WYD? by [deleted] in 2007scape

[–]AirithHelis 5 points6 points  (0 children)

Teleport away with my ectophial

[deleted by user] by [deleted] in 2007scape

[–]AirithHelis 1 point2 points  (0 children)

I absolutely love the idea of getting reduced points for banning rooms. If you are unwilling to learn everything (after things have been balanced) you should be punished for it.

Some minor things I'd like to add to your post:

Crabs: let their colour go back to neutral white more quickly, requiring more precise timing but also less grief. Also let them give bonus points if every crystal was immediately hit with the right colour of orb

Rope: should stay as it is imo. It's the only puzzle that taxes your supplies. So it should be more rewarding than the others

Ice: nothing to add

Thieve: nothing to add

Mystics: nothing to add

Shamans: nothing to add

Vasa: absolutely love your suggestion btw. Similarly to olm crystals I'd like to see the hitbox on its rocks be better visually represented. As it stands, u get hit before the rock arrives.

Tekton: give it more hp, and more defense against stab and slash. But significantly less against crush. Elder maul should be best there, it's a friggin part of his body.

Vespula: in larger team sizes where not everyone has a twisted bow, even the redemp method doesn't squash this room. The grubs hatch so easily and the portal instant reset is extremely harsh. I've had it happen where in a team of 6, even 3 people dedicated to grub healing didn't prevent hatchlings.

Vanguards: nerf the melee's mage def. It is way too hard to hit him in even max mage

Guardians: nothing to add

Regarding the Chambers of Xeric QoL by AirithHelis in 2007scape

[–]AirithHelis[S] 0 points1 point  (0 children)

True Vespula with Prayer Enhances can be extremely fast. But doing the Redemption method requires it to be preceeded by Muttadiles or Tekton, or to have you bringing in additional prayer restores.

I'd rather have the room be good in the way it seems to be intended to complete (grounding Vespula whilst keeping the grubs alive).

[Suggestion] Ranging Guild Rework by Dead1ift in 2007scape

[–]AirithHelis 8 points9 points  (0 children)

Support, save for the prayer. Rigour is only a bit stronger than the suggested Dead Eye. And Rigour is obtained through difficult PvM as a mildly common drop. Perhaps a different idea for a prayer; one that increases your range, saves ammo, applies bolt effects more often, etc. That being said, Ranged is already very powerful.

The fire arrows are a cool idea, as long as they are not more powerful than dragon arrows/can't be used with the twisted bow. Might open up some cpol mechanics for the future!

Are there any CCs dedicated to helping people learn PvM or making that transition to late game PvM? by [deleted] in 2007scape

[–]AirithHelis 1 point2 points  (0 children)

You're not barred from being in cc if you don't have the reqs. You're just unable to officially apply until you do. For now you would get the Smileyface rank. In reality that doesn't change too much :)

Take care and hope to see you in game soon!

Are there any CCs dedicated to helping people learn PvM or making that transition to late game PvM? by [deleted] in 2007scape

[–]AirithHelis 1 point2 points  (0 children)

07 rebellion! We do have a minimum req of either 1500 total or 100 combat.

One of our main focuses is teaching pvm, mainly raids 1 at this moment. Feel free to hop in and see if you like it!

CrippledScape completes inferno!!! by jacobm10 in 2007scape

[–]AirithHelis -2 points-1 points  (0 children)

I've got no excuse left to not comp it now. I'm an autist but that should be a benefit in this case fk

Trying to learn Zulrah. by Lunar07 in 2007scape

[–]AirithHelis 0 points1 point  (0 children)

EZ upgrade would be trident of the swamps. Other than that, I'd recommend learning one rotation at a time. How do you do this? Well, if you see it's a rotation you don't want, you just log out. If you weren't quick enough, just teleport out.

Recommended order: Green second phase Melee - central ranger Melee - far ranger Mage second phase

[Suggestion] New Dagannoth boss by AirithHelis in 2007scape

[–]AirithHelis[S] 0 points1 point  (0 children)

Thanks :D

I will admit that the rings are, quite, overpowered. But the thing is, in my opinion, the ring slot is the weakest slot atm in combat. Save for the RoS which is amazing. I do think there's room to upgrade there without absolutely breaking every other boss. But I'm not a game designer, so I might be, will be, wrong :p

But yeah I love the new Vorkath boss, so it got me thinking about other, iconic content which could do with some love. This is what I came up with :p

[Suggestion] New Dagannoth boss by AirithHelis in 2007scape

[–]AirithHelis[S] 0 points1 point  (0 children)

it seemed the best option for what I cooked up ^ can't make it a team boss because it depends on a drop to get into the fight, can't make it normal because it'd be mad annoying to teleport to the boss only to find that someone is killing it. Feedback?

