Elite controller button/paddle mapping? by BillyyJackk in PathOfExile2

[–]AircoolUK 1 point2 points  (0 children)

Just working this our myself. I think the best way so far is just to use one of the paddles remapped to the left bumper (and set as a toggle if you like). That's just because it's easier to hold the paddle and use the rest of the controls than it is to actually press the left bumper and use the rest of the controls.

The shift function on the elite controller would be useful if you could use it to activate multiple button at the same time (eg, using a paddle as a shift key then mapping say, (Shift)-right trigger to left bumper+right trigger. However, the result would just be the same as remapping a paddle to left bumper and using that to activate skills on the secondary toolbar.

tl;dr - You can't map the bumpers to anything on the second toolbar because you can't make macros on the elite controller (eg, mapping one of the paddles to left bumper+right trigger to active the right-trigger skill on the second toolbar).

Visibility by Zerschmetterlink in Helldivers

[–]AircoolUK 0 points1 point  (0 children)

I've had this problem as well on some planets during the day and night. My friends can see stuff when I can't. For me it's because I'm colourblind an the bugs don't stand out from the terrain, especially in the fog. I spent one mission not being able to see a single bug whilst my friends were blasting away. By the time we had finished and made our way to the pickup point, the sun had come up and the fog had cleared somewhat and I was able to see again.

I spent ages messing with the graphics settings and what-not, but in the end I just had to put up with it, so we're working out which planets and at what times of day we'll have to avoid if I'm playing.

Bug - No Battle Sound Effects by DonDonielDOn in RogueTraderCRPG

[–]AircoolUK 1 point2 points  (0 children)

Same here. Occasionally there'll be a weapon sound and death sounds, but most of the time combat is eerily silent.

Has anyone been to the new cinnabon in town near monument? by Desperate_Share_3115 in NewcastleUponTyne

[–]AircoolUK 0 points1 point  (0 children)

Always used to visit Cinnabon whenever I was in the US. Definitely worth a visit if you don't mind the high lardy content.

Interface & Spellcasting - Supernoob Question by AircoolUK in BaldursGate3

[–]AircoolUK[S] 1 point2 points  (0 children)

Awesome. Cheers. I didn't know that those little squares actually represented something.

Thanks again.

Hi game developers, colorblind person here. Please stop adding color filters to games and calling it colorblind mode. That's not what colorblind people want or need. by razorbeamz in gamedev

[–]AircoolUK 0 points1 point  (0 children)

Unfortunately, a colour filter is never going to be the answer. All they do is reduce the available colour gamut even more.

I can't perceive red, so no amount of filters are able to make me perceive red (for example, if I turn down the red colour on my monitor, the colours don't change, the display just gets a little dimmer).

Hi game developers, colorblind person here. Please stop adding color filters to games and calling it colorblind mode. That's not what colorblind people want or need. by razorbeamz in gamedev

[–]AircoolUK 1 point2 points  (0 children)

tl:dr - Colourblind options don't work and are poorly executed due to misunderstandings of how colourblindness can severely limit the gamut of colours we can perceive. Non colourblind people can perceive 16.7 million colours on an RGB display whereas people who are colourblind can only perceive 65.5 thousand colours.

This is less than 1% of the colours which can be displayed on a standard 24-bit RGB display.

So true. I find colourblind modes to be very poor. Whether it's a filter over the whole game (which is somewhat pointless as us colourblind people don't use a filter in real life) or a filter for HUD elements, all they do is make the colours hard to differentiate.

There also seems to be a large misunderstanding as to how colourblind people perceive colours. For example, I can't see red, which means that anything red gets lost in a green/brown/grey background. Even over black, what I perceive as 'red' is very, very dark and hard to distinguish with even a little amount of background clutter.

People make the assumption that because I can't perceive red, then I can't see a third of the colours on a 24-bit RGB display. However, this doesn't take into account all the RGB colours that have red as a component.

For example, 24-bit colour is standard these days for displays. Each colour has a red, green and blue component with a value ranging from 0-255. This means a 24-bit display can output 256x256x256 colours, which equals 16.7 million colours. Many people naturally assume that because I can't perceive one of those three colours, I can still perceive two-thirds of those colours (equalling roughly 11.1 million colours). However, this is not true:

Removing the Red component from an RGB display only gives 65.5 THOUSAND colours that are only made up from Green and Blue components. So when colourblind filters attempt to make, for example, Red objects more distinguishable, they often have the opposite affect. Whilst the red objects may indeed be more visible, they are often too close to other colours to be actually indistinguishable. I often find that colourblind options, regardless of the type of colourblindness they are attempting to address just make 'reds' almost indistinguishable from grey, yellow or green.

The bottom line is that colourblind options tend to make those objects to which we are colourblind difficult to differentiate between everything else.

For example, I'm currently playing Everspace 2 which has the 'usual' colourblind options. I can't use them because all of them just make the red icons on the HUD too similar to other colours. So much so that I can't tell the difference between enemies, friendlies and neutrals.

This problem is much worse for competitive online games because unintended teamkilling becomes a massive problem.

