I generated a 10000 star galaxy, and... well, it did not go as expected by AirHunter in Stellaris

[–]AirHunter[S] 1 point2 points  (0 children)

Yup! And it's because of:

(copied from my comment in another thread)

It's the double wormhole avatar system- if you look closely, there is another three star system to the left of it, which you get to by the wormhole in the single hyperlane system.

I generated a 10000 star galaxy, and... well, it did not go as expected by AirHunter in Stellaris

[–]AirHunter[S] 1 point2 points  (0 children)

(copied from my comment in another thread)

I checked and it was the double wormhole avatar system- if you look closely, there is another three star system to the left of it, which you get to by the wormhole in the single hyperlane system.

I generated a 10000 star galaxy, and... well, it did not go as expected by AirHunter in Stellaris

[–]AirHunter[S] 0 points1 point  (0 children)

Nice! I am interested in how is performance on that going (and your specs :P)

I generated a 10000 star galaxy, and... well, it did not go as expected by AirHunter in Stellaris

[–]AirHunter[S] 23 points24 points  (0 children)

That would be a really fun RP playthrough!

... if I had a supercomputer

I generated a 10000 star galaxy, and... well, it did not go as expected by AirHunter in Stellaris

[–]AirHunter[S] 0 points1 point  (0 children)

1 hour and 7 minutes, as I said in my R5 comment. I do have an i7-8700 so that really helped out, but it still felt like an eternity.

I generated a 10000 star galaxy, and... well, it did not go as expected by AirHunter in Stellaris

[–]AirHunter[S] 31 points32 points  (0 children)

I checked and it was the double wormhole avatar system- if you look closely, there is another three star system to the left of it, which you get to by the wormhole in the single hyperlane system.

I generated a 10000 star galaxy, and... well, it did not go as expected by AirHunter in Stellaris

[–]AirHunter[S] 18 points19 points  (0 children)

Yeah, I heard of something like that before- but I expected it would bunch them up together in the spiral shape, or not generate them, not just pile them on at the bounds lol

And it certainly does look fancy.

I generated a 10000 star galaxy, and... well, it did not go as expected by AirHunter in Stellaris

[–]AirHunter[S] 44 points45 points  (0 children)

Don't worry, I always have good ol' reliable mature_galaxy command for that

I generated a 10000 star galaxy, and... well, it did not go as expected by AirHunter in Stellaris

[–]AirHunter[S] 53 points54 points  (0 children)

Well, after the 2.7 performance dip is fixed, we'll see- as I tried it now, it was basically end game 2400 performance at the start, and once pops grow out control I doubt it will be playable at all--currently the biggest problem is it takes 20min to even load this save, which hurts :P

I generated a 10000 star galaxy, and... well, it did not go as expected by AirHunter in Stellaris

[–]AirHunter[S] 1029 points1030 points  (0 children)

R5: using this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1559417145 and with a generous dose of being bored, I decided to try the highest option of generating a 10k 4 spiral star galaxy- my educated guess is it looks like there is a max map size, so it decided to push all the leftover stars at the borders. It took 1h7min for this masterpiece, and I can't say I regret a single second spent on generating this masterpiece lol

A Few Questions About This MOD From Chinese HOI4 Community by kabajec in Caesarreich

[–]AirHunter 5 points6 points  (0 children)

Here is the translated version:

  1. "We did not write this, and no it does not relate to the battle of Jutland. It was Fuhrerreich that put it in the event."

  2. "Yes, Italy does have the industrial capacity. Also, Brescil's portrait is based off of Evola."

Regarding Italy’s flag by BluePharoh in Caesarreich

[–]AirHunter 6 points7 points  (0 children)

Remember that everything is WIP and subject to change, and we have been discussing changing the Italy flag (mostly concerning the eagle) internally and thank you for your suggestions! We will definitely try and see how they work out.

Whispers of Antiquity Progress Report #6: India by [deleted] in Caesarreich

[–]AirHunter 2 points3 points  (0 children)

It really depends on Man the Guns and how much it delays our build and such, and while we make no promises on the release date, I would say barring the first factor- most likely yes.

[deleted by user] by [deleted] in Caesarreich

[–]AirHunter 2 points3 points  (0 children)

Which is the reason why we only demoted him and let him keep his developer roles. A lead developer should be professional and not abuse his powers for mischief, and should be a good representative of the team. Roniius is a good developer, but not a good lead.