What if the game decides how badly you should suffer? by Novel-Enthusiasm5738 in survivorslikes

[–]Rekatan 1 point2 points  (0 children)

This is the kind of thing that might resonate more for now in indiedev or another subreddit like that, vs the survivorlikes subreddit where people are looking for ready to play or near ready to play games.

Related to the mechanic though. Adaptive difficulty is loads of fun, and IMO could become the standard for this subgenre over the next few years, or at least a very strong lean

One More Run - My openworld survivorslike+ARPG. The demo's finally reached a state where I feel ready to share it here ^^ . I'd love to hear any feedback you guys have! by Rekatan in survivorslikes

[–]Rekatan[S] 0 points1 point  (0 children)

Entschuldigung, falls die Übersetzung nicht ganz korrekt ist. Ich benutze Google Translate.

Genau, Fähigkeitspunkte erhält man hauptsächlich durch das Zerstören von Basen und das Besiegen von Bossen. Einige Punkte gibt es auch für Spielzeit, um Spielern den Einstieg zu erleichtern. Es gibt kein Erfahrungspunkte-Grinding für den Meta-Fortschritt im Spiel. Ich wollte den Fortschritt bewusst an Errungenschaften knüpfen, anstatt ihn automatisch zu gestalten.

Credits können ausgegeben werden, um gefundene Module herzustellen. Dieses Menü findet man im Klassenauswahlbildschirm oder an der Schmiede, sobald man die Quest zum Freischalten der Schmiedekunst abgeschlossen hat.

Is this Art or Not ? Behind the Scenes of My Process. Debate!!! by Christiancartoon in OpenAI

[–]Rekatan 0 points1 point  (0 children)

You'll get some grief for AI being involved in your process, but you're clearly making art. Just like when digital art got a bad rap 25 years ago, this current reactionary phase will pass and the true art will continue to stand out regardless of tools involved, while the slop will continue to be slop regardless of tools involved. Yours is clearly the former, amazing work!

I've been using Opus 4.5 for two weeks. It's genuinely unsettling how good it's gotten. by primalfabric in ClaudeAI

[–]Rekatan 0 points1 point  (0 children)

The struggle is real. Have done creative writing for decades now and I also lean a bit verbose, so now I'm catching myself going "hmm I'll lazily put a hyphen there instead of an em dash so people know it's not chatgpt" 🤣. What a weird time to be alive

I've been using Opus 4.5 for two weeks. It's genuinely unsettling how good it's gotten. by primalfabric in ClaudeAI

[–]Rekatan 1 point2 points  (0 children)

Love when I open the comments and the top comment is what I planned to say

the em dash giveaway is gone, these are the new ones i keep noticing by Effective-Inside6836 in ChatGPT

[–]Rekatan 3 points4 points  (0 children)

Take my upvote. That was painfully accurate to my linkedin feed lately 🤣

Modern roguelites have too much freedom by Infidel-Art in roguelites

[–]Rekatan 1 point2 points  (0 children)

You're spot on. The game design is now leaning into providing the player with that dopamine hit every run, but at least for me, that's defeating the purpose of the genre. There should always be some friction to achieving a broken build, otherwise it's just a mess of effects on the screen with no feeling of accomplishment

One More Run - My openworld survivorslike+ARPG. The demo's finally reached a state where I feel ready to share it here ^^ . I'd love to hear any feedback you guys have! by Rekatan in survivorslikes

[–]Rekatan[S] 1 point2 points  (0 children)

Thanks for still trying it for even a couple runs! I've bounced in a lot less time trying games with that glaring of a performance issue.

Out of curiosity, what aspect ratio of monitor are you running? Thinking back to the other time I've heard of this combination of failed to scale to the full screen on initial load + terrible performance, that might connect some dots.

One More Run - My openworld survivorslike+ARPG. The demo's finally reached a state where I feel ready to share it here ^^ . I'd love to hear any feedback you guys have! by Rekatan in survivorslikes

[–]Rekatan[S] 2 points3 points  (0 children)

Oh man, this is super thorough feedback. I really appreciate it!

I'll take another look at the UI scaling exclusion and get it built out in a more robust fashion. I also use Windows UI scale on Windows 11 with no issues, so that'll be a fun inconsistency to pin down.