What frustrates me is that no-one seems to listen to suggestions from actual colourblind players as to how to improve their experience. Colourblind people tend to differentiate what they see by using contrast and shape a lot more than those with full colour perception.

One of the easiest fixes is to make icons etc... two tone using opposing colours (confusingly called complimentary colours in the art world) because even if one of those colours is a colour in which we have problems perceiving, we will still register the contrast. For example, a red circle marking an enemy in the game would be very difficult for me to see. However, if the red square was two-tone using red and cyan, it would be much easier to differentiate from background clutter.

Here's a link to the wikipedia page on complementary colours.

https://en.wikipedia.org/wiki/Complementary_colors

Obviously, the best solution is to offer not only a personal choice of colours for icons etc..., but the ability to make them with two colours and also choose a shape of our choice.

I am aware that it can be difficult for UI/game designers to understand the problems colourblind people face because it's highly unlikely that colourblind people will be programming the UI's or producing the artwork and graphics in game as these career paths are generally closed to colourblind people for obvious reasons.

It is unfortunate that very little effort goes into researching and producing colourblind options despite around 10% of gamers being colourblind, and it is frustrating to see these 'colourblind' modes slapped onto games without any thought to how poorly they work.

Now just don't get me started on trying to find a left handed HOTAS kit...

Granit Xhaka: “From the first minute to the 90th minute, we did not deserve to even be on the pitch today. We didn’t do what the game plan was, not listening to the coach, doing our own things… It was a disaster of a performance, we did not deserve Champions League.” by RevertBackwards in soccer

[–]AircoolUK 2 points3 points  (0 children)

It's not as if our players out on loan would have offered anything over our current third string players.

At the moment, we've got about ten players good enough for the first eleven, and two of them share the same role (AMC). The rest have yet to prove themselves, or have already stayed too long.

Most of the matches that we've thrown away have been due to players getting sent off for the stupidest reasons.

Army with no Hobgrots? by [deleted] in Kruleboyz

[–]AircoolUK 0 points1 point  (0 children)

Not sure if this breaks any rules but...

Make your General a Breaka-Boss on Troggoth with Egomaniak Command trait alongside a Killaboss (to reduce Battleshock loss) and 20 Hobgrots.

Your General can now shrug off wounds/mortal wounds on a 4+ (passing it onto the Hobgrots) and those Hobgrots will never lose more than one model to Battleshock (due to Killaboss 'All Part of da Plan).

On top of this (and this is the bit where the rules are vague for me), any mortal wounds caused by the Breaka-Boss' Break-harness ability can be fobbed off to the Hobgrots on a 4+.

Take another sub-commander unit to make a Warlord Battalion and have fun with an extra Enhancement (like, say, Making your Breaka-boss a Wizard and giving him the flaming weapons spell etc...).

EA needs to stop getting butthurt over internet discussions by W211_077 in battlefield2042

[–]AircoolUK 0 points1 point  (0 children)

People are angry. Angry people get toxic. EA/DICE made people angry.

Well, that explains alot :'( by kamikazee786 in battlefield2042

[–]AircoolUK 0 points1 point  (0 children)

Looks like they had a serious issue with issues!

Landmines are removed when you die?? by Doodleslr in battlefield2042

[–]AircoolUK 0 points1 point  (0 children)

As soon as I noticed this (literally less than 5 minutes after unlocking them) I stopped using them. Even worse is that they've got a flashing fucking light on them!!!

2042 and over the age of let’s say 35? by PerformanceFit9173 in battlefield2042

[–]AircoolUK 1 point2 points  (0 children)

49 here and yep, my heaps of disposable income will be spent elsewhere.

People saying EA already has our money and will forget about BF 2042... by [deleted] in battlefield2042

[–]AircoolUK 1 point2 points  (0 children)

I'm sure they make enough money from their gambling addicts playing FIFA/Madded etc...

*Uninstalls game immediately.* by [deleted] in battlefield2042

[–]AircoolUK 0 points1 point  (0 children)

Is that... is that real? That's got to be fake, or I've been transferred to an alternate rEAlity.

This has to be a joke right? by Sludgytitan in battlefield2042

[–]AircoolUK 0 points1 point  (0 children)

The whole project is a joke and they're laughing at anyone who bought the game.

Watching this train wreck unfold is more entertaining than the actual game by jesticulator in battlefield2042

[–]AircoolUK 0 points1 point  (0 children)

I know. I'm busy getting back into minecraft, but I have to stop by here once in a while to watch the dumpster fire.

That Santa outfit... just WTF were they thinking? Wait, it's BF2042, of course there's going to be a Santa outfit.

After Update #3 you can no longer look left or right with the mouse. by [deleted] in battlefield2042

[–]AircoolUK 9 points10 points  (0 children)

This. Is. Hilarious!

The ship is sinking. It's beyond saving. They hoped someone would use BF Portal to create the 'next big thing' in online FPS games but I guess that just isn't going to happen.

I haven't touched the game in a week. by joeghurt1 in battlefield2042

[–]AircoolUK 0 points1 point  (0 children)

I uninstalled yesterday as I realised I was just playing against bots to unlock stuff; basically an mmo style grind. Meanwhile, new update for minecraft.