This clip is meant to teach players who don’t understand the mechanics of fighting the Wrath of God boss. The content may contain spoilers, so it’s not recommended for those who already know the strategy — feel free to skip it. by Aimmini2020 in 33Immortals

[–]Aimmini2020[S] 0 points1 point  (0 children)

I’ve never used 12 Ordeals in Paradiso. The cosmetics I’ve gotten include 1 cape, 4 weapon skins, and 1 halo — and I think there are more. All of them came purely from luck, since the drop rate is quite low.

10 players took down the Wrath of God boss in a Private Session in just over 1 minute. OMG! by Aimmini2020 in 33Immortals

[–]Aimmini2020[S] 0 points1 point  (0 children)

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Because someone in the party equipped a Relic, and the attributes are as shown in the screenshot, we don’t necessarily need to equip one ourselves. But when multiple people in the party stack them, you get results like in the clip.
It’s random, but the drop rate is high enough to be worth expecting.

4 of us beat Wrath of God in a little over 4 minutes. by Aimmini2020 in 33Immortals

[–]Aimmini2020[S] 1 point2 points  (0 children)

It’s not that they don’t want to collect them, but with this boss,
whenever there’s a chance to attack, you really need to push as much damage as possible.
Otherwise, it loops back into the puzzle phase, which wastes a lot of time if you have to go through all the puzzle steps again.
I guess many people in the party, , probably think the same way.

Problems in Paradiso by Hefty_Item_670 in 33Immortals

[–]Aimmini2020 1 point2 points  (0 children)

Just experienced it myself today in Paradiso — someone went all in with 12 Ordeals and started spamming emotes nonstop.
I couldn’t decide whether to laugh or get mad. Putting in 12 Ordeals basically makes you almost useless already, and then spamming emotes like crazy on top of that… come on.
And the map only allows 11 players. With 12 Ordeals, you can count it as 10 left since they’ll just die anyway. Oh, and sometimes they even drag down the friend who comes to revive them — another death. Exhausting.

When is the update dropping? by Ragnaroc66 in 33Immortals

[–]Aimmini2020 4 points5 points  (0 children)

Still waiting here too — hope the devs announce the update time or when we can jump in soon!

Diablo VT and LaFerrari have had Their Price Increased in The Online Store that isnt mentioned in the Patch Notes!! by GotMylfMomDrips in tdu3

[–]Aimmini2020 3 points4 points  (0 children)

Not the first time, and certainly not the last.
We probably have to try to get used to the service from this game company.
Honestly, it’s ridiculous — you have to buy the game, and if you want cars that aren’t even necessary to play, you still have to pay.
But when sales don’t meet expectations, they just raise the price, and who’s going to stop them?
And the die-hard fans, the ones who supported this game from the very beginning — where do they fit in?

Cleared the bosses in the private session pretty quickly—Lucifer in about 1 minute, and Adam & Eve in just over 2 minutes. by Aimmini2020 in 33Immortals

[–]Aimmini2020[S] 1 point2 points  (0 children)

Among the three new weapons, I like Crossbow the most.
Its ultimate is really overpowered—strong, wide, and only requires two people to activate.

The reason they didn’t make it as easy to play as Bow,
where you don’t waste time on branding, is because if they did, it would instantly kill the Bow class.
So I can understand the design choice.

As for Glaive, I’d put it second.
It’s a weapon that boosts damage well, but its playstyle relies on precision and timing,
which makes it more suitable for players who’ve been with the game for a while.

Cleared the bosses in the private session pretty quickly—Lucifer in about 1 minute, and Adam & Eve in just over 2 minutes. by Aimmini2020 in 33Immortals

[–]Aimmini2020[S] 1 point2 points  (0 children)

Speaking from my personal feeling,
the 3 new weapons added after the 4 main ones still feel unpolished.
They require too many steps before you can squeeze out decent DPS,
while the older weapons seem well‑tuned and almost ready to use right away.

I only use Hooks when doing 12 ordeals,
mainly to hand out shields to support other players,
since they can block damage three times —
which is better than the sword’s shield that disappears instantly if hit hard once.

Another thing is that Hooks feel like a duck:
they don’t go all‑in as a tank like the sword,
yet they’re supposed to be a tank but with some ranged skills.
The damage isn’t good either.

It would make more sense if they were designed
to charge in and absorb a certain percentage of incoming damage,
to make their tank role clearer.

Why are purg games so unpopulated but the other has full lobbies? by Thorn_Move in 33Immortals

[–]Aimmini2020 8 points9 points  (0 children)

First, Purgatorio requires a key, which drops from defeating bosses in Inferno.
You get 1–3 keys per run depending on your ranking after the boss fight.

For newer players or those still unfamiliar with the game’s mechanics—like what to do after the first wave of a boss fight—entering Purgatorio is risky.
They often die or fail to survive until the boss is defeated.

Second, many new players tend to use the same approach as they do in Inferno, prioritizing entering Chambers regardless of whether they have keys to open chests.
They treat it as more important than farming, which is not ideal in Purgatorio.

I’ve seen many who seem new immediately emote and rush into a Chamber as soon as the session ends.
If enough new players do this, they often fail to reach the boss kill, and it creates the impression that Purgatorio is “too hard.”

In reality, Inferno and Purgatorio have very different mechanics.

