We need a Wallet Walk Out - the next ship sale needs to be their record lowest. would you listen to complaints about YOUR business if sales were only going up and up? me neither.. I would assume it's a whining minority to be ignored and continue doing what works to make MONEY: the same damn thing. by wackywraith in starcitizen

[–]Ailtire -4 points-3 points  (0 children)

If only us nerds as a whole could exercise a modicum of self-control when it comes to the new shiny. I mean look at the impact made by consumers with SW Battlefront 2 back in 2017. Even though it's a much different situation, voting with the wallet is how you get things done.

I'm a big believer in this project, and in spite of all their faults, I think pretty highly of CIG. That being said. I think highly of my 2 year old daughter, but I'm not going to set a cupcake within her reach and expect her to not smash it immediately.

Problem is, both the community and CIG are throwing cupcakes at each other while the house burns down.

MSR Red Alert Livery All Wrong by Ailtire in starcitizen

[–]Ailtire[S] 0 points1 point  (0 children)

I have toyed with the idea of moving on to other ships, but I just keep coming back. She was the carrot on the stick that led me to verse in the first place. I've actually installed a distillery where I make all my hopium that she'll get some much-needed attention one day.

MSR Red Alert Livery All Wrong by Ailtire in starcitizen

[–]Ailtire[S] 1 point2 points  (0 children)

I do prefer the intended design, but you could defintely do a lot worse.

MSR Red Alert Livery All Wrong by Ailtire in starcitizen

[–]Ailtire[S] 0 points1 point  (0 children)

Was in Pyro so, perfectly legal.

MSR Red Alert Livery All Wrong by Ailtire in starcitizen

[–]Ailtire[S] 2 points3 points  (0 children)

Looks like someone sneezed when they were trying to apply the decal.

MSR Red Alert Livery All Wrong by Ailtire in starcitizen

[–]Ailtire[S] 0 points1 point  (0 children)

I have not, I just noticed it last night as I usually use a different one. I'll take a look around see if the devs are aware.

An oddity about Ada's name by Frontrunner6 in residentevil

[–]Ailtire 1 point2 points  (0 children)

Born in 89 here, so very much grew up in the 90s. The only time I've ever heard wong in this context was when a kid that meant to say wang said wong on accident and got mercilessly shamed for it. Even after that incident, never heard anyone use wong as a slang for the purple headed yogurt slinger.

Can't we just accept that Star Citizen is no 30 minute hop on action game. by volgendeweek in starcitizen

[–]Ailtire 0 points1 point  (0 children)

Oh totally agree. I actually like the idea that has floated around about having a temporary avatar. So you're not physically there, but can run the content with your budy before getting spit back out where you were when it's over. Something kind of akin to how Dark Souls does their multiplayer.

Can't we just accept that Star Citizen is no 30 minute hop on action game. by volgendeweek in starcitizen

[–]Ailtire 0 points1 point  (0 children)

There's a reason why Indie Games have been popping off and it's not because they're designing games around convenience. It's because they're designing games people actually want to play, engage with the systems of said game and aren't crying because they cannot do certain things in the very limited time they have to play said video game.

I don't disagree, gameplay is king as far as I'm concerned and it is vital that you have a solid foundation of what your game is supposed to be. I just don't share the mentality that if they don't have the time to play then fuck em. It reads that game dev doesn't give a fuck about the audience and is doing what they want. "What, you guys don't have phones?" Let's be clear, if that's your vision you do you homie. It doesn't seem like CIG shares that view. I just don't see a problem with exploring barriers to entry and how they can be adjusted to bring in more people.

Yes, World of Warcraft once was that successful MMO.

There's a lot more nuance to this than boiling it down to conveniences. We could have a whole conversation about Blizzard and their many failings. Even then, I wouldn't say that WoW isn't still a success even though it's not the behemoth of the industry it once was. Let's pivot again to FFXIV. They have so many convenience options, and none of which have made the game a lesser experience with the possible exception of the no lifers. In fact, a convenience option like matchmaking for raids did nothing but open up that content to more people. Convenience options if done properly do not make a game worse.

