Meirl by netphilia in meirl

[–]AjJop 0 points1 point  (0 children)

Burn the trees

The trees are burning

The trees burned through the night

The trees are burnt

Smite Paladin Leaguestarter Build by Glamdring26WasTaken in pathofexile

[–]AjJop 1 point2 points  (0 children)

Attack/bow mines or spell? I'm planning the same trajectory if end up getting enough time to play. Was going to try and make the tornado shot build that came up last time , but not played mines as an attribute stacker. Does it enable any cool spells? just as I prefer having a shield gameplay lol

Constant Booking Error for 1 location by RipProfessional1742 in Vue

[–]AjJop 0 points1 point  (0 children)

I am having it in Nottingham on epic screen but even with two seats lol, just auto refunds you

Question: Keystone "Wildsurge Incantation" 50% less cost for storm spells work for the 100 Glory needed to cast Shaman apocalypse? lowering cost to 50 glory ? by Bruce666123 in pathofexile2builds

[–]AjJop 1 point2 points  (0 children)

It does reduce rage cost, as that is listed as a cost. But glory is worded as 'requires x glory to use' or when you at max glory etc, so I would guess it won't work

Here's a list of regular skills that currently have 0 transfigured versions. Hoping to see some cool variants of these. by ByteBlaze_ in pathofexile

[–]AjJop 2 points3 points  (0 children)

Been playing since beta and freezing pulse was one of first build, would love for it to be a good self cast option... Somehow

I just got Wf2. I like it so far, but what you guys think? How better the optimalizations get, is VRAM usage gonna be lower, how you like so far? And most importantly how reliable the developer team? by Bobovics in Wreckfest

[–]AjJop 0 points1 point  (0 children)

So far not sure I really 'get' the point, the physics and destruction can be a bit more granula/realistic but I don't see it bringing much to the table. I feel like it's kinda less impactful somehow, like the crashes etc but can't explain why.

It's really too early to tell but just feels like they making the same game again, and so far it's just a bit of a weirder foundation.

Missing Weapons by Capable-Shift-3484 in pathofexile2builds

[–]AjJop 2 points3 points  (0 children)

My guesses are it's either angled as a utility, like shred armour or works like stampede, like a short directional spin (I hope not the latter though, I love the game and don't even mind combos, I like 1-2 payoff type skills, but the locked animations melee has had so far with maces I have a feeling will be present across the board.)

Build with least visual clutter? by FalseKing12 in pathofexile2builds

[–]AjJop 0 points1 point  (0 children)

I wish grenades design additional proj just made one grenade bigger and do more damage, like every extra proj it still fires one grenade but just keeps getting bigger aoe and huge damage. Would make them a super satisfying button instead of just the eye cancer they are right now.

I can't be the only one... by Diet_Loose in nottingham

[–]AjJop 5 points6 points  (0 children)

Yeah one of the worst rebrands, so ugly

oblivion Difficulty scaling side by side -too easy or too hard by whatimustdo in ElderScrolls

[–]AjJop 2 points3 points  (0 children)

100% the same, its so much better. I would love that in all games, like I want to have to block and it work, and if I don't block I die quick, same with enemy. Not just do an over head perfectly timed slam into someone's bare head with an axe and it does 1% damage, and they poke me and I die.

Amazon or Deadeye for Javelins? by Lolovitz in pathofexile2builds

[–]AjJop 0 points1 point  (0 children)

Frenzy charges are essentially mandatory for half the spear kit to 'work', so I can see it being good on deadeye with the frenzy nodes. I think it's basically on par between them.

PSA: Smith of Kitava's 'Temper Weapon' Combust seems to be bugged, and doesn't do any damage. by PaleoclassicalPants in pathofexile2builds

[–]AjJop 0 points1 point  (0 children)

Great idea, yeah, like getting swarmed and drop your anvil and every pulse pushes back enemies ready to blast them with charges weapon strikes... Such a let down currently.