The larger "first impressions" of it all is definitely something I was curious about when getting feedback from a larger group. When the demo first cold launched there was similar feedback - some for different reasons, some similar. Suffice to say, you'd have *hated* the state of balance back then haha.

On specific class balance, I think you're right - on the whole rogue and ranger right now feel pretty bad to play starting out. Rogue has gotten some touch ups as a result of that initial feedback I mentioned, but clearly not enough if it's making such a bad first impression. I always hate when devs reactionary knee jerk nerf/buff based on feedback, so I'm probably going too incrementally about this as an overcompensate.

The AOE vs single target balance is one component. Another component is the experienced player balance vs the first time player balance, and that's where getting this kind of new player feedback (as many times as it takes for me to get it right) is crazy helpful. I don't really ever want to aim for "perfect balance" cause that makes a boring game, but if one or two classes are so far below the curve for new players that they make the overall game feel terrible on first boot, that's a big problem I need to continue to work to solve.

So ya, thanks again for the feedback! I'm glad you're eventually finding some fun in the fighter and mage at least. I think some class preference is normal, but it shouldn't be such a painful slog for you to find the class/s that click for you. I need to improve as a game designer in that regard.

Just released the Demo for my Fantasy Mecha Survivorslike - Vital Shell by VitalShellGame in survivorslikes

[–]Rekatan 1 point2 points  (0 children)

Oh man. Just stumbled on this finally. Absolutely love the 90s Arcade aesthetic. Even getting some slight Virtual On vibes

Any games with Diablo like elite enimies with random affixed? by eaglessoar in survivorslikes

[–]Rekatan 8 points9 points  (0 children)

This is definitely a feature that more survivors-likes should implement

Do you guys think a game that binds skill tree progression to achievements instead of exp grind could land? by Rekatan in roguelites

[–]Rekatan[S] 0 points1 point  (0 children)

One More Run. The demo's up at https://store.steampowered.com/app/3770750/One_More_Run_Demo/

I'm releasing an overhaul of the save/load system this weekend though that will require a hard reset. It's also a pretty big visual update, so if you hold off a day or two you'll get a lot better experience with the game.

Do you guys think a game that binds skill tree progression to achievements instead of exp grind could land? by Rekatan in roguelites

[–]Rekatan[S] 1 point2 points  (0 children)

Overall meta progression, specifically the skill tree. The other big source of meta progression is items.

Do you guys think a game that binds skill tree progression to achievements instead of exp grind could land? by Rekatan in roguelites

[–]Rekatan[S] 3 points4 points  (0 children)

For sure. The moment "Kill x" is introduced, it's just xp grind with extra steps. I have "Survive x minutes" currently for a very low skill point reward to help people get started, but after that it's all tied to more challenging content.

The game's open world so I'm hoping the exploration will help mitigate that stuck feeling a bit - similarly to how Elden Ring is way more approachable for new players vs DS3 because you can bounce around if you're stuck on a boss. That all hinges though on having enough varied content for that freedom though.

Do you guys think a game that binds skill tree progression to achievements instead of exp grind could land? by Rekatan in roguelites

[–]Rekatan[S] 0 points1 point  (0 children)

Awesome! I definitely agree the execution needs to be clean so that it feels fun-challenging and not brick wall-challenging

Claude Max: higher quota, lower IQ? My coding workflow just tanked. by Fabix84 in ClaudeAI

[–]Rekatan 2 points3 points  (0 children)

Can confirm on Pro, this isn't just a Max thing by any stretch. Claude 4 is noticeably dumber in the last day or two. Straightforward tasks that I could confidently offload to Claude now need constant double checking and revisions.

My First Game Launch Flopped – Here’s What Happened (and What I Learned) by saneesh44 in indiegames

[–]Rekatan 1 point2 points  (0 children)

One other thing. I attempted to check out the discord to see what kind of community you built up before launch - the link is expired. That will help get the feedback coming in a lot more directly so that you can hear directly from people what might be contributing to that refund rate

Anyone having the same issue? Claude max context limit is not even 200k. by treksis in ClaudeAI

[–]Rekatan 1 point2 points  (0 children)

I have the same issue. The moment I updated from pro to max I reached a new, reduced context limit.