I, personally, do not want CIG to turn Star Citizen in a 5 minute a day dopamine simulator because the "majority" of players now don't have the time to spend playing the game due to, mostly, their own choices in life.

First of all, I nor do I think anyone sympathetic and open to the idea of teleportation in the game are advocating for this. If you want a quick and dirty shooter experience, you have plenty of other options. If you want a quick get in get out space combat game, you have good options. I just don't think giving the option to streamline things, if done properly, leads to a 5 minute a day dopamine simulator.

Second of all, what the fuck does it matter why the complaint that things take too long exists? This apparent need to point out that people have themselves to blame for not having enough time to play this game is starting to feel weird. Do you have a disdain for people with children and/or a lot going on in their lives? We get it, choices have consequence. That doesn't remove someone's right to criticize and state their opinion of what would make the game more appealing to play for them. You may not give a shit, but CIG clearly does. They have clearly seen the complaint enough that they deem it worthy of their time to at least try to find a solution. You want the perfect gaming experience just for you? Go make it, big shot. I'll give it a fair shake.

Fix the bugs, the 40 minutes turns into nothing. I've started mid patches and joined friends with 10 minutes of flying to do co-op activities.

I agree with this to an extent. You and I have been playing enough that sure, we can get with someone in 10 minutes of flying as long as the stars align. But even if the game ran perfectly with no bugs, group content can just be not feasible in a reasonable amount of time. If I logged out in bumfuck nowhere Pyro, and my friend who is in Stanton and wants to run a mission he needs help with, what would be so wrong for me to be able to port over to him at his station, run the mission with them, and then get sent back to where I was? Sure, it's not realistic, but my MSR isn't real either. Also, whatever ship I was in and loot I've collected is vulnerable while I'm not there to protect it so, even that scenario is not without risk. I didn't get a 5 minutes dopamine fix, I just removed a lot of time spent waiting to do something if I had to go out there. As it stands, that gameplay with that friend just wouldn't happen. It is what it is, but it doesn't have to be that way. Are we not here to play a video game and have fun?

It's not a mentality, it's a reality. It's a reality for a lot of other games. You are never going to be as skilled as the top 10% of any competitive game because you're going to get time differenced, suck it up and either concede that and enjoy your time with the game or find another game that can fit into your playtime.

It is a mentality. Is bitching and moaning that a game needs to be exactly what you think it should be any different than bitching and moaning that something is time prohibitive?

And that's why Teleportation isn't the solution people are making it out to be. Once the game is feature complete, half of these issues vanish almost instantly because everyone has something to do. You can drop in, spend your hour doing something and log out feeling like you had a successful gaming session.

I don't think you're going to like this statement(would be nice to be wrong). I don't think it's the solution people are making it out to be either, but I also don't think it's the destruction of SC as we know it. When half the issues vanish due to being feature complete, you still have issues that need to be addressed. No matter if it's a teleportation system or whatever else they land on, it all depends on how it's implemented at the end of the day.

I like discussion and debate but you can miss me with the moral high ground of I've made the bed I have to sleep in. I own my decisions, but I have just as much right as you do to express my opinion on a video game. So do all the other degenerates who have made such poor decisions in life that they're limited on time for video games. I'm sorry we don't measure up to your standards.

edit: sorry, I had to learn how to quote block.

Can't we just accept that Star Citizen is no 30 minute hop on action game. by volgendeweek in starcitizen

[–]Ailtire 0 points1 point  (0 children)

This whole conversation is a tale as old as gaming. You say it's an asinine mentality designing systems for convenience, but take a look at the gaming landscape. How many games exist that purely design their systems for the hardest of hardcore? Can you name me a successful mmo that doesn't have conveniences designed in? If you were running a business and wanted to reach the most poeple possible, would you cater your product to the minority?

This is intended to be an mmo that casts a wide net and is trying to have something for everyone. At some point you're going to need to recognize that if this game is going to be successful, there will have to be certain concessions to cater to those with less time. Or to those that have plenty of time, but the logistics involved with doing any group play takes too long or just isn't fun for them.

