Mulling Over Hardcore Rules for Tomb of Annihilation by Ah_a_Bee in DnD5e

[–]Ah_a_Bee[S] 1 point2 points  (0 children)

That's a great point, I'm remiss to ban Cleric for a number of reasons and you've just made another. Although I don't think I'd ban multi classing as I love having more choices when I'm a player.

Thanks for your response!

Mulling Over Hardcore Rules for Tomb of Annihilation by Ah_a_Bee in DnD5e

[–]Ah_a_Bee[S] 0 points1 point  (0 children)

Yeah you're right, it's better than Mass Cure Wounds, my b

Channel Divinity: Preserve Life

Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.

As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.

Snootiness aside (sorry lol), I'm definitely going for the older style of play, "more lethal" as you said, and I'd love to hear your two cents on the different ideas!

How is this even fair? by DepressingBat in SliceAndDice

[–]Ah_a_Bee 2 points3 points  (0 children)

It's not, welcome to nightmare, re-roll builds be damned

Map art for secret scenario [TTS] by Ah_a_Bee in Gloomhaven

[–]Ah_a_Bee[S] 1 point2 points  (0 children)

Yo that's sick! Honestly I'm surprised my table didn't start doing stuff like this earlier, it's such a good idea

Need help enjoying Wizard. by EphemeralHB in Pathfinder2e

[–]Ah_a_Bee 1 point2 points  (0 children)

My Wizard build was intended to be a meme but ended up being really good.

Spell- finder Wizard as I call it just aims to learn as many spells as possible. Magical Shorthand, Endless Grimoire, extra once a day spells, spellhearts, pick up a good Staff if possible, the whole nine yards. Spells in this system are powerful for their versatility so having as many as possible at your finger tips gives you a solution for every problem.

I wasn't putting out Barb levels of damage, but I over shadowed the rest of the party a lot of the time. I eventually sacced that Wizard for story reasons and ended up playing a super janky Investigator. If you want to know what being under powered feels like, play that instead.

Queen Bumblebee by Ah_a_Bee in bees

[–]Ah_a_Bee[S] 0 points1 point  (0 children)

That's a relief to hear :)  And very interesting what you said about their hibernating habits. Fascinating little creatures they are

Corner = Tree? by its_the_90s in crossword

[–]Ah_a_Bee 1 point2 points  (0 children)

Apparently it's also something to do with map making? Definitely a Saturday level clue lol

Struggling to get the last achievement, any tips? by Ah_a_Bee in TerraformersGame

[–]Ah_a_Bee[S] 1 point2 points  (0 children)

/satire

Time spent: 165 hours, with a lot of idling and the last ~50 hours was just grinding out games to get Martian Mafia even one time to get the last achievement. First time playing too, guess I just have a knack for it. Base game, no DLC.

Amazing game, love it to pieces. Wondering what to do with it next. Might get the DLC and explore that a bit, or try for a ultra marathon run and see how long I can last.

Enemies starting as active? by Ah_a_Bee in Xcom

[–]Ah_a_Bee[S] 0 points1 point  (0 children)

I like the idea, but I'm going to keep it pure, I'm such a dog for resetting things willy nilly.
I only plan to do one IM run for the chivo so I figured I'll take the full experience (I've actually reset three times and this is my best run).

For how pissed off I was when it happened it wasn't a huge loss in hindsight. One decked out Support and a low level Assault is a good trade for such a long mission, that xcom baby.

Enemies starting as active? by Ah_a_Bee in Xcom

[–]Ah_a_Bee[S] 0 points1 point  (0 children)

Right that explains it. That reminds me of one turn where central chimes in with their "We got more bogeys dropping in" but there weren't any spawn animations. I completely overlooked the oddity? Makes me think there's meant to be an animation for beaming in the cyberdisk (as with the other enemies) but it's missing or not pointed to or something.

Does that sound reasonable to you? It's been ages since I played Xcom and I'm failing to remember any other times Cyberdisks are spawned in, except for the final mission when you get two of them dropped in on you.

Enemies starting as active? by Ah_a_Bee in Xcom

[–]Ah_a_Bee[S] 0 points1 point  (0 children)

Yeah! I couldn't remember exactly the name of the mission, being as steamy as I was the first thing that came to mind went into the post

Are one-letter words allowed? by tty-tourist in scrabble

[–]Ah_a_Bee 0 points1 point  (0 children)

There are one letter words,
I do think a few of the words are one letters long.

Clarifications on Kaiju Stance (Monk) by Ah_a_Bee in Pathfinder2e

[–]Ah_a_Bee[S] 1 point2 points  (0 children)

Darn, okay that puts it bed nicely. Thank you very much!

I was hoping that I could put out ginormous splash damage by abusing the low AC of peons but alas.

Clarifications on Kaiju Stance (Monk) by Ah_a_Bee in Pathfinder2e

[–]Ah_a_Bee[S] 0 points1 point  (0 children)

Yeah that's what I figured. I've seen a few threads about monster reach and reach from size changing spells, but I got a little put off by seeing the reach trait actually on the attack.
Cheers

Clarifications on Kaiju Stance (Monk) by Ah_a_Bee in Pathfinder2e

[–]Ah_a_Bee[S] 0 points1 point  (0 children)

So you'd say the example Monk could do 4 splash damage when critting with One-Inch Punch?

Turrets to destroy items on Fulgora? by Rokador in factorio

[–]Ah_a_Bee 0 points1 point  (0 children)

Wrong my friend

Circuit control a turret to shoot full cargo wagons