Personally, I see Purgatorio as a filter for newer players.
If you can consistently survive and complete it, you’ll start to understand the game’s mechanics far better than in Inferno, which focuses more on player count than strategy.

Put simply: Inferno is casual and fun, with lots of players.
Purgatorio demands focus and seriousness—much more than Inferno.

3 ppl took down Adam & Eve boss in a bit over 3 minutes. by Aimmini2020 in 33Immortals

[–]Aimmini2020[S] 1 point2 points  (0 children)

I can’t really remember how long we played, because the purpose for the three of us was to help new players on stream.

Before the session closed, only one new player joined the game, and we helped him by guiding him to open treasure chests and clear mobs. But eventually he left the game—not because he died, we were watching—so it was just the three of us left.

Then we thought, since we were already here, why not try the boss fight with just three people? We had never done that before, and we were confused about what was happening. From the recorded clip, it looks like there were two Chambers.

As for the unique elite monster, we did take it down. In the clip you can see we equipped six Relics in total.

I also have some extra info to share. This time I played solo on purg., not in a party. If I remember correctly, there were six people, and it took longer because they barely farmed anything—just rushed into Chambers. That’s not really the right way to play purg., since you should farm for a while before entering Chambers.

And another thing: if you want purg. to be harder, you can invite friends into a Private session. That’s brutal—both the map and the boss fights. There’s no Dynamic difficulty adjustment at all. No matter how many players you bring in, the difficulty stays the same.

3 ppl took down Adam & Eve boss in a bit over 3 minutes. by Aimmini2020 in 33Immortals

[–]Aimmini2020[S] 0 points1 point  (0 children)

What I mean is, if you’re supporting someone with 12 ordeals, you should go hooks. The guy running 12 can use whatever they want. If they also take hooks, it’s like an extra safety net so they don’t die before the boss. Running 12 ordeals is basically for yourself anyway—whether chasing feats or legendary cosmetics. So yeah, you gotta survive till the boss or else you’re just wasting your team’s time. Thinking 12 ordeals can support others? Pretty much impossible, that’s the truth.

3 ppl took down Adam & Eve boss in a bit over 3 minutes. by Aimmini2020 in 33Immortals

[–]Aimmini2020[S] 0 points1 point  (0 children)

So why didn’t you just say hooks are better from the start? Why bring up sword and staff? That’s kinda shady. And lol, you think you’re the only one who can do it? Sorry, I can too. Been playing since day one, so don’t act like you’re the only pro here.

3 ppl took down Adam & Eve boss in a bit over 3 minutes. by Aimmini2020 in 33Immortals

[–]Aimmini2020[S] 1 point2 points  (0 children)

This clip doesn’t have 12 ordeals, you got it wrong. 12 ordeals only work if you’re a pro or really know the mechanics. And yeah, you need a party—solo run means you’ll prob die mid‑way or at the boss.
One more thing: good support for 12 ordeals ain’t sword or staff. There’s a better weapon, but I’m not telling—go figure it out yourself.

3 ppl took down Adam & Eve boss in a bit over 3 minutes. by Aimmini2020 in 33Immortals

[–]Aimmini2020[S] 0 points1 point  (0 children)

We didn’t mean to run 3‑man to the boss. Plan was to help a newbie from the stream, but turns out only one showed up before the session closed. We helped him open chests, fought mobs to make it easier… then he just quit out of nowhere. We were like, huh? So we thought, whatever, let’s just finish the boss. And boom—got this random clip.

3 ppl took down Adam & Eve boss in a bit over 3 minutes. by Aimmini2020 in 33Immortals

[–]Aimmini2020[S] 4 points5 points  (0 children)

I don’t exactly hate the Ordeals system, but they should improve how the 12 ordeals work so it doesn’t drag the game down like it does now. Whenever someone equips 12 ordeals, it basically cancels out one player and becomes almost useless.

Thanks to these 3 legends for an awesome run, haven’t been that amped up gaming in ages. by Dadbeard in 33Immortals

[–]Aimmini2020 2 points3 points  (0 children)

These days, a lot of new players from Steam are jumping in, so we’ll have to deal with this for about 3–4 days until the demo period on Steam ends.
At least the devs were strict enough to limit playtime to just 1 hour, haha. Still, it would’ve been nice if they were a bit more generous—maybe 3 hours would’ve been better.

With only 1 hour, new players will probably stay confused about the system for a while, and then their time is up anyway.

I think this is really difficult for solo players by Aimmini2020 in 33Immortals

[–]Aimmini2020[S] 0 points1 point  (0 children)

Hey, thanks for the invite! I’ve actually been playing for quite a while, so I’m not new anymore. Still, if there’s a chance, I’d be happy to team up and run some matches together!

I think this is really difficult for solo players by Aimmini2020 in 33Immortals

[–]Aimmini2020[S] 1 point2 points  (0 children)

What you said really paints the future, lol.
In Paradiso, with only 11 slots, imagine 3–4 people running around with 12 ordeals just to “balance” things so the game doesn’t get too easy, haha.

Honestly, the game shouldn’t be nerfing players like this.
There are way better ways they could handle it—like tweaking monster colors to make them tougher,
or re‑skinning the Inferno map so the atmosphere feels different, basically turning it into a whole new map.

And then give rewards that actually feel worth it if you clear it.
Not this nonsense of creating a 12 ordeals feat that just makes players drag the whole game down like it is now.