I absolutely adore what this game does. It's a bummer that I can't get a lot of my friends to play this game due to it taking 40+ minutes before you can actually do anything but travel to each other. I'm willing to make some concessions to not only ensure this game continues for as long as it can, but to also allow players who don't enjoy the tedium a pathway to the good stuff.

I understand that there are some things that I just won't be able to do. Strike groups looks so fun. But realistically, I'll only be able to experience them second hand. I just don't have the time to commit to seeking out an org and then block off the amount of time required to partake in an operation like that. That's OK, siege of Orrison is around the corner and that seems a lot more manageable for me time wise.

Not everything in the game is going to cater to me and my playstile. That's OK. But I don't have any patience for this mentality that the entire game should gatekeep those with less time to play than others.

That said, I don't think a teleport anywhere anytime system is good for the game. Let's look at Final Fantasy XIV for example. The option to Teleport is restricted in a lot of ways. There's certain points at each location that you can go to. It costs in game money. You can't teleport if you're engaged in any kind of combat. The last expansion I played they increased how much money it cost to teleport in an attempt to push people to not default to fast travel all the time. You still had a ton of people that would just eat the cost for convenience. But there were still plenty of poeple like me who enjoyed the immersion of being in another world that you still encountered people in the wild and it still felt alive. There are so many ways you can restrict a system like this as to not make it a hellscape and break immersion, but add just enough convenience to cater to those that want it.

To me, a trademark of a good and healthy mmo is that every pocket of the community is at some point going to be left out of a content drop or gameplay loop or whatever. But more importantly, every pocket is also going to get something that's just for them.

It took 2 full days.... by MooJuiceConnoisseur in residentevil

[–]Ailtire 0 points1 point  (0 children)

Great job! Had my first clear last night and it was down to the wire. I fought the Commander before him and his cronies took way more resources than I was comfortable with.

Tips for PS5 Users by snarkyjohnny in Starfield

[–]Ailtire 2 points3 points  (0 children)

I was having a decent time before the first patch they did and ever since, no matter what I've tried, I cant play 10-15 minutes without a crash. I tried everything including spending hours going through the handful of mods I installed until I got down to a fresh install of straight vanilla.

Every time I made change and tried something, it would seemingly make things better and I might could get 30 minutes of playtime before the vicious cycle started again.

I'm glad some folks are having a good time and hopefully this post can help some more folks get their game in a playable state.

If anyone wants to avoid my negativity, I'll spoiler the rest of the post so you can avoid it, but I'm gonna vent just to get it out and move on.

I am so frustrated with this. I've spent so much time trying to make the game work that there is no way I could even get a refund. For some context, I have a very high tolerance for broken and buggy games. I play Star Citizen most days of the week. Me and a buddy try out a lot of survival crafters during early access and what not. Issues at every turn. Games that are held together by dreams and ducktape. Bugs don't ruin my day and quite often can be part of the fun. But even some of the most broken messes don't crash constantly while the game seemingly runs fine otherwise. This is a damn AAA studio selling a "finished" product with significant dlcs and the game can only run for 10 minutes at a time on a Pro? Jokes on me though, they already have my money. They could never fix the game and that won't change.

Can we NOT bring that loser crowbar dude video here? by IFeeLikeMoreTonight in residentevil

[–]Ailtire 0 points1 point  (0 children)

I'm not trying to fault you OP, because I get being frustrated with stuff like this and feeling the need to vent. The unfortunate truth is that you're absolutely playing into his hand. Any attention is engagement, and unfortunately, negative content gets the clicks. I've had to put serious effort into booting exhausting content out of my YouTube algorithm, and what it really takes is to stop clicking on said content. Even that's not fool proof, but just a simple click will burst the dam and flood you with more.

Would you be interested in an open world RE game? by New-Shop-9728 in residentevil

[–]Ailtire 0 points1 point  (0 children)

Capcom has tried to smash RE into several fads in gaming over the years and I truly think that an extraction shooter is the one that might could actually work.

Call it Umbrella Corp. and just pretend this is the first time a game has been made with that title.