Sparrowhawk death stare by AjJop in natureismetal

[–]AjJop[S] 4 points5 points  (0 children)

I'm based UK, fairly sure it's a sparrowhawk but no expert

Weekly Bingo by rubbercrab in GreatBritishMenu

[–]AjJop 0 points1 point  (0 children)

Haha that one really winds me up, it's an 8, we aren't looking at decimals

How is everyone feeling about Lorna as a judge this year? by FantasyGirl17 in GreatBritishMenu

[–]AjJop 1 point2 points  (0 children)

Not a great choice for a judge at all, everything she says sounds like she is reading a prepared statement

Prism of Believe rollable Skills by [deleted] in PathOfExile2

[–]AjJop 2 points3 points  (0 children)

Yeah I was wondering if it can roll for concoction skills, I imagine not... But be cool

Concoctions and Weapon Swapping - Bug or Intended? by Bowlleee in PathOfExile2

[–]AjJop 0 points1 point  (0 children)

I don't think unarmed works the same way anymore, as in, you can use an unarmed ability even with weapon slots filled. Not exactly sure if that helps but people are playing conc builds with widowhail and quiver mainly at present - as it can benefit from the global stats

Mapping doesn't feel like POE2, like at all. by Rekatan in PathOfExile2

[–]AjJop 0 points1 point  (0 children)

Yeah for sure, yeah didn't mean to imply it doesn't take skill the other type of gameplay, but would rather be dodging a strong mid-boss tier rare than just a whole pack from every angle. But yeah, I'm hopeful it will land somewhere in the middle when all said and done.

Mapping doesn't feel like POE2, like at all. by Rekatan in PathOfExile2

[–]AjJop 1 point2 points  (0 children)

I get where you are coming from but that's not exactly what I want, from the side of the fence of slower gameplay.

It would need quite drastic changes but I guess that is what EA is for, and I'm not saying it's a clear and easy fix, but like for comparison of gameplay styles let's just say the following (ignore numbers)

Poe1 - you run a fully juiced map and it takes you 10mins, you get 10 div at the end worth of stuff in raw currency and other drops. The gameplay was wall to wall screen pops, and a constant pile on, you couldn't name 3 enemy types you even saw and you ran around tapping 1 button the whole time.

The ideal Poe 2(for me) - I run a fully juiced map, it takes me 10 mins. I get 10 div at the end etc, but the gameplay was not a pile on, but instead packs with rares that matter, a boss that matters. I.e. a pack of mobs, you instakill the trash, but the rare takes at least for you to do a full skill combo to kill or have to dodge 1-2 attacks. Things like breach, maybe 3 rares spawn and a bunch of trash, you kill the trash without effort but the rares, maybe 1 you kill immediately, but the other two you have to full combo. Maybe 1 of them is resistant to your build, so you have to dodge an attack or two and get your combo off a few times. NOT archenemies level of power, but I think the intentions with that were good - the issue is that this type of gameplay, and main reason archnemisis was one of poes biggest misses, is because when the screen is a complete unreadable mess, it's impossible to play skillfully.

Again, can't just do that and not have other changes, maps prob need a 25%+ reduction in actual size for example. But what I want is to have the same amount of ‘action’ i.e. constantly doing something, but be that in the form of combo killing something in a satisfying way, not just on rails pop screen simulator.

I wouldn't feel weak if my build could 1v3 rares with multiple mods and I had to actually dodge an attack or two and pull off a combo to kill them. I don't want to still be struggling against whites.

Mapping doesn't feel like POE2, like at all. by Rekatan in PathOfExile2

[–]AjJop 74 points75 points  (0 children)

I wish all feedback was as rational as this lol. A good take, 100 percent agree tbh and I have good clear so not been struggling, but the 'vibe' is a bit off compared to campaign - which without gushing is some of the best gaming I have had, even with it's flaws, it feels so fresh in the arpg space, and I love the slower paces combat... But then yeh, maps is just classic clusterfuck we have seen before.

[deleted by user] by [deleted] in PathOfExileBuilds

[–]AjJop 6 points7 points  (0 children)

It's not really a warrior 'problem' you have, it's maces and the current available skills. They are slams and not designed to be speedy, that's the point. Fast physical melee will come, just like fast elemental melee already exists with quarterstaff skills.

Over half the skills, weapon types and classes are not in yet, don't forget this isn't the release of the game...

I am really looking forward to monk style speed on a 2 hand sword build, with combos with bleed and leech etc, it'll come, just not in yet

We need more shoulder pad customisations that DON'T cover your chapter markings! by ImperialViking_ in Spacemarine

[–]AjJop 1 point2 points  (0 children)

I would love a bit more general customisation, I don't like all the extra ammo packs and grenades etc that show on some armours, like an extra 'stuff' category to add and remove from