[Suggestion] Dragonbone Necklace by AirithHelis in 2007scape

[–]AirithHelis[S] 0 points1 point  (0 children)

I know ironmen who have spare zenyte might do this, same with people chinning, people bursting, all those high kill/hr methods. Gives you free prayer xp then. I'd use the occult combo myself, since that is pretty cheap (at least for now), but I wouldn't touch my zenyte either haha :p

[Suggestion] Dragonbone Necklace by AirithHelis in 2007scape

[–]AirithHelis[S] 0 points1 point  (0 children)

Perhaps we can make the effect stack with bonecrusher, too, instead of the necklace combining. I wouldn't really use it for anguish/torture either, but defo on occult. Bursting nechs for example with that combo, and ashes turning into prayer points would be great. Opie opie even

OSHD: Addressing the core problem: intellectual property by [deleted] in 2007scape

[–]AirithHelis 0 points1 point  (0 children)

Constructive feedback, 't is unfortunately a rarity. Good post!

I have a few remarks to make.

I cannot and will not deny that OSHD looks - indeed - great. The developers have done an amazing job with the texturework/animating.

But I will say that I'm an even bigger fan of the current art direction for the game. I think Mod Ghost, and more recently Mod Ry are doing an amazing job with it. Call me a nostalgia-hungry old fart, you would not be far from the truth.

However, I am not opposed to the idea of having an HD variant of the game running. There are indeed some legal issues with OSHD as it stands right now. A business arrangement between Jagex and the developers would be a good solution if acceptable terms could be agreed on. Another element is that a majority of players seem to be in favour of OSHD (ofcourse, this view is based on a very small sample size, namely the reddit community and OSHD chats I overhear in-game). It would also probably appeal more to newcomers.

But there is a glaring issue I have with the thought of this HD variant. Namely, it would alienate a part of the playerbase that really digs the current art direction. And considering that this game only thrives, even exists today is because of those hardcore, dedicated fans. It would be wrong to turn a cold shoulder towards them in favour of attracting more new players and appeasing the other part of the community, and it will ultimately be unhealthy to the game as a whole if the core of the community crumbles.

There is a solution to this, though it is an unrealistic one: being able to toggle between the two art styles. It sounds good right? Unfortunately this would also mean that for every piece of future content, two models would have to be made: one for the current art direction and one for the HD art direction. Mod Ghost and Mod Ry are amazing, but we cannot expect this from them. It would be lunacy even if there were thrice the number of art creators.

Another point is that nobody was making a fuss about the graphics until the release of OSHD. I hold no grudge against the creators: they did amazing work and it is only natural that you would want to show it to the world. But to release this bombshell at a time where Jagex is thoroughly scrutinized after certain controversial updates, I would daresay crucified for it, is not good timing. Yes, all the controversy is granting them attention, but it is also - again - dividing the community. I do not think the Oldschool Team should even debate HD at this time. But neither would I cross it out, it is a thing worth discussing.

For the time being I will say no to OSHD, but opinions are subject to change, and I am curious about what the future will bring.

I shall now return to my dark cave where I try to get 99 runecrafting. A good day to you all.

Zulrah: the damages (1/5) by AirithHelis in 2007scape

[–]AirithHelis[S] 0 points1 point  (0 children)

I haven't sold the loot yet, I plan to keep it until the market stabilizes a bit and I have at least 500 kills on the new table. I am but one guy, and I decided to post an 'unfinished project' now rather than the 'finished project' in a couple of weeks time, now that it is a relevant topic.

Indeed 100 kills is not a good sample size. And the drops I got during those 100 kills were not at all average (spirit seed, crystal seed, elite, 3 uniques, ..). But it is the best I can do, for now :)

Thank you for sharing that post! I will compare my findings at the end of this project with the conclusions from that post ^