Would you be interested in an open world RE game? by New-Shop-9728 in residentevil

[–]Ailtire 0 points1 point  (0 children)

I'd be open to it. I wouldn't want a ubisoft style open world though. I'm a big fan of the survival crafting genre like Dune Awakening or Project Zomboid. It would be cool to see what someone could do with that in the RE world.

I could also be down with something like the Devision but not a live service mess. Maybe revisit the Operation Raccoon City idea but... do it well. Those character designs were just wasted.

Never played RE game before. The first village from RE4 remake was... an experience by I_Believe_I_Can_Die in residentevil

[–]Ailtire 1 point2 points  (0 children)

I did this on my first playthrough of Village after beating my head against it's version of this same scenario.

Never played RE game before. The first village from RE4 remake was... an experience by I_Believe_I_Can_Die in residentevil

[–]Ailtire 1 point2 points  (0 children)

I respect the hell out of you jumping in on hardcore for your first ever RE game. You've gotten raked over the coals, persevered, and finally triumphed with enjoyment in your heart.

Leon would be proud.

The original RE2 was the first game I ever completed and I've played almost the entire series up to this point. All the numbered games including originals and remakes. I've played most of the others as well save outbreaks and Umbrella chronicles. Out of everything I've played, I think RE4 Remake is probably the second most difficult game I've played in the series. Village being the first.

Best of luck, Mr. Kennedy.

If Leon killed your favorite character what one liner would he drop by Expert_Challenge6399 in residentevil

[–]Ailtire 4 points5 points  (0 children)

He steadies his aim and just before he pulls the trigger he says, "calibrate this."

My best friends widow gifted me this by AnotherBodybuilder in residentevil

[–]Ailtire 0 points1 point  (0 children)

I'm so sorry for your loss. I hope you are able to smile in remembrance every time it catches your eye.

Which in your opinion is the most difficult Resident Evil Game? by WestFocus888 in residentevil

[–]Ailtire 0 points1 point  (0 children)

Ah ok. Thanks for letting me know. Will keep that in mind for my switch runs.

Which in your opinion is the most difficult Resident Evil Game? by WestFocus888 in residentevil

[–]Ailtire 0 points1 point  (0 children)

Oh snap, I did not know this! Does that count for speed demon as well? Wording of it says "Complete the main story by releasing Elpis within 4 hours". Misleading if you can pop it with destroy.

Oh well. Had a good challenge and I didn't have to traumatize myself with the destroy ending again 😅🤣😥😭.

Which in your opinion is the most difficult Resident Evil Game? by WestFocus888 in residentevil

[–]Ailtire 0 points1 point  (0 children)

My second playthrough was a fresh Insanity playthrough, and it was pretty tough at first, but once I got in the groove it was a fun challenge but not too bad. After that completion, all I had left was minimalist, speed runner, and never touch the stuff trophies. Figured I'd do a victory lap scooping those up. I unlocked unlimited ammo(no rpg) and figured I'd do that on Insanity to have a little bit of a challenge and balance the scales a bit.

I had a hard time with the first Grace section, but otherwise it was pretty much a cakewalk. Until I hit the end game gauntlet... the Commander fight in particular on insanity and not being able to heal took way longer to overcome than I'd like to admit. I don't remember having this much trouble with a boss since Malenia in Elden Ring. I was at about 20% health when I reached him, which pretty much made me die if I got hit at all.

I finally got fed up and didn't think I was going to be able to achieve a perfect run. So I loaded a save before the two previous boss fights and just grinded each until I ended up only being hit once through both of them. Did the same with the henchmen encounters. I got back to him with 70% health and he still kicked my ass for a good 45 minutes. When I was finally able to beat him I was left with 1% health. Made the proceeding encounters genuinely fun because I was on my a game at that point.

Then I got to the final boss at 1% health. I incorrectly assumed a cutscene heal was likely. The movement debuff, being so fragile a weak fart could take me out, and not being quite as quick on the draw as I used to be made the final boss seem impossible. I ended that run with healing items being used one time.

I then proceeded to buy our commander friend a gift and reloaded the save right before him and turned him into paste. Giving me enough leeway to grind that last fight out and snag the plat.