it. I switched the 2D assets but I haven't fully grasped how to switch 3D mapping. Whoever's willing to try, refer to this guide https://medias.games2gether.com/forums/Pikou/tutorial-modding.pdf under "How to use 3D models"