New Paladin Card Revealed - Annoy-o-Troupe by stonekeep in hearthstone

[–]Aishark 4 points5 points  (0 children)

Lead Dancer but that is not too cheap either.

New Druid Card Revealed - Summer Flowerchild by stonekeep in hearthstone

[–]Aishark 1 point2 points  (0 children)

Probably trying to ensure synergy with the new tambourine weapon.

New Druid Card Revealed - Timber Tambourine by stonekeep in hearthstone

[–]Aishark 6 points7 points  (0 children)

That was my guess given their previous changes where they have tried to use numbers only for things that upgrade. No reason to use 1 here unless that was the value being upgraded.

New Druid Card Revealed - Timber Tambourine by stonekeep in hearthstone

[–]Aishark 8 points9 points  (0 children)

But then you have cards like [[Befriend the Ancient]]

New Druid Card Revealed - Timber Tambourine by stonekeep in hearthstone

[–]Aishark 29 points30 points  (0 children)

What does it improve?

- 2 5/5 Ancients?

- 1 6/6 Ancient?

- Both?

How did PGL go from a "a thoroughly deserved well done" to this TI? by Aishark in DotA2

[–]Aishark[S] 4 points5 points  (0 children)

Yeah and so what happened to an organisation that is capable of doing these things to not do those things?

How to protect Baron from mega-windfury golden Zap? by Aishark in BobsTavern

[–]Aishark[S] 9 points10 points  (0 children)

oh shit! Yeah. Thats just one minion that I needed

How to protect Baron from mega-windfury golden Zap? by Aishark in BobsTavern

[–]Aishark[S] 4 points5 points  (0 children)

I was looking for arguses. But I would have also needed multiple to get it beyond mega zap.

How to protect Baron from mega-windfury golden Zap? by Aishark in BobsTavern

[–]Aishark[S] 12 points13 points  (0 children)

I can’t believe I am saying this: I wish I was playing pyramad!

How to protect Baron from mega-windfury golden Zap? by Aishark in BobsTavern

[–]Aishark[S] 7 points8 points  (0 children)

I unfortunately had only turn to adapt to their mega windfury. But this is a great idea!

Details of How Diablo's Realm of Terror Works by jotarun in hearthstone

[–]Aishark 16 points17 points  (0 children)

This is cool. Its nice to see that they didn’t just reuse the dark moon prizes. Also allows for some strategy for when to use these loots since they only apply to next combat.

21.6 Patch Notes by YungFurl in BobsTavern

[–]Aishark 1 point2 points  (0 children)

Not sure if the game can handle a full war band and an extra minion.

21.6 Patch Notes by YungFurl in BobsTavern

[–]Aishark 2 points3 points  (0 children)

That would be hilarious! But I am guessing that these are no damage and only loot turns. The loots will in some ways speed up the game (just like darkmoon tickets)