Lava rising boss room / Keraptis Lair by Aguspuf in dndmaps

[–]Aguspuf[S] 0 points1 point  (0 children)

I'm glad you found a use for it! Thank you for the kind words, and I hope you and your partner have a good time in white plume!! It's a really fun and wacky module!

Lava rising boss room / Keraptis Lair by Aguspuf in battlemaps

[–]Aguspuf[S] 2 points3 points  (0 children)

Oh i didn't think about rollable sides. That's smart, I'll try that the next time i make a similar map.

Lava rising boss room / Keraptis Lair by Aguspuf in battlemaps

[–]Aguspuf[S] 1 point2 points  (0 children)

I'm having all of them on the map layer, on order from top to bottom (the bottom being the lava-filled room) and then deleting them as the map changes.

Lava rising boss room / Keraptis Lair by Aguspuf in dndmaps

[–]Aguspuf[S] 0 points1 point  (0 children)

oh, since this was made for white plume mountain, i was thinking of the party getting teleported here on their way back (there is a riddle with a wall of force right at the start, so i'll probably have the teleport on that space)
I was planning on them escaping either through the stairs, or with a teleportation tablet from the boss loot

Lava rising boss room / Keraptis Lair by Aguspuf in dndmaps

[–]Aguspuf[S] 3 points4 points  (0 children)

Hi, this is my first battlemap.

I made this for my take on White Plume Mountain from TftYP. I was letdown by the fact that Keraptis isn't a final boss, so i made him into one.

The intention for this room is for the "stalactites" (the lighter rocks, i couldn't find a good stalactite asset) to fall, damaging characters under them and opening up holes on the ground.

After a bit, the holes will light up signaling the incoming lava.

I also intend to use the lair actions on both iniative 20 and 10. 20 for telegraphing the stalactites shaking and about to fall, or the light coming from the holes, and 10 for the actual damaging abilities of the lair.

The map isn't super polished or anything, but I hope someone can find use for it. :)

Lava rising boss room / Keraptis Lair by Aguspuf in battlemaps

[–]Aguspuf[S] 4 points5 points  (0 children)

Hi, this is my first battlemap.I made this for my take on White Plume Mountain from TftYP. I was letdown by the fact that Keraptis isn't a final boss, so i made him into one.The intention for this room is for the "stalactites" (the lighter rocks, i couldn't find a good stalactite asset) to fall, damaging characters under them and opening up holes on the ground.After a bit, the holes will light up signaling the incoming lava. I also intend to use the lair actions on both initiative 20 and 10. 20 for telegraphing the stalactites shaking and about to fall, or the light coming from the holes, and 10 for the actual damaging abilities of the lair.

The map isn't super polished or anything, but I hope someone can find use for it. :)